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A: is there a way to make minetest use more system resources and output a higher framerate
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B: for users, the closest setting i can think of, if you have a beefy GPU, is the client_mesh_chunk setting
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A: that actually helps a lot. set it to 3 and nearly quadrupled framerate
It would be helpful to document this on a separate page, along with other settings which are relevant for performance, such as transparency_sorting_distance. Should probably be split into "client" and "server".
The text was updated successfully, but these errors were encountered:
There is a lot of talk about client vs server. Personally I don't really know the difference. Maybe I'm dumb, but I'd suggest a quick intro to what is handled client-side vs server-side, how much of that is relevant when playing single-player, etc. Might be worth a new issue, or maybe there are already docs, lol. Just writing this down before I forget
Excerpts from a recent conversation on Discord:
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It would be helpful to document this on a separate page, along with other settings which are relevant for performance, such as
transparency_sorting_distance
. Should probably be split into "client" and "server".The text was updated successfully, but these errors were encountered: