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# Penalize highly loaded servers to improve player distribution. # Note: This doesn't just make more than 80% of max players stop # increasing your points, it can actually reduce your points # if you have guests. cap = int(server["clients_max"] * 0.80) if server["clients"] > cap: points -= server["clients"] - cap
this is a bit miss-leading,
as MOST server admins do NOT know this ... and the server owner might check out the real maximum,
but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much,
so the server build in join stop then is wrong ... NO, this penalty here is wrong.
The text was updated successfully, but these errors were encountered:
# Penalize highly loaded servers to improve player distribution. # Note: This doesn't just make more than 80% of max players stop # increasing your points, it can actually reduce your points # if you have guests. cap = int(server["clients_max"] * 0.80) if server["clients"] > cap: points -= server["clients"] - cap
this is a bit miss-leading,
as MOST server admins do NOT know this ... and the server owner might check out the real maximum,
but then is getting a penalty already at 80% of his still GOOD capacity ! without lag
cut it out ... (--)
for example my server could hold tested 64 gamer, but I have to set 80 to avoid this, but 80 is too much,
so the server build in join stop then is wrong ... NO, this penalty here is wrong.
The text was updated successfully, but these errors were encountered: