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wither.lua
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--MCmobs v0.4
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP.."/intllib.lua")
--dofile(minetest.get_modpath("mobs").."/api.lua")
--###################
--################### WITHER
--###################
mobs:register_mob("mobs_mc:wither", {
type = "monster",
hp_max = 300,
hp_min = 300,
armor = 80,
-- This deviates from MC Wiki's size, which makes no sense
collisionbox = {-0.9, 0.4, -0.9, 0.9, 2.45, 0.9},
visual = "mesh",
mesh = "mobs_mc_wither.b3d",
textures = {
{"mobs_mc_wither.png"},
},
visual_size = {x=4, y=4},
makes_footstep_sound = true,
view_range = 16,
fear_height = 4,
walk_velocity = 2,
run_velocity = 4,
stepheight = 1.2,
sounds = {
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,
},
jump = true,
jump_height = 10,
jump_chance = 98,
fly = true,
dogshoot_switch = 1,
dogshoot_count_max =1,
attack_animals = true,
floats=1,
drops = {
{name = mobs_mc.items.nether_star,
chance = 1,
min = 1,
max = 1},
},
water_damage = 0,
lava_damage = 0,
light_damage = 0,
attack_type = "dogshoot",
explosion_radius = 3,
explosion_fire = false,
dogshoot_stop = true,
arrow = "mobs_mc:fireball",
reach = 5,
shoot_interval = 0.5,
shoot_offset = -1,
animation = {
walk_speed = 12, run_speed = 12, stand_speed = 12,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
blood_amount = 0,
})
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"blank.png"},
velocity = 10,
on_step = function(self, dtime)
local pos = self.object:getpos()
local n = minetest.get_node(pos).name
if self.timer == 0 then
self.timer = os.time()
end
if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
self.object:remove()
end
local objects = minetest.get_objects_inside_radius(pos, 1)
for _,obj in ipairs(objects) do
local name = self.name
if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
obj:set_hp(obj:get_hp()-0.05)
if (obj:get_hp() <= 0) then
if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
obj:remove()
end
end
end
end
if mobs_griefing then
minetest.set_node(pos, {name="air"})
if math.random(1,2)==1 then
local dx = math.random(-1,1)
local dy = math.random(-1,1)
local dz = math.random(-1,1)
local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
minetest.set_node(p, {name="air"})
end
end
end
})
--GOOD LUCK LOL!
-- fireball (weapon)
mobs:register_arrow(":mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 0.75, y = 0.75},
-- TODO: 3D projectile, replace tetxture
textures = {"mobs_mc_TEMP_wither_projectile.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 16})
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
end,
hit_mob = function(self, player)
minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5,max_hear_distance = 16})
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 8},
}, nil)
end,
-- node hit, bursts into flame
hit_node = function(self, pos, node)
-- FIXME: Deprecated, switch to mobs:boom instead
mobs:explosion(pos, 3, 0, 1)
end
})
--Spawn egg
mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0)
--Compatibility
mobs:alias_mob("nssm:mese_dragon", "mobs_mc:wither")