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restapi.go
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restapi.go
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// Discordgo - Discord bindings for Go
// Available at https://github.com/bwmarrin/discordgo
// Copyright 2015-2016 Bruce Marriner <[email protected]>. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// This file contains functions for interacting with the Discord REST/JSON API
// at the lowest level.
package discordgo
import (
"bytes"
"encoding/json"
"errors"
"fmt"
"image"
_ "image/jpeg" // For JPEG decoding
_ "image/png" // For PNG decoding
"io"
"io/ioutil"
"log"
"mime/multipart"
"net/http"
"net/url"
"strconv"
"strings"
"time"
)
// ErrJSONUnmarshal is returned for JSON Unmarshall errors.
var ErrJSONUnmarshal = errors.New("json unmarshal")
// Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr
func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error) {
return s.RequestWithBucketID(method, urlStr, data, strings.SplitN(urlStr, "?", 2)[0])
}
// RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.
func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error) {
var body []byte
if data != nil {
body, err = json.Marshal(data)
if err != nil {
return
}
}
return s.request(method, urlStr, "application/json", body, bucketID, 0)
}
// request makes a (GET/POST/...) Requests to Discord REST API.
// Sequence is the sequence number, if it fails with a 502 it will
// retry with sequence+1 until it either succeeds or sequence >= session.MaxRestRetries
func (s *Session) request(method, urlStr, contentType string, b []byte, bucketID string, sequence int) (response []byte, err error) {
if bucketID == "" {
bucketID = strings.SplitN(urlStr, "?", 2)[0]
}
bucket := s.ratelimiter.LockBucket(bucketID)
if s.Debug {
log.Printf("API REQUEST %8s :: %s\n", method, urlStr)
log.Printf("API REQUEST PAYLOAD :: [%s]\n", string(b))
}
req, err := http.NewRequest(method, urlStr, bytes.NewBuffer(b))
if err != nil {
bucket.Release(nil)
return
}
// Not used on initial login..
// TODO: Verify if a login, otherwise complain about no-token
if s.Token != "" {
req.Header.Set("authorization", s.Token)
}
req.Header.Set("Content-Type", contentType)
// TODO: Make a configurable static variable.
req.Header.Set("User-Agent", fmt.Sprintf("DiscordBot (https://github.com/bwmarrin/discordgo, v%s)", VERSION))
if s.Debug {
for k, v := range req.Header {
log.Printf("API REQUEST HEADER :: [%s] = %+v\n", k, v)
}
}
client := &http.Client{Timeout: (20 * time.Second)}
resp, err := client.Do(req)
if err != nil {
bucket.Release(nil)
return
}
defer func() {
err2 := resp.Body.Close()
if err2 != nil {
log.Println("error closing resp body")
}
}()
err = bucket.Release(resp.Header)
if err != nil {
return
}
response, err = ioutil.ReadAll(resp.Body)
if err != nil {
return
}
if s.Debug {
log.Printf("API RESPONSE STATUS :: %s\n", resp.Status)
for k, v := range resp.Header {
log.Printf("API RESPONSE HEADER :: [%s] = %+v\n", k, v)
}
log.Printf("API RESPONSE BODY :: [%s]\n\n\n", response)
}
switch resp.StatusCode {
case http.StatusOK:
case http.StatusCreated:
case http.StatusNoContent:
// TODO check for 401 response, invalidate token if we get one.
case http.StatusBadGateway:
// Retry sending request if possible
if sequence < s.MaxRestRetries {
s.log(LogInformational, "%s Failed (%s), Retrying...", urlStr, resp.Status)
response, err = s.request(method, urlStr, contentType, b, bucketID, sequence+1)
} else {
err = fmt.Errorf("Exceeded Max retries HTTP %s, %s", resp.Status, response)
}
case 429: // TOO MANY REQUESTS - Rate limiting
rl := TooManyRequests{}
err = json.Unmarshal(response, &rl)
if err != nil {
s.log(LogError, "rate limit unmarshal error, %s", err)
return
}
s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
time.Sleep(rl.RetryAfter * time.Millisecond)
// we can make the above smarter
// this method can cause longer delays than required
response, err = s.request(method, urlStr, contentType, b, bucketID, sequence)
default: // Error condition
err = newRestError(req, resp, response)
}
return
}
func unmarshal(data []byte, v interface{}) error {
err := json.Unmarshal(data, v)
if err != nil {
return ErrJSONUnmarshal
}
return nil
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Sessions
// ------------------------------------------------------------------------------------------------
// Login asks the Discord server for an authentication token.
func (s *Session) Login(email, password string) (err error) {
data := struct {
Email string `json:"email"`
Password string `json:"password"`
}{email, password}
response, err := s.RequestWithBucketID("POST", EndpointLogin, data, EndpointLogin)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
s.Token = temp.Token
return
}
// Register sends a Register request to Discord, and returns the authentication token
// Note that this account is temporary and should be verified for future use.
// Another option is to save the authentication token external, but this isn't recommended.
func (s *Session) Register(username string) (token string, err error) {
data := struct {
Username string `json:"username"`
}{username}
response, err := s.RequestWithBucketID("POST", EndpointRegister, data, EndpointRegister)
if err != nil {
return
}
temp := struct {
Token string `json:"token"`
}{}
err = unmarshal(response, &temp)
if err != nil {
return
}
token = temp.Token
return
}
// Logout sends a logout request to Discord.
// This does not seem to actually invalidate the token. So you can still
// make API calls even after a Logout. So, it seems almost pointless to
// even use.
func (s *Session) Logout() (err error) {
// _, err = s.Request("POST", LOGOUT, fmt.Sprintf(`{"token": "%s"}`, s.Token))
if s.Token == "" {
return
}
data := struct {
Token string `json:"token"`
}{s.Token}
_, err = s.RequestWithBucketID("POST", EndpointLogout, data, EndpointLogout)
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Users
// ------------------------------------------------------------------------------------------------
// User returns the user details of the given userID
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) User(userID string) (st *User, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUser(userID), nil, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserAvatar returns an image.Image of a users Avatar.
// userID : A user ID or "@me" which is a shortcut of current user ID
func (s *Session) UserAvatar(userID string) (img image.Image, err error) {
u, err := s.User(userID)
if err != nil {
return
}
body, err := s.RequestWithBucketID("GET", EndpointUserAvatar(userID, u.Avatar), nil, EndpointUserAvatar("", ""))
if err != nil {
return
}
img, _, err = image.Decode(bytes.NewReader(body))
return
}
// UserUpdate updates a users settings.
func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error) {
// NOTE: Avatar must be either the hash/id of existing Avatar or
// data:image/png;base64,BASE64_STRING_OF_NEW_AVATAR_PNG
// to set a new avatar.
// If left blank, avatar will be set to null/blank
data := struct {
Email string `json:"email"`
Password string `json:"password"`
Username string `json:"username"`
Avatar string `json:"avatar,omitempty"`
NewPassword string `json:"new_password,omitempty"`
}{email, password, username, avatar, newPassword}
body, err := s.RequestWithBucketID("PATCH", EndpointUser("@me"), data, EndpointUsers)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserSettings returns the settings for a given user
func (s *Session) UserSettings() (st *Settings, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserSettings("@me"), nil, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserUpdateStatus update the user status
// status : The new status (Actual valid status are 'online','idle','dnd','invisible')
func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error) {
if status == StatusOffline {
err = errors.New("You can't set your Status to offline")
return
}
data := struct {
Status Status `json:"status"`
}{status}
body, err := s.RequestWithBucketID("PATCH", EndpointUserSettings("@me"), data, EndpointUserSettings(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannels returns an array of Channel structures for all private
// channels.
func (s *Session) UserChannels() (st []*Channel, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserChannels("@me"), nil, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelCreate creates a new User (Private) Channel with another User
// recipientID : A user ID for the user to which this channel is opened with.
func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error) {
data := struct {
RecipientID string `json:"recipient_id"`
}{recipientID}
body, err := s.RequestWithBucketID("POST", EndpointUserChannels("@me"), data, EndpointUserChannels(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuilds returns an array of UserGuild structures for all guilds.
func (s *Session) UserGuilds() (st []*UserGuild, err error) {
body, err := s.RequestWithBucketID("GET", EndpointUserGuilds("@me"), nil, EndpointUserGuilds(""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserGuildSettingsEdit Edits the users notification settings for a guild
// guildID : The ID of the guild to edit the settings on
// settings : The settings to update
func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error) {
body, err := s.RequestWithBucketID("PATCH", EndpointUserGuildSettings("@me", guildID), settings, EndpointUserGuildSettings("", guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// UserChannelPermissions returns the permission of a user in a channel.
// userID : The ID of the user to calculate permissions for.
// channelID : The ID of the channel to calculate permission for.
//
// NOTE: This function is now deprecated and will be removed in the future.
// Please see the same function inside state.go
func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
channel, err := s.State.Channel(channelID)
if err != nil || channel == nil {
channel, err = s.Channel(channelID)
if err != nil {
return
}
}
guild, err := s.State.Guild(channel.GuildID)
if err != nil || guild == nil {
guild, err = s.Guild(channel.GuildID)
if err != nil {
return
}
}
if userID == guild.OwnerID {
apermissions = PermissionAll
return
}
member, err := s.State.Member(guild.ID, userID)
if err != nil || member == nil {
member, err = s.GuildMember(guild.ID, userID)
if err != nil {
return
}
}
for _, role := range guild.Roles {
if role.ID == guild.ID {
apermissions |= role.Permissions
break
}
}
for _, role := range guild.Roles {
for _, roleID := range member.Roles {
if role.ID == roleID {
apermissions |= role.Permissions
break
}
}
}
if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAll
}
// Member overwrites can override role overrides, so do two passes
for _, overwrite := range channel.PermissionOverwrites {
for _, roleID := range member.Roles {
if overwrite.Type == "role" && roleID == overwrite.ID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
}
for _, overwrite := range channel.PermissionOverwrites {
if overwrite.Type == "member" && overwrite.ID == userID {
apermissions &= ^overwrite.Deny
apermissions |= overwrite.Allow
break
}
}
if apermissions&PermissionAdministrator > 0 {
apermissions |= PermissionAllChannel
}
return
}
// ------------------------------------------------------------------------------------------------
// Functions specific to Discord Guilds
// ------------------------------------------------------------------------------------------------
// Guild returns a Guild structure of a specific Guild.
// guildID : The ID of a Guild
func (s *Session) Guild(guildID string) (st *Guild, err error) {
if s.StateEnabled {
// Attempt to grab the guild from State first.
st, err = s.State.Guild(guildID)
if err == nil {
return
}
}
body, err := s.RequestWithBucketID("GET", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildCreate creates a new Guild
// name : A name for the Guild (2-100 characters)
func (s *Session) GuildCreate(name string) (st *Guild, err error) {
data := struct {
Name string `json:"name"`
}{name}
body, err := s.RequestWithBucketID("POST", EndpointGuilds, data, EndpointGuilds)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildEdit edits a new Guild
// guildID : The ID of a Guild
// g : A GuildParams struct with the values Name, Region and VerificationLevel defined.
func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error) {
// Bounds checking for VerificationLevel, interval: [0, 3]
if g.VerificationLevel != nil {
val := *g.VerificationLevel
if val < 0 || val > 3 {
err = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
return
}
}
//Bounds checking for regions
if g.Region != "" {
isValid := false
regions, _ := s.VoiceRegions()
for _, r := range regions {
if g.Region == r.ID {
isValid = true
}
}
if !isValid {
var valid []string
for _, r := range regions {
valid = append(valid, r.ID)
}
err = fmt.Errorf("Region not a valid region (%q)", valid)
return
}
}
data := struct {
Name string `json:"name,omitempty"`
Region string `json:"region,omitempty"`
VerificationLevel *VerificationLevel `json:"verification_level,omitempty"`
}{g.Name, g.Region, g.VerificationLevel}
body, err := s.RequestWithBucketID("PATCH", EndpointGuild(guildID), data, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildDelete deletes a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildDelete(guildID string) (st *Guild, err error) {
body, err := s.RequestWithBucketID("DELETE", EndpointGuild(guildID), nil, EndpointGuild(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildLeave leaves a Guild.
// guildID : The ID of a Guild
func (s *Session) GuildLeave(guildID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointUserGuild("@me", guildID), nil, EndpointUserGuild("", guildID))
return
}
// GuildBans returns an array of User structures for all bans of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildBans(guildID), nil, EndpointGuildBans(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildBanCreate bans the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
// days : The number of days of previous comments to delete.
func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
uri := EndpointGuildBan(guildID, userID)
if days > 0 {
uri = fmt.Sprintf("%s?delete-message-days=%d", uri, days)
}
_, err = s.RequestWithBucketID("PUT", uri, nil, EndpointGuildBan(guildID, ""))
return
}
// GuildBanDelete removes the given user from the guild bans
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildBanDelete(guildID, userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, ""))
return
}
// GuildMembers returns a list of members for a guild.
// guildID : The ID of a Guild.
// after : The id of the member to return members after
// limit : max number of members to return (max 1000)
func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error) {
uri := EndpointGuildMembers(guildID)
v := url.Values{}
if after != "" {
v.Set("after", after)
}
if limit > 0 {
v.Set("limit", strconv.Itoa(limit))
}
if len(v) > 0 {
uri = fmt.Sprintf("%s?%s", uri, v.Encode())
}
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildMembers(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMember returns a member of a guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMember(guildID, userID string) (st *Member, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildMemberDelete removes the given user from the given guild.
// guildID : The ID of a Guild.
// userID : The ID of a User
func (s *Session) GuildMemberDelete(guildID, userID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildMember(guildID, userID), nil, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberEdit edits the roles of a member.
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roles : A list of role ID's to set on the member.
func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error) {
data := struct {
Roles []string `json:"roles"`
}{roles}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberMove moves a guild member from one voice channel to another/none
// guildID : The ID of a Guild.
// userID : The ID of a User.
// channelID : The ID of a channel to move user to, or null?
// NOTE : I am not entirely set on the name of this function and it may change
// prior to the final 1.0.0 release of Discordgo
func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error) {
data := struct {
ChannelID string `json:"channel_id"`
}{channelID}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
if err != nil {
return
}
return
}
// GuildMemberNickname updates the nickname of a guild member
// guildID : The ID of a guild
// userID : The ID of a user
func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error) {
data := struct {
Nick string `json:"nick"`
}{nickname}
_, err = s.RequestWithBucketID("PATCH", EndpointGuildMember(guildID, userID), data, EndpointGuildMember(guildID, ""))
return
}
// GuildMemberRoleAdd adds the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be assigned to the user.
func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("PUT", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, userID, roleID))
return
}
// GuildMemberRoleRemove removes the specified role to a given member
// guildID : The ID of a Guild.
// userID : The ID of a User.
// roleID : The ID of a Role to be removed from the user.
func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildMemberRole(guildID, userID, roleID), nil, EndpointGuildMemberRole(guildID, userID, roleID))
return
}
// GuildChannels returns an array of Channel structures for all channels of a
// given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildChannels(guildID string) (st []*Channel, err error) {
body, err := s.request("GET", EndpointGuildChannels(guildID), "", nil, EndpointGuildChannels(guildID), 0)
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelCreate creates a new channel in the given guild
// guildID : The ID of a Guild.
// name : Name of the channel (2-100 chars length)
// ctype : Tpye of the channel (voice or text)
func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error) {
data := struct {
Name string `json:"name"`
Type string `json:"type"`
}{name, ctype}
body, err := s.RequestWithBucketID("POST", EndpointGuildChannels(guildID), data, EndpointGuildChannels(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildChannelsReorder updates the order of channels in a guild
// guildID : The ID of a Guild.
// channels : Updated channels.
func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error) {
_, err = s.RequestWithBucketID("PATCH", EndpointGuildChannels(guildID), channels, EndpointGuildChannels(guildID))
return
}
// GuildInvites returns an array of Invite structures for the given guild
// guildID : The ID of a Guild.
func (s *Session) GuildInvites(guildID string) (st []*Invite, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildInvites(guildID), nil, EndpointGuildInivtes(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoles returns all roles for a given guild.
// guildID : The ID of a Guild.
func (s *Session) GuildRoles(guildID string) (st []*Role, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return // TODO return pointer
}
// GuildRoleCreate returns a new Guild Role.
// guildID: The ID of a Guild.
func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error) {
body, err := s.RequestWithBucketID("POST", EndpointGuildRoles(guildID), nil, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleEdit updates an existing Guild Role with new values
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
// name : The name of the Role.
// color : The color of the role (decimal, not hex).
// hoist : Whether to display the role's users separately.
// perm : The permissions for the role.
// mention : Whether this role is mentionable
func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error) {
// Prevent sending a color int that is too big.
if color > 0xFFFFFF {
err = fmt.Errorf("color value cannot be larger than 0xFFFFFF")
}
data := struct {
Name string `json:"name"` // The role's name (overwrites existing)
Color int `json:"color"` // The color the role should have (as a decimal, not hex)
Hoist bool `json:"hoist"` // Whether to display the role's users separately
Permissions int `json:"permissions"` // The overall permissions number of the role (overwrites existing)
Mentionable bool `json:"mentionable"` // Whether this role is mentionable
}{name, color, hoist, perm, mention}
body, err := s.RequestWithBucketID("PATCH", EndpointGuildRole(guildID, roleID), data, EndpointGuildRole(guildID, ""))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleReorder reoders guild roles
// guildID : The ID of a Guild.
// roles : A list of ordered roles.
func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error) {
body, err := s.RequestWithBucketID("PATCH", EndpointGuildRoles(guildID), roles, EndpointGuildRoles(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildRoleDelete deletes an existing role.
// guildID : The ID of a Guild.
// roleID : The ID of a Role.
func (s *Session) GuildRoleDelete(guildID, roleID string) (err error) {
_, err = s.RequestWithBucketID("DELETE", EndpointGuildRole(guildID, roleID), nil, EndpointGuildRole(guildID, ""))
return
}
// GuildPruneCount Returns the number of members that would be removed in a prune operation.
// Requires 'KICK_MEMBER' permission.
// guildID : The ID of a Guild.
// days : The number of days to count prune for (1 or more).
func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error) {
count = 0
if days <= 0 {
err = errors.New("The number of days should be more than or equal to 1.")
return
}
p := struct {
Pruned uint32 `json:"pruned"`
}{}
uri := EndpointGuildPrune(guildID) + fmt.Sprintf("?days=%d", days)
body, err := s.RequestWithBucketID("GET", uri, nil, EndpointGuildPrune(guildID))
err = unmarshal(body, &p)
if err != nil {
return
}
count = p.Pruned
return
}
// GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission.
// Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation.
// guildID : The ID of a Guild.
// days : The number of days to count prune for (1 or more).
func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error) {
count = 0
if days <= 0 {
err = errors.New("The number of days should be more than or equal to 1.")
return
}
data := struct {
days uint32
}{days}
p := struct {
Pruned uint32 `json:"pruned"`
}{}
body, err := s.RequestWithBucketID("POST", EndpointGuildPrune(guildID), data, EndpointGuildPrune(guildID))
if err != nil {
return
}
err = unmarshal(body, &p)
if err != nil {
return
}
count = p.Pruned
return
}
// GuildIntegrations returns an array of Integrations for a guild.
// guildID : The ID of a Guild.
func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error) {
body, err := s.RequestWithBucketID("GET", EndpointGuildIntegrations(guildID), nil, EndpointGuildIntegrations(guildID))
if err != nil {
return
}
err = unmarshal(body, &st)
return
}
// GuildIntegrationCreate creates a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error) {
data := struct {
Type string `json:"type"`
ID string `json:"id"`
}{integrationType, integrationID}
_, err = s.RequestWithBucketID("POST", EndpointGuildIntegrations(guildID), data, EndpointGuildIntegrations(guildID))
return
}
// GuildIntegrationEdit edits a Guild Integration.
// guildID : The ID of a Guild.
// integrationType : The Integration type.
// integrationID : The ID of an integration.
// expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation).
// expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions.
// enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).
func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error) {