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TeamHandler.py
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#!/usr/bin/env python3
# encoding: utf-8
import random
import sys
import math
import pygame
Rect = pygame.Rect
from util import *
from Team import Team
from Handler import *
from Contest import Contest
class TeamHandler (Handler):
def __init__(self, teamID, returnTo, timeout = 5000.0):
Handler.__init__(self)
if teamID is None:
teamID = random.choice(list(Handler.contest.teamMap.keys()))
self.team = Team(teamID)
self.returnTo = returnTo
self.teamPhoto = Handler.contest.teamPhotos.get(teamID)
self.timeout = timeout
self.timeoutTimer = Timer()
pygame.mouse.set_visible(False)
def on_event(self, event):
if Handler.on_event(self, event):
return True
if event.type == pygame.KEYDOWN and event.key == pygame.K_SPACE:
if self.timeoutTimer.clock > 500:
self.nextHandler = self.returnTo
def tick(self):
Handler.tick(self)
if self.teamPhoto == None: # no point being in this handler
return self.returnTo
self.timeoutTimer.tick(self.delta())
if self.timeout and self.timeoutTimer.clock > self.timeout:
self.nextHandler = self.returnTo
Handler.contest.rank_teams()
teamRank = [_[0] for _ in Handler.contest.teamRanking
if _[1] == self.team.key][0]
teamUni, teamName = Handler.contest.teamMap[self.team.key]
get_screen().fill((0, 0, 0))
block_blit(get_screen(),
render(font('bold', 48), teamUni, '#FFFFFFi'),
(0, 48, 1024, 0), 'ct')
block_blit(get_screen(),
render(font('roman', 36), teamName, '#FFFFFF'),
(0, 104, 1024, 0), 'ct')
block_blit(get_screen(), self.teamPhoto, (0, 156, 1024, 504), 'cc')
block_blit(get_screen(),
render(font('italic', 52), teamRank, '#999999'),
(0, 680, 60, 60), 'rc')
get_screen().blit(self.team.draw(True), (68, 680))
pygame.display.flip()
return self.nextHandler