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JoystickListener.h
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/*
* This file is part of fijuu2 (a.k.a fijuuu).
* Copyright (C) 2006 Steven Pickles, Julian Oliver
*
* fijuu2 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* fijuu2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Foobar; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef H_JoystickListener
#define H_JoystickListener
#include <SDL/SDL.h>
class Button
{
protected:
bool mState, mOldState;
public:
Button()
{
mState = false;
mOldState = false;
}
void setState(bool state)
{
mOldState = mState;
mState = state;
}
bool getState()
{
return mState;
}
bool getOldState()
{
return mOldState;
}
bool buttonDown()
{
return (mState&&!mOldState);
}
bool buttonUp()
{
return (!mState&&mOldState);
}
};
class LowPassFilter
{
protected:
Real mCutoff;
Real mLast;
Real mCurrent;
public:
LowPassFilter(Real cutoff)
{
mCutoff = cutoff;
mLast = 0.0f;
mCurrent= 0.0f;
}
void setCutoff(Real cutoff)
{
mCutoff = cutoff;
}
Real write(Real v, Real timeSinceLastFrame)
{
mLast = mCurrent;
Real sr = 1 / timeSinceLastFrame;
Real coef = mCutoff * Math::TWO_PI / sr;
if (coef > 1)
coef = 1;
else if (coef < 0)
coef = 0;
Real feedback = 1 - coef;
return mCurrent = (coef * v) + (feedback * mLast);
}
Real read()
{
return mCurrent;
}
};
class Axis
{
protected:
Real mPosition;
Real mLastPosition;
Real mLPFPosition;
Real mButtonThreshold;
Real mDeadSpot;
Button mPositiveButton;
Button mNegativeButton;
int mFirstPosition;
bool mFirst;
bool mMoving;
LowPassFilter mLPF;
private:
public:
Axis(Real deadSpot=0.005, Real lpf=5.0) : mLPF(lpf)
{
mDeadSpot = deadSpot;
mPosition = 0.0;
mButtonThreshold = 0.5;
mFirst = true;
mFirstPosition = 0;
mMoving = false;
}
void setPosition(Real position, Real timeSinceLastFrame)
{
mLastPosition = mPosition;
mPosition = position;
mLPFPosition = mLPF.write(mPosition,timeSinceLastFrame);
mPositiveButton.setState(mPosition>mButtonThreshold);
mNegativeButton.setState(mPosition<-mButtonThreshold);
}
void setPositionRaw(int position, Real timeSinceLastFrame)
{
if(mFirst)
{
mFirstPosition=position;
mFirst=false;
}
if(!mMoving)
{
if(position!=mFirstPosition)
mMoving=true;
else
position=0;
}
setPosition(position/32767.0,timeSinceLastFrame);
}
bool isDead() {
return Math::Abs(getPosition())<mDeadSpot;
}
Real getPosition() {
return mPosition;
}
Real getLPFPosition() {
return mLPFPosition;
}
Real setLPFCutoff(Real freq) {
mLPF.setCutoff(freq);
}
Button &getPositiveButton() {
return mPositiveButton;
}
Button &getNegativeButton() {
return mNegativeButton;
}
};
class JoystickListener: public FrameListener
{
protected:
SDL_Joystick *mJoystick;
int mJoystickNumAxes;
int mJoystickNumHats;
int mJoystickNumButtons;
Button *mButtons;
Axis *mAxes;
Axis *mHats;
Button dummyButton;
Axis dummyAxis;
private:
float deadspot(float input, float threshold) {
if(input>threshold) {
return input-threshold;
}
else if(input<-threshold) {
return input+threshold;
}
else return 0;
}
bool setupState() {
mJoystickNumAxes = SDL_JoystickNumAxes(mJoystick);
//printf("mJoystickNumAxes %d\n",mJoystickNumAxes);
mJoystickNumButtons = SDL_JoystickNumButtons(mJoystick);
//printf("mJoystickNumButtons %d\n",mJoystickNumButtons);
mJoystickNumHats = SDL_JoystickNumHats(mJoystick);
//printf("mJoystickNumHats %d\n",mJoystickNumHats);
if((mButtons = (Button*)malloc(mJoystickNumButtons*sizeof(Button)))==0)
return false;
for(int i=0;i<mJoystickNumButtons;i++) {
mButtons[i] = Button();
}
if((mAxes = (Axis*)malloc(mJoystickNumAxes*sizeof(Axis)))==0)
return false;
if((mHats = (Axis*)malloc(2*mJoystickNumHats*sizeof(Axis)))==0)
return false;
for(int i=0;i<mJoystickNumAxes;i++) {
mAxes[i] = Axis();
}
for(int i=0;i<mJoystickNumHats*2;i++) {
mHats[i] = Axis();
}
}
public:
JoystickListener()
{
mJoystick = 0;
mJoystickNumAxes = 0;
mJoystickNumHats = 0;
mJoystickNumButtons = 0;
int numJoysticks = SDL_NumJoysticks();
printf("SDL_NumJoysticks==%d\n",numJoysticks);
for(int i=0;i<SDL_NumJoysticks();i++) {
printf("SDL Joystick %d: \"%s\"\n",i,SDL_JoystickName(i));
if(!mJoystick) {
mJoystick = SDL_JoystickOpen(i);
if(mJoystick) {
printf("(opened)\n");
// FIXME: ignores error
setupState();
} else {
printf("(failed to open joystick)\n");
}
}
}
}
Button &getButton(int n)
{
if(n<0 || n>=mJoystickNumButtons)
return dummyButton;
return mButtons[n];
}
Axis &getAxis(int n)
{
if(n<0)
{
return dummyAxis;
}
else if(n>=mJoystickNumAxes)
{
int m = n-mJoystickNumAxes;
if(m>=mJoystickNumHats*2)
{
return dummyAxis;
}
else
{
return mHats[m];
}
}
else
{
return mAxes[n];
}
}
bool frameStarted(const FrameEvent &evt) {
SDL_JoystickUpdate();
for(int i=0;i<mJoystickNumButtons;i++) {
mButtons[i].setState(SDL_JoystickGetButton(mJoystick,i)==1);
}
for(int i=0;i<mJoystickNumAxes;i++) {
int pos = SDL_JoystickGetAxis(mJoystick,i);
//printf("joystick %d, pos %d\n",i,pos);
mAxes[i].setPositionRaw(pos,evt.timeSinceLastFrame);
}
for(int i=0;i<mJoystickNumHats;i++) {
Uint8 pos = SDL_JoystickGetHat(mJoystick,i);
//printf("joystick %d, pos %d\n",i,pos);
int xpos = 0;
int ypos = 0;
if(pos&SDL_HAT_RIGHT) xpos=32767;
if(pos&SDL_HAT_LEFT) xpos=-32767;
if(pos&SDL_HAT_DOWN) ypos=32767;
if(pos&SDL_HAT_UP) ypos=-32767;
mHats[i*2].setPositionRaw(xpos,evt.timeSinceLastFrame);
mHats[(i*2)+1].setPositionRaw(ypos,evt.timeSinceLastFrame);
}
return true;
}
};
#endif