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At the very least, it would be nice to have RGB noise, a test cubemap, and a specular+normal texture pair. And more definitely wouldn't hurt.
Preferably with corresponding samples demonstrating how to use phone orientation/rotation to project a cubemap, and how to do bump mapping/phong shading.
The text was updated successfully, but these errors were encountered:
At the very least, it would be nice to have RGB noise, a test cubemap, and a specular+normal texture pair. And more definitely wouldn't hurt.
Preferably with corresponding samples demonstrating how to use phone orientation/rotation to project a cubemap, and how to do bump mapping/phong shading.
The text was updated successfully, but these errors were encountered: