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Declaring the 'pointers' array without fp32 precision via uniform mediump vec3 pointers[10]; will cause the application to immediately crash. Changing the default precision model to mediump with the input declared also results in this behaviour.
If changes were successfully saved before the shader compiles, loads and crashes, the crash will persist when relaunching the application. The user must manually invoke PreferencesActivity using external tools and disable automatic shader compilation to continue using the application without loosing data in this scenario.
Until the underlying issue is found, maybe consider using the highp qualifier when inserting this variable via the menu?
The text was updated successfully, but these errors were encountered:
Declaring the 'pointers' array without fp32 precision via
uniform mediump vec3 pointers[10];
will cause the application to immediately crash. Changing the default precision model to mediump with the input declared also results in this behaviour.If changes were successfully saved before the shader compiles, loads and crashes, the crash will persist when relaunching the application. The user must manually invoke PreferencesActivity using external tools and disable automatic shader compilation to continue using the application without loosing data in this scenario.
Until the underlying issue is found, maybe consider using the highp qualifier when inserting this variable via the menu?
The text was updated successfully, but these errors were encountered: