An extensible, composable readline library written in pure C# for creating interactive text-based interfaces with System.Console and other console-like UI components. Includes customizable key behaviors, formatting, auto-complete, and a navigable history, with many composable pre-made components included.
Targets .NET Standard 2.0 and has no external dependencies.
This library provides a GNU Readline-like functionality for interactive C# programs that use either the System.Console
or (in the future) a similar console-like UI component.
var text = ConsoleReadLine.ReadLine();
However, practically every aspect of the system's behavior is configurable. Configuration falls into the following categories:
-
Key Behaviors: determine what happens when a key is emitted from the console, allow for all of the standard behaviors, as well as custom behaviors, to be mapped to key information.
-
Formatters: allows text (in raw form or tokenized) to be intercepted before display and formatted with a prefix/suffix and foreground/background colors. In the simplest form this might simply be display a static prompt, in the most complex it could be active validation with syntax highlighting and a live help tip.
-
Lexers: provide for the splitting of text into tokens. A simple, composable regex-based lexer is provided, but the system was structured to hopefully allow integration of ANTLR style lexers without excessive pain. Lexers form the basis for the autocomplete mechanism.
-
Autocomplete: a way to provide suggestions for the token under the cursor which the system can cycle through, allowing you to provide context aware assistance to the user.
-
History: a way to provide lines that were entered previously so that the user can select from them, similar to how many terminals provide a history of entered commands.
All of these above configurations are done by providing Action<..>
and Func<..>
style delegates to a configuration object, rather than use a zoo of custom interfaces.
Below is a more complex example, the full code for which can be seen at Demos/ComplexConfig.cs
var config = ReadLineConfig.Empty
.AddStandardKeys()
.AddTabAutoComplete()
.AddKeyBehavior('?', HelpAction)
.SetFormatter(Formatter)
.SetAutoCompletion(AutoComplete)
.SetLexer(lexer);
string result = ConsoleReadline.ReadLine(config);
Within the github repository there is a demo project which contains many examples of different features and configurations. It can be navigated using the console and the different examples can be run, and links to their github files are displayed.
The design of this library's API was based on an attempt to do two things:
- Have one obviously correct way of doing each thing
- Construct the API in such a way that it's difficult to produce invalid data
- Have as few 'special' or hard-coded features as possible, rather use the same customization mechanisms to implement even the basic functionality
For the most part, this library makes every attempt to avoid creating a huge taxonomy of objects and interfaces for all of the pluggable components. Because the various actions (like key behaviors, tokenizing, formatting, etc) are simple and have minimal inputs and outputs, this library instead favors the use of delegates.
This approach was selected for the following benefits:
- It allows for quicker, easier composition of code, especially via lambdas where possible
- It discourages the preservation of state in mechanisms that should primarily exist to perform actions or transformations, but does not preclude an object from exposing a method that can be used instead while still maintaining access to the object state
A large part of the motivation for creating this library was my frustration with a dearth of documented alternatives. In the absence of good documentation, it's often true that it takes less time to re-implement a piece of software than it does to understand how the original author intended it to work.
I've made it a priority to provide as many code examples as possible for all of the different library features, as well as heavily comment the internals of the library for anyone who finds themselves having to work with its guts.
In conjunction with documentation, unit testing is a priority to ensure that the code works as intended even through changes. Most of the complex parts of the library were developed directly through test writing, and my goal has been to cover all of the internal machinery of the library (the readline handler, the console provider, the regex lexing engine, and the token/sequence) with tests immediately. The built-in behaviors, like the various key and formatting behaviors, will be covered by tests as time permits.
Currently, the library only works with a provider written to wrap the
System.Console
object. However, a provider only needs to implement three methods which consist of displaying text and reading keyboard input in order to be a usable backend (see theIReadLineProvider
interface), so it should be straightforward to write a provider for a WinForms or WPF text box, a console in a game engine, or similar.
The most trivial version of reading a line of input from the console is:
var text = ConsoleReadLine.ReadLine();
This will produce a prompt-less console input that allows for basic typing, delete, backspace, and arrow keys.
This simple example hides the fact that a handler object (ReadLineHandler
) is created behind the scenes in the ConsoleReadLine.ReadLine()
method. The ReadLineHandler
receives both an IReadLineProvider
and a ReadLineConfig
configuration object in its constructor. If no configuration object is provided, it creates a basic configuration (ReadLineConfig.Basic
) behind the scenes which provides character insertion, enter, and the basic editing keys.
We can create an empty configuration object manually to pass in to the provider. We will need to add some functionality to it if we don't want the user to be trapped in it indefinitely.
var config = ReadLineConfig.Empty
.SetDefaultKeyBehavior(CommonKeyBehaviors.InsertCharacter)
.AddEnterToFinish();
var text = ConsoleReadLine.ReadLine(config);
This is the minimum configuration needed to insert characters when they are typed and complete the input when the enter key is pressed. Note that this is less functionality than the basic configuration.
All special behavior relating to the readline operation is added through the configuration object.
Key behaviors are actions that are invoked on a keypress and typically perform some mutation on the line being edited by the user. As was mentioned before, an Empty
configuration has no functionality in it, and so is a blank starting point for a completely custom setup.
A key behavior is added to a configuration by the .AddKeyBehavior(...)
extension method. There are several overloads to make it convenient, but at the heart a ConsoleKeyInfo
object is given to define what specific keypress invokes the associated action. This allows for a key character as well as modifier keys (shift/ctrl/alt) to be
specified. There is also a shortcut for adding a behavior with a plain control key in the .AddCtrlKeyBehavior(...)
method.
The key behavior itself is any function/method which takes an IKeyBehaviorTarget
as its single argument, such as an Action<IKeyBehaviorTarget>
or a class method or a lambda. The action is mapped/bound to the key information and is invoked when the key is pressed. The IKeyBehaviorTarget
exposes several properites of the readline handler itself so that it can be mutated by the action, such as by inserting the pressed key or deleting the last character, or invoking the autocomplete behavior.
There are several pre-made key behaviors and bindings that can be used to satisfy most normal use cases.
To clarify, a key behavior is a mutation that can be applied to the readline state. For example, deleting a character, inserting a character, moving the cursor, these are key behaviors. A comprehensive set of pre-made behaviors exists in the CommonKeyBehaviors
class and can be easily added to a configuration. However, you will not likely need to use them directly unless you're trying to set up a non-standard set of key bindings.
A binding links a behavior to an actual key. For example, a behavior which moves the cursor one position to the right can be bound to the right arrow, or to ctrl+arrow, or to the "h" key like in vim.
There are many pre-made bindings as well. These exist in BehaviorExtensionMethods.cs
and can be used to compose most standard set of key bindings.
AddEnterToFinish()
binds the action that completes the line input to the enter keyAddHomeAndEndKeys()
binds the home and end keys to move the cursor to the beginning and end of the line, respectivelyArrowMovesCursor()
binds the left and right arrows to move the cursor one character in their respective directionsAddUpDownHistoryNavation()
binds the up and down arrows to history navigation, which will require the history mechanism to be set up for it to workAddCtrlNavKeys()
this adds a series of many naviation and edit commands familiar to bash users, such as cut word, cut to begining/end, jump to beginning/end, etcAddStandardKeys()
is a shortcut to add a complete and basic set of bindings (this is what aReadLineConfig.Basic
config uses), which will add the default insert character behavior, enter to complete the line, delete, backspace, home/end, left/right arrows, and the up/down arrow history navigationAddTabAutoComplete()
binds tab to the autocompletion behavior
These are cumulative, so the following is a valid way to set up a configuration:
var config = ReadLineConfig.Empty
.AddStandardKeys()
.AddCtrlNavKeys()
.AddTabAutoComplete();
var text = ConsoleReadLine.ReadLine(config);
A custom key binding is performed with the .AddKeyBehavior(...)
method. For example, to bind the down arrow to the delete behavior:
var config = ReadLineConfig.Empty
.AddKeyBehavior(ConsoleKey.DownArrow, CommonKeyBehaviors.Delete)
.[...]
Or, to bind the CutToStart
action to Alt+s
var config = ReadLineConfig.Empty
.AddKeyBehavior(new KeyId(ConsoleKey.S, false, true, false), CommonKeyBehaviors.CutToStart)
.[...]
Or, to bind the '?'
character to end the input:
var config = ReadLineConfig.Empty
.AddKeyBehavior('?', CommonKeyBehaviors.Finish)
.[...]
A custom key behavior is simply an action which mutates the state of the IKeyBehaviorTarget
. For example, the following creates an action that replaces the text in the buffer and binds it to the down arrow key.
var config = ReadLineConfig.Basic
.AddKeyBehavior(ConsoleKey.DownArrow, target =>
{
target.TextBuffer.Clear();
target.TextBuffer.Append("I have replaced all of your text");
target.CursorPosition = target.TextBuffer.Length;
});
var text = ConsoleReadLine.ReadLine(config);
The following creates a new default input behavior which doesn't insert a character into the text buffer unless it is a digit:
var config = ReadLineConfig.Empty
.SetDefaultKeyBehavior(target =>
{
// target is an IKeyBehaviorTarget
if (char.IsDigit(target.ReceivedKey.KeyChar))
{
// here we add the character to the target's text buffer at the current cursor position and
// then advance the cursor position by a single place
target.TextBuffer.Insert(target.CursorPosition, target.ReceivedKey.KeyChar);
target.CursorPosition++;
}
})
.AddDeleteBackspace()
.AddEnterToFinish();
Formatters intercept the contents of the text buffer on its way to be displayed and allow it to be changed and formatted. They do not alter the original text residing in the handler's text buffer in any way.
In the technical sense, a formatter is any function which takes either a TokenizedLine
(covered in more detail with lexers) or a LineState
and returns a LineDisplayState
. If you set the ReadLine configuration to use a TokenizedLine the handler must be given a lexer as well, otherwise the formatter which simply receives the LineState must be used. The reason for this distinction is to allow the handler to run the lexer only one time internally if both a formatter and an autocompletion service is used.
A LineDisplayState
consists of three pieces of FormattedText
(FormattedText
is text with both a foreground and background ConsoleColor
which can be set individually per character). These three pieces are a prefix, a body, and a suffix. The LineDisplayState
also has a cursor position, which is an offset from the first character of the body.
Before showing some of the built in formatters, it's useful to show what a formatter looks like in its complete form. Ultimately, a formatter can set a prefix, the line body, and a suffix through the returned LineDisplayState
.
To that end, a formatter needs to be one of the following types:
Func<LineState, LineDisplayState>
Func<TokenizedLine, LineDisplayState>
In the following example, we'll add a fixed red prompt at the beginning of the line, a suffix with a count of how many characters are in the text buffer, and an exact copy of the text buffer in the body with the default terminal foreground color.
var formatter = new Func<LineState, LineDisplayState>(ls =>
{
var prefix = new FormattedText("prompt $ ", ConsoleColor.Red);
var suffix = new FormattedText($" [{ls.Text.Length} characters]", ConsoleColor.Blue);
return new LineDisplayState(prefix, ls.Text, suffix, ls.Cursor);
});
var config = ReadLineConfig.Basic
.SetFormatter(formatter);
var result = ConsoleReadLine.ReadLine(config);
In this case the prefix is static, but there is no reason that it needs to be. The character count in the suffix could have been implemented in the prefix just as easily.
There are a handful of pre-built formatters in the CommonFormatters
static class.
A fixed prompt that appears in front of the text input:
var config = ReadLineConfig.Basic
.SetFormatter(CommonFormatters.FixedPrompt("enter text here > "))
var text = ConsoleReadLine.ReadLine(config);
There are three built in formatters intended for hiding passwords while they're being typed. The first, PasswordBlank
, simply displays an empty string instead of the input text. The second PasswordStars
replaces the password characters with stars. The one in the following example, PasswordBar
, displays a bar based on the SHA256 hash of the input text. The bar moves around as you type, revealing no information about your password or its length, but it will always produce the same visual effect for the same input text.
var config = ReadLineConfig.Basic
.SetFormatter(CommonFormatters.PasswordBar);
var text = ConsoleReadLine.ReadLine(config);
Finally, formatters can be composed together as well. The following code produces a fixed prompt in front of the password display, and works with all of the password formatters.
var config = ReadLineConfig.Basic
.SetFormatter(CommonFormatters.PasswordBar.WithFixedPrompt("Enter password:"));
var text = ConsoleReadLine.ReadLine(config);
As has been mentioned, a formatter can be either a function which recieves a LineState
object, or a function which recieves a TokenizedLine
object. The TokenizedLine
will be covered in more detail in the section on lexers, but this simple example shows how the lexer can be used to split the input text into tokens and a formatter can take advantage of that.
The following code example can be seen in further detail in this demo, but effectively it searches for tokens which match a valid hexidecimal number (digits 0 to 9 and letters a through f) and simultaneously displays it as capitalized and cyan. All other tokens are displayed exactly as they have been entered.
var pattern = new Regex(@"^[0-9a-fA-F]+$");
var formatter = new Func<TokenizedLine, LineDisplayState>(tk =>
{
FormattedText output = string.Empty;
foreach (var token in tk)
{
if (pattern.IsMatch(token.Text))
output += new FormattedText(token.Text.ToUpper(), ConsoleColor.Cyan);
else
output += token.Text;
}
return new LineDisplayState("try it: ", output, string.Empty, tk.Cursor);
});
var config = ReadLineConfig.Basic
.SetLexer(CommonLexers.SplitOnWhitespace)
.SetFormatter(formatter);
var result = ConsoleReadLine.ReadLine(config);