-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathc1.lua
236 lines (225 loc) · 9.18 KB
/
c1.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
--Junior Journey Format
--Scripted by threems
--note: Card Advance seems to let you get a regular normal summon with this active
local s,id=GetID()
function s.initial_effect(c)
aux.EnableExtraRules(c,s,s.init)
end
function s.init(c)
--Tribute Summon Optional
local limeff=Effect.CreateEffect(c)
limeff:SetDescription(aux.Stringid(57,0))
limeff:SetType(EFFECT_TYPE_FIELD)
limeff:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
limeff:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
limeff:SetCondition(s.ntcon)
--summon any level
for _,proc in ipairs({EFFECT_SET_PROC,EFFECT_SUMMON_PROC}) do
local leff=limeff:Clone()
leff:SetCode(proc)
Duel.RegisterEffect(leff,0)
end
limeff:Reset()
--prevent tribute summons except for monsters whose effects explicitly allow/require it
local notribsum=Effect.CreateEffect(c)
notribsum:SetType(EFFECT_TYPE_FIELD)
notribsum:SetCode(EFFECT_CANNOT_SUMMON)
notribsum:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
notribsum:SetTargetRange(LOCATION_HAND,LOCATION_HAND)
notribsum:SetTarget(s.sumtg)
Duel.RegisterEffect(notribsum,0)
--same but for tribute sets
local notribset=notribsum:Clone()
notribset:SetCode(EFFECT_CANNOT_MSET)
notribset:SetTarget(s.settg)
Duel.RegisterEffect(notribset,0)
--Limit 1 Spell Activation
local e1=Effect.GlobalEffect()
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(1,1)
e1:SetValue(s.aclimit)
Duel.RegisterEffect(e1,0)
local e2=Effect.GlobalEffect()
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EVENT_CHAINING)
e2:SetOperation(s.aclimit1)
Duel.RegisterEffect(e2,0)
--Limit 1 Trap Activation
local e4=e1:Clone()
e4:SetValue(s.aclimit3)
Duel.RegisterEffect(e4,0)
local e5=e2:Clone()
e5:SetOperation(s.aclimit4)
Duel.RegisterEffect(e5,0)
--Limit 1 Set S/T per turn
local e7=Effect.GlobalEffect()
e7:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e7:SetCode(EVENT_SSET)
e7:SetOperation(s.checkop)
Duel.RegisterEffect(e7,0)
local e8=Effect.GlobalEffect()
e8:SetType(EFFECT_TYPE_FIELD)
e8:SetCode(EFFECT_CANNOT_SSET)
e8:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_IGNORE_IMMUNE)
e8:SetTargetRange(1,1)
e8:SetTarget(s.setlimit)
Duel.RegisterEffect(e8,0)
--No Hand Size Limit
local e9=Effect.GlobalEffect()
e9:SetType(EFFECT_TYPE_FIELD)
e9:SetCode(EFFECT_HAND_LIMIT)
e9:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_IGNORE_IMMUNE)
e9:SetTargetRange(1,1)
e9:SetValue(999)
Duel.RegisterEffect(e9,0)
--No First Turn Draw
local e10=e9:Clone()
e10:SetCode(EFFECT_DRAW_COUNT)
e10:SetTargetRange(1,1)
e10:SetCondition(s.nodraw)
e10:SetValue(0)
Duel.RegisterEffect(e10,0)
--Cannot Activate Quick-Play Spells outside of own MP or as Chain Link 2 or Higher
local e11=Effect.GlobalEffect()
e11:SetType(EFFECT_TYPE_FIELD)
e11:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_IGNORE_IMMUNE)
e11:SetCode(EFFECT_CANNOT_ACTIVATE)
e11:SetTargetRange(1,1)
e11:SetValue(s.quicklimit)
Duel.RegisterEffect(e11,0)
--Cannot respond with quick-plays (in progress)
local reseff=Effect.CreateEffect(c)
reseff:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
reseff:SetOperation(s.sumsuc)
for _,event in ipairs({EVENT_SUMMON_SUCCESS,EVENT_DAMAGE}) do
local reff=reseff:Clone()
reseff:SetCode(event)
Duel.RegisterEffect(reff,0)
end
reseff:Reset()
end
function s.ntcon(e,c,minc)
if c==nil then return true end
local _,max=c:GetTributeRequirement()
return max>0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.advf_filter(c,tp) --filter for Advance Force functionality
return c:IsLevelAbove(5) and (c:IsControler(tp) or c:IsFaceup())
end
function s.sumtg(e,c,tp,sumtp)
for _,exceps in ipairs({75285069,22996376,36354007,95701283,51192573,
40921744,6849042,58554959,5186893,70969517,
6614221,55690251,88071625,72258771,78651105,
10026986,81254059,3825890,41753322,10060427,
5186893,20003527,42685062,15605085,28348537,
53199020,58494728,15545291,61231400,25524823,
23689697,96470883,69327790,69230391,87602890,
87288189,96570609,23064604,42880485,3912064,
76930964,30907810,5008836,61391302,53318263}) do --listing card ids for cards like Moisture Creature
if c:IsCode(exceps) then return false end
end
if c:IsHasEffect(EFFECT_LIMIT_SUMMON_PROC) then return false end
--Code for Advance Force
local tploc=c:GetControler()
if c:IsLevelAbove(7) and Duel.IsExistingMatchingCard(aux.FilterFaceupFunction(Card.IsCode,38589847),tploc,LOCATION_SZONE,0,1,nil) then
local mg=Duel.GetMatchingGroup(s.advf_filter,tploc,LOCATION_MZONE,LOCATION_MZONE,nil,tploc)
if Duel.CheckTribute(c,1,1,mg) then return false end
end
return (sumtp&SUMMON_TYPE_TRIBUTE)==SUMMON_TYPE_TRIBUTE
end
function s.settg(e,c,tp,sumtp)
for _,exceps in ipairs({22996376}) do --listing card ids for cards like Moisture Creature, but for sets
if c:IsCode(exceps) then return false end
end
if c:IsHasEffect(EFFECT_LIMIT_SET_PROC) then return false end
return (sumtp&SUMMON_TYPE_TRIBUTE)==SUMMON_TYPE_TRIBUTE
end
function s.acfilter(c)
return c:GetFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_SPELL)>0 or c:GetFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_SPELL+TYPE_PENDULUM)>1
end
function s.acfilterpend(c)
return c:GetFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_SPELL+TYPE_PENDULUM)>1
end
function s.aclimit(e,re,tp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
if re:IsActiveType(TYPE_SPELL) and not re:IsActiveType(TYPE_PENDULUM) then --and re:GetHandler():IsLocation(LOCATION_HAND)
return Duel.IsExistingMatchingCard(s.acfilter,tp,0xff,0,1,nil)
end
if re:IsActiveType(TYPE_SPELL) and re:IsActiveType(TYPE_PENDULUM) then --and re:GetHandler():IsLocation(LOCATION_HAND)
return Duel.IsExistingMatchingCard(s.acfilterpend,tp,0xff,0,1,nil)
end
return false
end
function s.aclimit1(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and not re:IsActiveType(TYPE_PENDULUM) then --and re:GetHandler():IsPreviousLocation(LOCATION_HAND)
re:GetHandler():RegisterFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_SPELL,RESET_PHASE+PHASE_END,0,1)
end
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and re:IsActiveType(TYPE_PENDULUM) then
re:GetHandler():RegisterFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_SPELL+TYPE_PENDULUM,RESET_PHASE+PHASE_END,0,1)
end
end
function s.acfilter2(c)
return c:GetFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_TRAP)>0
end
function s.aclimit3(e,re,tp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
if re:IsActiveType(TYPE_TRAP) then --and re:GetHandler():IsLocation(LOCATION_HAND)
return Duel.IsExistingMatchingCard(s.acfilter2,tp,0xff,0,1,nil)
end
return false
end
function s.aclimit4(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) then --and re:GetHandler():IsPreviousLocation(LOCATION_HAND)
re:GetHandler():RegisterFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_TRAP,RESET_PHASE+PHASE_END,0,1)
end
end
function s.aclimit5(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_TRAP) then --and re:GetHandler():IsPreviousLocation(LOCATION_HAND)
re:GetHandler():ResetFlagEffect(EFFECT_TYPE_ACTIVATE+TYPE_TRAP)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if re~=nil then
if re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
end
local hg=eg:Filter(Card.IsPreviousLocation,nil,LOCATION_HAND)
if #hg>0 then
if hg:IsExists(Card.IsType,1,nil,TYPE_SPELL) then
Duel.RegisterFlagEffect(rp,TYPE_SPELL,RESET_PHASE+PHASE_END,0,1)
end
if hg:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
Duel.RegisterFlagEffect(rp,TYPE_TRAP,RESET_PHASE+PHASE_END,0,1)
end
end
end
function s.setlimit(e,c,tp)
--If it's not a main phase no need to restrict sets
if Duel.GetCurrentPhase()~=PHASE_MAIN1 and Duel.GetCurrentPhase()~=PHASE_MAIN2 then return false end
--similarly, if the current chain is above 0 no need to restrict sets
if Duel.GetCurrentChain()>0 then return false end
return c:IsLocation(LOCATION_HAND) and (Duel.GetFlagEffect(tp,TYPE_SPELL)>0
or Duel.GetFlagEffect(tp,TYPE_TRAP)>0)
end
function s.nodraw(e,c,tp)
return Duel.GetTurnCount()==1
end
function s.quicklimit(e,re,tp)
if re:GetHandler():GetOriginalType()==TYPE_SPELL+TYPE_QUICKPLAY and re:IsHasType(EFFECT_TYPE_ACTIVATE) then
--if the current chain is above 0 no quick-play can activate
if Duel.GetCurrentChain()>0 then return true end
--If it's not a main phase no quick-play can activate
if Duel.GetCurrentPhase()~=PHASE_MAIN1 and Duel.GetCurrentPhase()~=PHASE_MAIN2 then return true end
--only turn player can activate
return Duel.GetTurnPlayer()~=tp
end
return false
end
function s.resplimit(e,re,tp)
if e:GetHandler():GetOriginalType()==TYPE_SPELL+TYPE_QUICKPLAY and e:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
return true
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
Duel.SetChainLimitTillChainEnd(s.resplimit)
end