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orrery_real_orbits.py
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#!/usr/bin/env python
# High-res Python orrery
import pygame
import time, math, os.path
import orrp
RES = 950 # internal resolution
SRES = 950 # window size
ANIM_SPEED = .1 # animation speed
FAST_FAC = 50 # speed factor for fast animation
pic = (
"sun.png",
"mercury.png",
"venus.png",
"earth.png",
"mars.png",
"jupiter.png",
"saturn.png",
"uranus.png",
"neptune.png",
)
# planet mean solar distances in AU
pdist = (.387, .723, 1, 1.524, 5.205, 9.576, 19.281, 30.142)
pic2 = []
for n, p in enumerate(pic):
img = pygame.image.load(os.path.join("img", p))
pic2.append(img)
class Orr:
def __init__(s):
pygame.init()
s.res = SRES, SRES
s.screen = pygame.display.set_mode(s.res, pygame.RESIZABLE)
pygame.display.set_caption('Orrery')
s.clock = pygame.time.Clock()
s.dazz = pygame.Surface((RES, RES))
s.trails = pygame.Surface((RES, RES))
s.plusDays = 0
s.anim = False # animate view?
s.fast = False # faster animation?
s.dist = False # use true distance?
s.zoom = 1 # default zoom level
def events(s):
for event in pygame.event.get():
if event.type == pygame.QUIT: s.running = False
if event.type == pygame.VIDEORESIZE:
s.res = event.w, event.h
s.screen = pygame.display.set_mode(s.res, pygame.RESIZABLE)
if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
s.plusDays += 1
if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
s.plusDays -= 1
if event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
s.plusDays += 30
if event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
s.plusDays -= 30
if event.type == pygame.KEYDOWN and event.key == pygame.K_PAGEUP:
s.plusDays += 365
if event.type == pygame.KEYDOWN and event.key == pygame.K_PAGEDOWN:
s.plusDays -= 365
if event.type == pygame.KEYDOWN and event.key == pygame.K_RETURN:
s.plusDays = 0
if event.type == pygame.KEYDOWN and event.key == pygame.K_a:
s.anim = not s.anim
if event.type == pygame.KEYDOWN and event.key == pygame.K_f:
s.fast = not s.fast
if event.type == pygame.KEYDOWN and event.key == pygame.K_d:
s.dist = not s.dist
if event.type == pygame.KEYDOWN and event.key == pygame.K_PLUS:
s.zoom *= 1.5
s.trails.fill((0, 0, 0))
if event.type == pygame.KEYDOWN and event.key == pygame.K_MINUS:
s.zoom /= 1.5
s.trails.fill((0, 0, 0))
def run(s):
s.running = True
while s.running:
s.clock.tick(50)
s.events()
s.update()
pygame.quit()
def update(s):
s.dazz.blit(s.trails, (0, 0))
WIDTH, HEIGHT = RES, RES
PL_CENTER = (int(WIDTH / 2), int(WIDTH / 2))
seconds_absolute = time.time()
if s.anim and s.fast:
ani = FAST_FAC * ANIM_SPEED
elif s.anim:
ani = ANIM_SPEED
else:
ani = 0
s.plusDays += ani
ti = time.localtime(seconds_absolute + 86400 * s.plusDays)
o1 = "%04u-%02u-%02u" % (ti[0], ti[1], ti[2])
if round(s.plusDays) == 0: o2 = ""
else: o2 = "(%+i days)" % round(s.plusDays)
if s.anim: o3 = "(animation on)"
else: o3 = ""
pygame.display.set_caption("%s %s %s" % (o1, o2, o3))
planets_dict = orrp.coordinates(ti[0], ti[1], ti[2], ti[3], ti[4])
# draw Sun
xi, yi = pic2[0].get_size()
if not s.dist or (s.dist and s.zoom < 4):
s.dazz.blit(pic2[0], (PL_CENTER[0] - xi//2, PL_CENTER[1] - yi//2))
# draw planets
r = 200 * s.zoom
for i, el in enumerate(planets_dict):
coordinates = (r * el[0], r * el[1])
coordinates = (coordinates[0] + PL_CENTER[0], HEIGHT - (coordinates[1] + PL_CENTER[1]))
xi, yi = pic2[i + 1].get_size()
s.dazz.blit(pic2[i + 1], (coordinates[0] - xi//2, coordinates[1] - yi//2))
pygame.draw.circle(s.trails, (80, 80, 80), coordinates, 2)
tres = min(s.res[0], s.res[1])
out = pygame.transform.smoothscale(s.dazz, (tres, tres))
s.screen.blit(out, (0, 0))
pygame.display.flip()
c = Orr()
c.run()