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Mispositioning of 2D objects in OpenGL mode #2255

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TsukiZero opened this issue Jan 14, 2025 · 1 comment
Open

Mispositioning of 2D objects in OpenGL mode #2255

TsukiZero opened this issue Jan 14, 2025 · 1 comment

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@TsukiZero
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Haven't checked with many games, but this is guaranteed on Phantasy Star Zero with certain characters portraits in cutscenes, such as with Kai here:
image

With Compute Shader. it gets progressively worse with anything above 1x Native Resolution (which has no problem), with a huge glitch stripe showing at 8xNR:
image

in Classic OpenGL, it stays with incorrectly offset 2d elements even at 1x.

@ff66theone
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I've got a similar issue with SimCity Creator. The 3D rendering of the city breaks completely only at certain spots of the map with 4x upscaling. No issues at native or 2x resolution.

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