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melonJS will actually follow the you can also dynamically change the sort order (which is the draw order) of any container ( like game.world) by using this (it's |
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I see that in this example:
https://github.com/jkalkhof/urban-survivor-rpg
the occlusion is made by placing the base of an object in a layer and the remaining part of the object in another layer, and placing the player layer between them.
Is this the only possible method in MelonJS?
I have an existing tile map which I cannot modify, coming from a game where occlusion is obtained by draw order, and big objects are made of tall tiles; for example: the base tile dimension is 24x12, but if I have a wall, it's 24x48 (i.e. 3 tiles tall), so the player can move around the 24x12 base of the big tile, but when it's above the base tile, it's actually hidden behind the 2 remaining vertical subtiles of the wall.
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