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Getting Started

kircher1 edited this page Jun 1, 2022 · 14 revisions

1. Install required software

Windows 10 Creators Update Windows 10 FCU Unity Unity 2019.3+ Visual Studio Visual Studio
To develop apps for mixed reality headsets, you need the Windows 10 Fall Creators Update or newer Check the Unity Support Matrix for a list of supported Unity versions Visual Studio is used for code editing, deploying and building UWP app packages

2. Create a Bing Maps key

  1. Sign-in to the Bing Maps Dev Center.

  2. Select My keys under My Account, and select the option to create a new key.

  3. Provide the following required information to create a key:

    • Application name: The name of the application.
    • Key type: Basic or Enterprise. Key types are explained here.
    • Application type: Select Other Public Mobile App.
  4. Click the Create button to get akey.

For more information about how developer key usage is accounted, see Understanding Bing Maps Transactions.


3. Setup a Unity project

  • Option 1: Use the Sample Project.

    The sample project provides a good starting point. It is configured to use the latest version of the SDK, a snapshot of MRTK, and a collection of sample scenes.


  • Option 2: Add the SDK to an existing project.

    This requires modifying Unity's package manifest to include a reference to the SDK package.

    • Locate the Unity project's folder.

      In the Packages directory, open manifest.json.

      Append the scopedRegistries section to the beginning of the manifest and modify dependencies as follows:

      {
        "scopedRegistries": [
          {
            "name": "Maps SDK for Unity",
            "url": "https://unity.virtualearth.net/npm/registry/",
            "scopes": [
              "com.microsoft.maps"
            ]
          }
        ],
        "dependencies": {
          "com.microsoft.maps.unity": "0.11.2",
      
          <NOTE: Existing dependencies should not be modified.>
      
        }
      }
    • Return to the Unity Editor; A dialog should appear showing the progress of importing the new package.

    • (Optional) If the project targets the universal render pipeline (URP), install the support package.


4. Create a map

  • Add a new GameObject to the Scene.
  • Add a MapRenderer component to the GameObject: Add component -> Scripts -> Microsoft.Maps.Unity -> MapRenderer

After creating a Bing Maps key, it needs to be provided to the map.

  • Option 1: Create a resource file to store the key.

    • In the Assets directory of the project, create a directory named Resources.
    • In the Resources directory, create a file named MapSessionConfig.txt.
    • Copy the developer key into MapSessionConfig.txt.
    • Finally, ignore this file from source control e.g., add MapSessionConfig.txt to gitignore.
  • Option 2: Provide the key manually.

    • Set the MapSession key source to Do Not Save.
    • Using a custom script, load the key how you chose e.g., setup an Azure Function to retrieve the key, as explained in this blog post.
    • Set the key on the MapSession.DeveloperKey property.

6. Click the Play button!

Check out Configuring the MapRenderer for more details on the various map visualization options.




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