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Getting Started
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To develop apps for mixed reality headsets, you need the Windows 10 Fall Creators Update or newer | Check the Unity Support Matrix for a list of supported Unity versions | Visual Studio is used for code editing, deploying and building UWP app packages |
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Sign-in to the Bing Maps Dev Center.
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Select My keys under My Account, and select the option to create a new key.
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Provide the following required information to create a key:
- Application name: The name of the application.
- Key type: Basic or Enterprise. Key types are explained here.
- Application type: Select Other Public Mobile App.
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Click the Create button to get akey.
For more information about how developer key usage is accounted, see Understanding Bing Maps Transactions.
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Option 1: Use the Sample Project.
The sample project provides a good starting point. It is configured to use the latest version of the SDK, a snapshot of MRTK, and a collection of sample scenes.
- Clone the repository
- After cloning, use Unity Hub to open the
SampleProject
folder. - Once the project has opened, follow the instructions to provide the developer key.
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This requires modifying Unity's package manifest to include a reference to the SDK package.
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Locate the Unity project's folder.
In the
Packages
directory, openmanifest.json
.Append the
scopedRegistries
section to the beginning of the manifest and modifydependencies
as follows:{ "scopedRegistries": [ { "name": "Maps SDK for Unity", "url": "https://unity.virtualearth.net/npm/registry/", "scopes": [ "com.microsoft.maps" ] } ], "dependencies": { "com.microsoft.maps.unity": "0.11.2", <NOTE: Existing dependencies should not be modified.> } }
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Return to the Unity Editor; A dialog should appear showing the progress of importing the new package.
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(Optional) If the project targets the universal render pipeline (URP), install the support package.
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- Add a new GameObject to the Scene.
- Add a MapRenderer component to the GameObject:
Add component
->Scripts
->Microsoft.Maps.Unity
->MapRenderer
5. Provide a Bing Maps develper key
After creating a Bing Maps key, it needs to be provided to the map.
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- In the
Assets
directory of the project, create a directory namedResources
. - In the
Resources
directory, create a file namedMapSessionConfig.txt
. - Copy the developer key into
MapSessionConfig.txt
. - Finally, ignore this file from source control e.g., add
MapSessionConfig.txt
to gitignore.
- In the
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- Set the
MapSession
key source toDo Not Save
. - Using a custom script, load the key how you chose e.g., setup an Azure Function to retrieve the key, as explained in this blog post.
- Set the key on the
MapSession.DeveloperKey
property.
- Set the
Check out Configuring the MapRenderer for more details on the various map visualization options.
- Configuring the map
- Attaching GameObjects
- Adding labels
- Animating the map
- Raycasting the map
- Displaying copyrights
- Customizing map data
- Displaying contour lines
- Microsoft.Geospatial
- Microsoft.Geospatial.VectorMath
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Microsoft.Maps.Unity
- ClippingVolumeDistanceTextureResolution
- ClusterMapPin
- CoordinateClamping
- DefaultElevationTileLayer
- DefaultTextureTileLayer
- DefaultTrafficTextureTileLayer
- ElevationTile
- ElevationTileLayer
- ElevationTileLayerList
- FontStyle
- FontWeight
- HttpTextureTileLayer
- IMapSceneAnimationController
- Intersection
- IntersectionType
- IPinnable
- LanguageChangedEvent
- LatLonAltUnityEvent
- LatLonUnityEvent
- LatLonWrapper
- MapColliderType
- MapConstants
- MapContourLineLayer
- MapCopyrightAlignment
- MapCopyrightLayer
- MapDataCache
- MapDataCacheBase
- MapDeveloperKeySource
- MapImageryStyle
- MapImageryType
- MapInteractionController
- MapInteractionHandler
- MapLabel
- MapLabelLayer
- MapLayer
- MapMouseInteractionHandler
- MapPin
- MapPinLayer
- MapRenderer
- MapRendererBase
- MapRendererRaycastHit
- MapRendererTransformExtensions
- MapScaleRatioExtensions
- MapScene
- MapSceneAnimationController
- MapSceneAnimationKind
- MapSceneOfBoundingBox
- MapSceneOfLabelAndZoomLevel
- MapSceneOfLocationAndZoomLevel
- MapSession
- MapShape
- MapTerrainType
- MapTouchInteractionHandler
- ObservableList
- ObservableMapPinList
- ServiceOptions
- Style
- SystemLangaugeConverter
- TextureTile
- TextureTileLayer
- TextureTileLayerList
- TileLayer
- TileLayerList
- UnityTaskFactory
- UnityWebRequestAwaiter
- UnityWebRequestAwaiterExtensionMethods
- WaitForMapLoaded
- WaitForMapSceneAnimation
- Microsoft.Maps.Unity.Search