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acFonts.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/script/GetSpectrumDataExample.cs">
<Files>
<File FileName="Assets/script/WaveOutputter.cs" Line="23" Column="2" />
<File FileName="Assets/script/Sound.cs" Line="26" Column="2" />
<File FileName="Assets/shader/vertex animation.shader" Line="16" Column="35" />
<File FileName="Assets/script/DivideMesh.cs" Line="1" Column="1" />
<File FileName="Assets/shader/Transform Vertex.shader" Line="1" Column="1" />
<File FileName="Assets/script/MeshController.cs" Line="1" Column="1" />
<File FileName="Assets/script/ChangeAllChildValue.cs" Line="79" Column="2" />
<File FileName="Assets/script/ChangeSameValueToMesh.cs" Line="37" Column="2" />
<File FileName="Assets/shader/tesselation.shader" Line="1" Column="1" />
<File FileName="Assets/script/GetSpectrumDataExample.cs" Line="7" Column="36" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State name="__root__">
<Node name="acFonts" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="script" expanded="True">
<Node name="GetSpectrumDataExample.cs" selected="True" />
</Node>
</Node>
<Node name="Assembly-CSharp-firstpass" expanded="True">
<Node name="shader" expanded="True" />
</Node>
</Node>
</State>
</Pad>
<Pad Id="MonoDevelop.NUnit.TestPad">
<State name="__root__">
<Node name="acFonts" expanded="True" selected="True" />
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</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>