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acFonts_3.userprefs
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<Properties StartupItem="Assembly-CSharp.csproj">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/script/CameraController.cs">
<Files>
<File FileName="Assets/script/CameraController.cs" Line="65" Column="5" />
<File FileName="Assets/Resources/Script/ChangeAllChildValue.cs" Line="1" Column="1" />
<File FileName="Assets/Resources/Shader/vertex animation.shader" Line="117" Column="46" />
<File FileName="Assets/script/WaveOutputter.cs" Line="1" Column="1" />
<File FileName="Assets/Resources/Shader/buttonColorShader.shader" Line="1" Column="1" />
<File FileName="Assets/Resources/Script/MeshOnOff.cs" Line="35" Column="6" />
<File FileName="Assets/script/KnobIndicator.cs" Line="70" Column="6" />
<File FileName="Assets/MidiJack/Editor/MidiJackWindow.cs" Line="25" Column="19" />
<File FileName="Assets/MidiJack/MidiMaster.cs" Line="1" Column="1" />
<File FileName="Assets/MidiJack/MidiDriver.cs" Line="151" Column="11" />
<File FileName="Assets/script/AnalyzeMesh.cs" Line="143" Column="8" />
<File FileName="Assets/Kino/Glitch/AnalogGlitch.cs" Line="1" Column="1" />
</Files>
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<Pad Id="ProjectPad">
<State name="__root__">
<Node name="acFonts_3" expanded="True">
<Node name="Assembly-CSharp" expanded="True">
<Node name="Kino" expanded="True">
<Node name="Glitch" expanded="True" />
</Node>
<Node name="MidiJack" expanded="True" />
<Node name="Resources" expanded="True">
<Node name="Script" expanded="True" />
</Node>
<Node name="script" expanded="True">
<Node name="CameraController.cs" selected="True" />
</Node>
</Node>
<Node name="Assembly-CSharp-Editor" expanded="True">
<Node name="MidiJack" expanded="True">
<Node name="Editor" expanded="True" />
</Node>
</Node>
<Node name="Assembly-CSharp-firstpass" expanded="True">
<Node name="Resources" expanded="True">
<Node name="Shader" expanded="True" />
</Node>
</Node>
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</State>
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<Pad Id="MonoDevelop.NUnit.TestPad">
<State name="__root__">
<Node name="acFonts_3" expanded="True" selected="True" />
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<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>