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You Don't Know JS: Scope & Closures

Chapter 1 - Scope

One of the most fundamental paradigms of programming is the ability to store values in variables and later retrieve or modify those values. The ability to store values and pull values out of variables is what gives a program state.

But **where do those variables live? ** Where are they stored? And how does our program find them when it needs them?

This speaks to the need for a set of rules for storing variables in some location, and for finding those variables at a later time. We'll call that set of rules: Scope.

But, where and how do these Scope rules get set?

Compiler Theory

Despite the fact that JavaScript falls under the general category of "dynamic" or "interpreted" languages, it is in fact a compiled language. It is not compiled well in advance. But the JavaScript engine performs many of the same steps of any traditional language-compiler.

In traditional compiled-language process, a chunk of source code will undergo typically three steps before it is executed, roughly called "compilation":

  1. Tokenizing/Lexing: Breaking up a string of characters into meaningful chunks, called tokens. For instance, consider the program: var a = 2;.

This program would likely be broken up into the following tokens: var, a, =, 2, and ;.

If the tokenizer were to invoke stateful parsing rules to figure out whether a should be considered a distinct token or just part of another token, that would be lexing.

  1. Parsing: Taking a stream (array) of tokens and turning it into a tree of nested elements, which collectively represent the grammatical structure of the program. This tree is called an "AST" (Abstract Syntax Tree).

The tree for var a = 2; might start with a top-level node called VariableDeclaration with a child node called Identifier (whose value is a), and another child called AssignmentExpression which itself has a child called NumericLiteral (whose value is 2).

  1. Code-Generation: Taking an AST and turning it into executable code. This part varies greatly depending on the language, the platform it's targeting, etc. So we'll just handwave and say that there's a way to take our above described AST for var a = 2; and turn it into a set of machine instructions to actually create a variable called a, and then store a value into a.

The JavaScript engine is vastly more complex than just those three steps. For instance, in the process of parsing and code-generation, there are certainly steps to optimize the performance of the execution.

For one thing, JavaScript engines don't get the luxury of having plenty of time to optimize, because JavaScript compilation doesn't happen in a build step ahead of time as with other languages.

For JavaScript, the compilation that occurs happens mere microseconds before the code is executed. To ensure the fastest performance, JS engines use all kinds of tricks.

The JS compiler will take the program var a = 2; and compile it first, and then be ready to execute it right away.

Understanding Scope

Think of the process in terms of a conversation. But, who is having the conversation?

The Cast

Let's meet the cast of characters that interact to process the program var a = 2;:

  1. Engine: responsible for start-to-finish compilation and execution of our JavaScript program.

  2. Compiler: one of Engine's friends; handles all the dirty work of parsing and code-generation.

  3. Scope: another friend of Engine; collects and maintains a look-up list of all the declared identifiers (variables) and enforces a strict set of rules as to how these are accessible to currently executing code.

For you to fully understand how JavaScript works, you need to begin to think like Engine (and friends) think, ask the questions they ask, and answer those questions the same.

Back & Forth

When you see the program var a = 2;, you most likely think of that as one statement.

But that's not how our new friend Engine sees it. Engine sees two distinct statements, one which Compiler will handle during compilation and one which Engine will handle during execution.

The first thing Compiler will do: lexing to break it down into tokens, then parsing it into a tree.

But when Compiler gets to code-generation, it will treat this program somewhat differently than perhaps assumed.

A reasonable assumption would be that Compiler will produce code that could be summed up by this pseudo-code: "Allocate memory for a variable, label it a, then stick the value 2 into that variable." Unfortunately, that's not quite accurate.

Compiler will instead proceed as:

  1. Compiler asks Scope to see if a variable a already exists for that particular scope collection. If so, Compiler ignores this declaration and moves on. Otherwise, Compiler asks Scope to declare a new variable called a for that scope collection.

  2. Compiler then produces code for Engine to later execute, to handle the a = 2 assignment. Engine will first ask Scope if there is a variable a accessible in the current scope collection. If so, Engine uses that variable. If not, Engine looks elsewhere. If Engine eventually finds a variable, it assigns the value 2 to it. If not, Engine will raise its hand and yell out an error!

To summarize: two distinct actions are taken for a variable assignment:

  • Compiler declares a variable (if not previously declared in the current scope),
  • when executing, Engine looks up the variable in Scope and assigns to it, if found.

Compiler Speak

When Engine executes the code that Compiler produced for step (2), it has to look-up the variable a to see if it has been declared, and this look-up is consulting Scope. But the type of look-up Engine performs affects the outcome of the look-up.

In our case, it is said that Engine would be performing an "Left-hand Side" look-up for the variable a. Side of what? Of an assignment operation.

An LHS look-up is done when a variable appears on the left-hand side of an assignment operation, and an RHS look-up is done when a variable appears on the right-hand side of an assignment operation.

An RHS look-up is indistinguishable, from simply a look-up of the value of some variable, whereas the LHS look-up is trying to find the variable container itself, so that it can assign. RHS doesn't really mean "right-hand side of an assignment" per se, it just, more accurately, means "not left-hand side".

When I say:

console.log( a );

The reference to a is an RHS reference, because nothing is being assigned to a here. Instead, we're looking-up to retrieve the value of a, so that the value can be passed to console.log(..).

By contrast:

a = 2;

The reference to a here is an LHS reference, because we don't actually care what the current value is, we simply want to find the variable as a target for the = 2 assignment operation.

Note: LHS and RHS doesn't necessarily literally mean "left/right side of the = assignment operator". There are other ways that assignments happen and so it's better to conceptually think about it as: "who's the target of the assignment (LHS)" and "who's the source of the assignment (RHS)".

Consider this program, which has both LHS and RHS references:

function foo(a) {
	console.log( a ); // 2
}

foo( 2 );

The last line that invokes foo(..) as a function call requires an RHS reference to foo, meaning, "go look-up the value of foo, and give it to me." Moreover, (..) means the value of foo should be executed, so it'd better actually be a function!

You may have missed the implied a = 2 in this code snippet. It happens when the value 2 is passed as an argument to the foo(..) function, in which case the 2 value is assigned to the parameter a. To assign to parameter a, an LHS look-up is performed.

There's also an RHS reference for the value of a, and that resulting value is passed to console.log(..). console.log(..) needs a reference to execute. It's an RHS look-up for the console object, then a property-resolution occurs to see if it has a method called log.

Finally, we can conceptualize that there's an LHS/RHS exchange of passing the value 2 into log(..). Inside of the native implementation of log(..), we can assume it has parameters, the first of which (perhaps called arg1) has an LHS reference look-up, before assigning 2 to it.

Engine/Scope Conversation

function foo(a) {
	console.log(a); // 2
}
foo(2);

Let's imagine the above exchange as a conversation. The conversation would go a little something like this:

Engine: Hey Scope, I have an RHS reference for foo. Ever heard of it? Scope: Yes, I have. Compiler declared it just a second ago. He's a function. Engine: OK, I'm executing foo. Engine: Hey, Scope, I've got an LHS reference for a, ever heard of it? Scope: Yes, I have. Compiler declared it as a formal parameter to foo just recently. Engine: Thanks again. Now, time to assign 2 to a. Engine: Hey, Scope, I need an RHS look-up for console. Ever heard of it? Scope: I've got console. He's built-in. Engine: Perfect. Looking up log(..). OK, great, it's a function. Engine: Yo, Scope. Can you help me out with an RHS reference to a. I think I remember it, but just want to double-check. Scope: You're right, Engine. Same guy, hasn't changed. Here ya go. Engine: Cool. Passing the value of a, which is 2, into log(..).

Quiz

Check your understanding so far. Make sure to play the part of Engine and have a "conversation" with the Scope:

function foo(a) {
	var b = a;
	return a + b;
}
var c = foo(2);
  1. Identify all the LHS look-ups (there are 3!).
  2. Identify all the RHS look-ups (there are 4!).

Note: See the chapter review for the quiz answers! LHS: var c = ...; a = 2; var b = ...; RHS: foo(2); ... = a; a + ...; ... + b;

Nested Scope

We said that Scope is a set of rules for looking up variables by their identifier name. There's usually more than one Scope to consider.

Just as a block or function is nested inside another block or function, scopes are nested inside other scopes. If a variable cannot be found in the immediate scope, Engine consults the next outer containing scope, continuing until found or until the outermost (aka, global) scope has been reached.

Consider:

function foo(a) {
	console.log( a + b );
}
var b = 2;
foo( 2 ); // 4

The RHS reference for b cannot be resolved inside the function foo, but it can be resolved in the Scope surrounding it.

So, revisiting the conversations between Engine and Scope, we'd overhear:

Engine: "Hey, Scope of foo, ever heard of b? Got an RHS reference for it." Scope: "Nope, never heard of it." Engine: "Hey, Scope outside of foo. Ever heard of b? Got an RHS reference for it." Scope: "Yep, sure have. Here ya go."

The simple rules for traversing nested Scope: Engine starts at the currently executing Scope, looks for the variable there, then if not found, keeps going up one level, and so on. If the outermost global scope is reached, the search stops, whether it finds the variable or not.

Building on Metaphors

To visualize the process of nested Scope resolution, I want you to think of this tall building.

You resolve LHS and RHS references by looking on your current floor, and if you don't find it, taking the elevator to the next floor, looking there, then the next, and so on. Once you get to the top floor (the global Scope), you either find what you're looking for, or you don't. But you have to stop regardless.

Errors

Why does it matter whether we call it LHS or RHS?

Because these two types of look-ups behave differently in the circumstance where the variable has not yet been declared (is not found in any consulted Scope).

function foo(a) {
	console.log( a + b );
	b = a;
}
foo( 2 );

When the RHS look-up occurs for b the first time, it will not be found. This is said to be an "undeclared" variable, because it is not found in the scope.

If an RHS look-up fails to ever find a variable, anywhere in the nested Scopes, this results in a ReferenceError being thrown by the Engine. It's important to note that the error is of the type ReferenceError.

By contrast, if the Engine is performing an LHS look-up and arrives at the top floor (global Scope) without finding it, and if the program is not running in "Strict Mode", then the global Scope will create a new variable of that name in the global scope, and hand it back to Engine.

"No, there wasn't one before, but I was helpful and created one for you."

"Strict Mode" was added in ES5 and has a number of different behaviors from normal mode. One such behavior is that it disallows the automatic/implicit global variable creation. In that case, there would be no global Scope'd variable to hand back from an LHS look-up, and Engine would throw a ReferenceError similarly to the RHS case.

Now, if a variable is found for an RHS look-up, but you try to do something with its value that is impossible, such as trying to execute-as-function a non-function value, or reference a property on a null or undefined value, then Engine throws a different kind of error, called a TypeError.

ReferenceError is Scope resolution-failure related, whereas TypeError implies that Scope resolution was successful, but that there was an illegal/impossible action attempted against the result.

Review (TL;DR)

Scope is the set of rules that determines where and how a variable (identifier) can be looked-up. This may be for the purposes of assigning to the variable, which is an LHS reference, or it may be for the purposes of retrieving its value, which is an RHS reference.

LHS references result from assignment operations. Scope-related assignments can occur either with the = operator or by passing arguments to (assign to) function parameters.

The JavaScript Engine first compiles code before it executes, and splits up statements like var a = 2; into two separate steps:

  1. First, var a to declare it in that Scope. This is performed at the beginning, before code execution.

  2. Later, a = 2 to look up the variable (LHS reference) and assign to it if found.

Both LHS and RHS reference look-ups start at the currently executing Scope, and if need be (= they don't find what they're looking for there), they work their way up the nested Scope, one scope at a time, looking for the identifier, until they get to the global and stop, and either find it, or don't.

Unfulfilled RHS references result in ReferenceErrors being thrown. Unfulfilled LHS references result in an automatic, implicitly-created global of that name (if not in "Strict Mode") or a ReferenceError (if in "Strict Mode").


Chapter 2 - Lexical Scope

We defined "scope" as the set of rules that govern how the Engine can look up a variable by its identifier name and find it, either in the current Scope, or in any of the Nested Scopes it's contained within.

There are two predominant models for how scope works. The first of these is by far the most common, used by the vast majority of programming languages. It's called Lexical Scope, and we will examine it in-depth.

Lex-time

The first traditional phase of a compiler is called lexing (aka, tokenizing). The lexing process examines a string of source code characters and assigns semantic meaning to the tokens as a result of some stateful parsing.

Lexical scope is based on where variables and blocks of scope are authored at write time, and thus is (mostly) set in stone by the time the lexer processes your code.

function foo(a) {
	var b = a * 2;

	function bar(c) {
		console.log( a, b, c );
	}
	bar(b * 3);
}
foo(2); // 2 4 12

There are three nested scopes inherent in this code example. It may be helpful to think about these scopes as bubbles inside of each other.

Bubble 1 encompasses the global scope, and has just one identifier in it: foo. Bubble 2 encompasses the scope of foo, which includes the three identifiers: a, bar and b. Bubble 3 encompasses the scope of bar, and it includes just one identifier: c.

Scope bubbles are defined by where the blocks of scope are written, which one is nested inside the other, etc. For now let's just assume that each function creates a new bubble of scope.

The bubble for bar is entirely contained within the bubble for foo, because that's where we chose to define the function bar.

Notice that these nested bubbles are strictly nested. No bubble for some function can simultaneously exist (partially) inside two other outer scope bubbles, just as no function can partially be inside each of two parent functions.

Look-ups

The structure and relative placement of these scope bubbles fully explains to the Engine all the places it needs to look to find an identifier.

The Engine executes the console.log(..) statement and goes looking for the three referenced variables a, b, and c. It first starts with the innermost scope bubble, the scope of the bar(..) function. It won't find a there, so it goes up one level, out to the next nearest scope bubble, the scope of foo(..). It finds a there, and so it uses that a. Same thing for b. But c, it does find inside of bar(..).

Had there been a c both inside of bar(..) and inside of foo(..), the console.log(..) statement would have found and used the one in bar(..), never getting to the one in foo(..).

Scope look-up stops once it finds the first match. The same identifier name can be specified at multiple layers of nested scope, which is called "shadowing" (the inner identifier "shadows" the outer identifier). Regardless of shadowing, scope look-up always starts at the innermost scope being executed at the time, and works its way outward/upward until the first match, and stops.

No matter where a function is invoked from, or even how it is invoked, its lexical scope is only defined by where the function was declared.

The lexical scope look-up process only applies to first-class identifiers, such as the a, b, and c. If you had a reference to foo.bar.baz in a piece of code, the lexical scope look-up would apply to finding the foo identifier, but once it locates that variable, object property-access rules take over to resolve the bar and baz properties.

Cheating Lexical

If lexical scope is defined only by where a function is declared, which is entirely an author-time decision, how could there possibly be a way to "modify" lexical scope at run-time?

JavaScript has two such mechanisms. Both of them are equally frowned-upon in the wider community as bad practices to use in your code, the most important point: cheating lexical scope leads to poorer performance.

eval

The eval(..) function in JavaScript takes a string as an argument, and treats the contents of the string as if it had actually been authored code at that point in the program.

eval(..) allows you to modify the lexical scope environment by cheating and pretending that author-time (aka, lexical) code was there all along.

On subsequent lines of code after an eval(..) has executed, the Engine will not "know" that the previous code in question was dynamically interpreted and thus modified the lexical scope environment. The Engine will simply perform its lexical scope look-ups as it always does.

function foo(str, a) {
	eval( str ); // cheating!
	console.log( a, b );
}

var b = 2;

foo( "var b = 3;", 1 ); // 1 3

The string "var b = 3;" is treated, at the point of the eval(..) call, as code that was there all along. Because that code happens to declare a new variable b, it modifies the existing lexical scope of foo(..). In fact this code actually creates variable b inside of foo(..) that shadows the b that was declared in the outer (global) scope.

The console.log(..) finds both a and b in the scope of foo(..), and never finds the outer b. Thus, we print out "1 3" instead of "1 2" as would have normally been the case.

Note: In this example the string of "code" we pass in was a fixed literal. eval(..) is usually used to execute dynamically created code, as dynamically evaluating essentially static code from a string literal would provide no real benefit to just authoring the code directly.

If a string of code that eval(..) executes contains one or more declarations, this action modifies the existing lexical scope in which the eval(..) resides.

Note: eval(..) when used in a strict-mode program operates in its own lexical scope, which means declarations made inside of the eval() do not actually modify the enclosing scope.

There are other facilities in JavaScript which amount to a very similar effect to eval(..). setTimeout(..) and setInterval(..) can take a string for their respective first argument, the contents of which are evaluated as the code of a dynamically-generated function. Don't do it!

The new Function(..) function constructor similarly takes a string of code in its last argument to turn into a dynamically-generated function (the first argument(s), if any, are the named parameters for the new function). It should still be avoided in your code.

The use-cases for dynamically generating code inside your program are incredibly rare, as the performance degradations are almost never worth the capability.

with

The other deprecated feature in JavaScript which cheats lexical scope is the with keyword.

with is typically explained as a short-hand for making multiple property references against an object without repeating the object reference itself each time.

var obj = {a: 1, b: 2, c: 3};

// more "tedious" to repeat "obj"
obj.a = 2;
obj.b = 3;
obj.c = 4;

// "easier" short-hand
with (obj) {
	a = 3;
	b = 4;
	c = 5;
}
function foo(obj) {
	with (obj) {
		a = 2;
	}
}

var o1 = {
	a: 3
};

var o2 = {
	b: 3
};

foo(o1);
console.log( o1.a ); // 2

foo(o2);
console.log( o2.a ); // undefined
console.log( a ); // 2 -- Oops, leaked global!

In this code example, two objects o1 and o2 are created. One has an a property, and the other does not. The foo(..) function takes an object reference obj as an argument, and calls with (obj) { .. } on the reference. Inside the with block, we make what appears to be a normal lexical reference to a variable a, an LHS reference in fact to assign to it the value of 2.

When we pass in o1, the a = 2 assignment finds the property o1.a and assigns it the value 2, as reflected in the subsequent console.log(o1.a) statement. When we pass in o2, since it does not have an a property, no such property is created, and o2.a remains undefined.

But then we note that a global variable a was created by the a = 2 assignment.

The with statement takes an object, one which has zero or more properties, and treats that object as if it is a wholly separate lexical scope, and thus the object's properties are treated as lexically defined identifiers in that "scope".

Note: Even though a with block treats an object like a lexical scope, a normal var declaration inside that with block will not be scoped to that with block, but instead the containing function scope.

While the eval(..) function can modify existing lexical scope if it takes a string of code with one or more declarations in it, the with statement actually creates a whole new lexical scope out of thin air, from the object you pass to it.

Understood in this way, the "scope" declared by the with statement when we passed in o1 was o1, and that "scope" had an "identifier" in it which corresponds to the o1.a property. But when we used o2 as the "scope", it had no such a "identifier" in it, and so the normal rules of LHS identifier look-up occurred.

Neither the "scope" of o2, nor the scope of foo(..), nor the global scope even, has an a identifier to be found, so when a = 2 is executed, it results in the automatic-global being created.

Note: In addition to being a bad idea to use, both eval(..) and with are affected (restricted) by Strict Mode. with is outright disallowed, whereas various forms of indirect or unsafe eval(..) are disallowed while retaining the core functionality.

Performance

Both eval(..) and with cheat the otherwise author-time defined lexical scope by modifying or creating new lexical scope at runtime.

If they offer more sophisticated functionality and coding flexibility, aren't these good features? No.

The JavaScript Engine has a number of performance optimizations that it performs during the compilation phase. Some of these boil down to being able to essentially statically analyze the code as it lexes, and pre-determine where all the variable and function declarations are, so that it takes less effort to resolve identifiers during execution.

But if the Engine finds an eval(..) or with in the code, it essentially has to assume that all its awareness of identifier location may be invalid, because it cannot know at lexing time exactly what code you may pass to eval(..) to modify the lexical scope, or the contents of the object you may pass to with to create a new lexical scope to be consulted.

Most of those optimizations are pointless if eval(..) or with are present, so it simply doesn't perform the optimizations at all.

Your code will almost certainly tend to run slower simply by the fact that you include an eval(..) or with anywhere in the code. No matter how smart the Engine may be about trying to limit the side-effects of these pessimistic assumptions, there's no getting around the fact that without the optimizations, code runs slower.

Review (TL;DR)

Lexical scope means that scope is defined by author-time decisions of where functions are declared. The lexing phase of compilation is essentially able to know where and how all identifiers are declared, and thus predict how they will be looked-up during execution.

Two mechanisms in JavaScript can "cheat" lexical scope: eval(..) and with. The former can modify existing lexical scope (at runtime) by evaluating a string of "code" which has one or more declarations in it. The latter essentially creates a whole new lexical scope (at runtime) by treating an object reference as a "scope" and that object's properties as scoped identifiers.

The downside to these mechanisms is that it defeats the Engine's ability to perform compile-time optimizations regarding scope look-up, because the Engine has to assume pessimistically that such optimizations will be invalid. Code will run slower as a result of using either feature. Don't use them.


Chapter 3 - Function vs Block Scope

As we explored in Chapter 2, scope consists of a series of "bubbles" that each act as a container or bucket, in which identifiers (variables, functions) are declared. These bubbles nest neatly inside each other, and this nesting is defined at author-time.

But what exactly makes a new bubble? Is it only the function? Can other structures in JavaScript create bubbles of scope?

Scope From Functions

The most common answer to those questions is that JavaScript has function-based scope. Each function you declare creates a bubble for itself, but no other structures create their own scope bubbles.

function foo(a) {
	var b = 2;

	function bar() {
		// ...
	}

	var c = 3;
}

The scope bubble for foo(..) includes identifiers a, b, c and bar. It doesn't matter where in the scope a declaration appears, the variable or function belongs to the containing scope bubble.

bar(..) has its own scope bubble. So does the global scope, which has just one identifier attached to it: foo.

Because a, b, c, and bar all belong to the scope bubble of foo(..), they are not accessible outside of foo(..). The following code would all result in ReferenceError errors, as the identifiers are not available to the global scope:

bar(); // fails
console.log( a, b, c ); // all 3 fail

However, all these identifiers (a, b, c, foo, and bar) are accessible inside of foo(..) and indeed also available inside of bar(..) (assuming there are no shadow identifier declarations inside bar(..)).

Function scope encourages the idea that all variables belong to the function and can be used and reused throughout the entirety of the function. This design approach can be quite useful, and certainly can make full use of the "dynamic" nature of JavaScript variables to take on values of different types as needed.

On the other hand, if you don't take careful precautions, variables existing across the entirety of a scope can lead to some unexpected pitfalls.

Hiding In Plain Scope

The traditional way of thinking about functions is that you declare a function, and then add code inside it. But the inverse thinking is equally powerful and useful: take any arbitrary section of code you've written, and wrap a function declaration around it, which in effect "hides" the code.

The practical result is to create a scope bubble around the code in question, which means that any declarations in that code will now be tied to the scope of the new wrapping function, rather than the previously enclosing scope. In other words, you can "hide" variables and functions by enclosing them in the scope of a function.

There's a variety of reasons motivating this scope-based hiding. "Principle of Least Privilege" states that in the design of software, you should expose only what is minimally necessary, and "hide" everything else.

This principle extends to the choice of which scope to contain variables and functions. If all variables and functions were in the global scope, they would of course be accessible to any nested scope. But this would violate the "Least..." principle in that you are exposing many variables or functions which you should otherwise keep private, as proper use of the code would discourage access to those variables/functions.

function doSomething(a) {
	b = a + doSomethingElse( a * 2 );

	console.log( b * 3 );
}

function doSomethingElse(a) {
	return a - 1;
}

var b;

doSomething( 2 ); // 15

The b variable and the doSomethingElse(..) function are likely "private" details of how doSomething(..) does its job. Giving the enclosing scope "access" to b and doSomethingElse(..) is not only unnecessary but also possibly "dangerous", in that they may be used in unexpected ways and this may violate pre-condition assumptions of doSomething(..).

A more "proper" design would hide these private details inside the scope of doSomething(..), such as:

function doSomething(a) {
	function doSomethingElse(a) {
		return a - 1;
	}

	var b;

	b = a + doSomethingElse( a * 2 );

	console.log( b * 3 );
}

doSomething( 2 ); // 15

Now, b and doSomethingElse(..) are not accessible to any outside influence, instead controlled only by doSomething(..). The functionality and end-result has not been affected, but the design keeps private details private, which is usually considered better software.

Collision Avoidance

Another benefit of "hiding" variables and functions inside a scope is to avoid unintended collision between two different identifiers with the same name but different intended usages. Collision results often in unexpected overwriting of values.

function foo() {
	function bar(a) {
		i = 3; // changing the `i` in the enclosing scope's for-loop
		console.log( a + i );
	}

	for (var i=0; i<10; i++) {
		bar( i * 2 ); // oops, infinite loop ahead!
	}
}

foo();

The i = 3 assignment inside of bar(..) overwrites the i that was declared in foo(..) at the for-loop. In this case, it will result in an infinite loop, because i is set to a fixed value of 3 and that will forever remain < 10.

The assignment inside bar(..) needs to declare a local variable to use, regardless of what identifier name is chosen, var i = 3; would fix the problem. An additional option is to pick another identifier name entirely, such as var j = 3;. But your software design may naturally call for the same identifier name, so utilizing scope to "hide" your inner declaration is your best/only option in that case.

Global "Namespaces"

A particularly strong example of variable collision occurs in the global scope. Multiple libraries loaded into your program can quite easily collide with each other if they don't properly hide their internal/private functions and variables.

Such libraries typically will create a single variable declaration with a sufficiently unique name in the global scope. This object is then used as a "namespace" for that library, where all specific exposures of functionality are made as properties off that object (namespace), rather than as top-level lexically scoped identifiers themselves.

var MyReallyCoolLibrary = {
	awesome: "stuff",
	doSomething: function() {},
	doAnotherThing: function() {}
};

Module Management

Another option for collision avoidance is the more modern "module" approach, using any of various dependency managers. Using these tools, no libraries ever add any identifiers to the global scope, but are instead required to have their identifier(s) be explicitly imported into another specific scope through usage of the dependency manager's various mechanisms.

These tools do not possess "magic" functionality that is exempt from lexical scoping rules. They simply use the rules of scoping as explained here to enforce that no identifiers are injected into any shared scope, and are instead kept in private, non-collision-susceptible scopes, which prevents any accidental scope collisions.

Functions As Scopes

We've seen that we can take any snippet of code and wrap a function around it, and that effectively "hides" any enclosed variable or function declarations from the outside scope inside that function's inner scope.

var a = 2;

function foo() { // <-- insert this
	var a = 3;
	console.log( a ); // 3
} // <-- and this
foo(); // <-- and this

console.log( a ); // 2

While this technique "works", it is not necessarily very ideal.

The first problem is that we have to declare a named-function foo(), which means that the identifier name foo itself "pollutes" the enclosing scope. We also have to explicitly call the function by name (foo()) so that the wrapped code actually executes.

It would be more ideal if the function didn't pollute the enclosing scope, and if the function could automatically be executed.

var a = 2;

(function foo(){ // <-- insert this
	var a = 3;
	console.log( a ); // 3
})(); // <-- and this

console.log( a ); // 2

First, notice that the wrapping function statement starts with (function... as opposed to just function.... It's actually a major change. Instead of treating the function as a standard declaration, the function is treated as a function-expression.

Note: The easiest way to distinguish declaration vs. expression is the position of the word "function" in the statement. If "function" is the very first thing in the statement, then it's a function declaration. Otherwise, it's a function expression.

The key difference we can observe here between a function declaration and a function expression relates to where its name is bound as an identifier.

Compare the previous two snippets. In the first snippet, the name foo is bound in the enclosing scope, and we call it directly with foo(). In the second snippet, the name foo is not bound in the enclosing scope, but instead is bound only inside of its own function.

In other words, (function foo(){ .. }) as an expression means the identifier foo is found only in the scope where the .. indicates, not in the outer scope. Hiding the name foo inside itself means it does not pollute the enclosing scope unnecessarily.

Anonymous vs. Named

You are probably most familiar with function expressions as callback parameters, such as:

setTimeout( function(){
	console.log("I waited 1 second!");
}, 1000 );

This is called an "anonymous function expression", because function()... has no name identifier on it. Function expressions can be anonymous, but function declarations cannot omit the name -- that would be illegal JS grammar.

Anonymous function expressions are quick and easy to type, and many libraries and tools tend to encourage this idiomatic style of code. However, they have several draw-backs to consider:

  1. Anonymous functions have no useful name to display in stack traces, which can make debugging more difficult.
  2. Without a name, if the function needs to refer to itself, for recursion, etc., the deprecated arguments.callee reference is unfortunately required. Another example of needing to self-reference is when an event handler function wants to unbind itself after it fires.
  3. Anonymous functions omit a name that is often helpful in providing more readable/understandable code. A descriptive name helps self-document the code in question.

Inline function expressions are powerful and useful -- the question of anonymous vs. named doesn't detract from that. Providing a name for your function expression quite effectively addresses all these draw-backs, but has no tangible downsides. The best practice is to always name your function expressions:

setTimeout( function timeoutHandler(){ // <-- Look, I have a name!
	console.log( "I waited 1 second!" );
}, 1000 );

Invoking Function Expressions Immediately

var a = 2;

(function foo(){
	var a = 3;
	console.log( a ); // 3
})();

console.log( a ); // 2

Now that we have a function as an expression by virtue of wrapping it in a ( ) pair, we can execute that function by adding another () on the end, like (function foo(){ .. })(). The first enclosing ( ) pair makes the function an expression, and the second () executes the function.

This pattern is so common, a few years ago the community agreed on a term for it: IIFE, which stands for Immediately Invoked Function Expression.

Of course, IIFE's don't need names, necessarily -- the most common form of IIFE is to use an anonymous function expression. While certainly less common, naming an IIFE has all the aforementioned benefits over anonymous function expressions, so it's a good practice to adopt.

var a = 2;

(function IIFE(){
	var a = 3;
	console.log( a ); // 3
})();

console.log( a ); // 2

There's a slight variation on the traditional IIFE form, which some prefer: (function(){ .. }()). In the first form, the function expression is wrapped in ( ), and then the invoking () pair is on the outside right after it. In the second form, the invoking () pair is moved to the inside of the outer ( ) wrapping pair. These two forms are identical in functionality. Another variation on IIFE's which is quite common is to use the fact that they are, in fact, just function calls, and pass in argument(s).

var a = 2;

(function IIFE( global ){
	var a = 3;
	console.log( a ); // 3
	console.log( global.a ); // 2
})( window );

console.log( a ); // 2

We pass in the window object reference, but we name the parameter global, so that we have a clear stylistic delineation for global vs. non-global references. You can pass in anything from an enclosing scope you want, and you can name the parameter(s) anything that suits you. This is mostly just stylistic choice.

Still another variation of the IIFE inverts the order of things, where the function to execute is given second, after the invocation and parameters to pass to it. This pattern is used in the UMD (Universal Module Definition) project. Some people find it a little cleaner to understand, though it is slightly more verbose.

var a = 2;

(function IIFE( def ){
	def( window );
})(function def( global ){
	var a = 3;
	console.log( a ); // 3
	console.log( global.a ); // 2
});

The def function expression is defined in the second-half of the snippet, and then passed as a parameter (also called def) to the IIFE function defined in the first half of the snippet. Finally, the parameter def (the function) is invoked, passing window in as the global parameter.

Blocks As Scopes

While functions are the most common unit of scope and certainly the most wide-spread of the design approaches in the majority of JS in circulation, other units of scope are possible, and the usage of these other scope units can lead to even better, cleaner to maintain code.

But even if you've never written a single line of code in block-scoped fashion, you are still probably familiar with this extremely common idiom in JavaScript:

for (var i=0; i<10; i++) {
	console.log( i );
}

We declare the variable i directly inside the for-loop head, because our intent is to use i only within the context of that for-loop, and essentially ignore the fact that the variable actually scopes itself to the enclosing scope (function or global).

That's what block-scoping is all about. Declaring variables as close as possible, as local as possible, to where they will be used.

var foo = true;

if (foo) {
	var bar = foo * 2;
	bar = something( bar );
	console.log( bar );
}

We are using a bar variable only in the context of the if-statement, so it makes a kind of sense that we would declare it inside the if-block. However, where we declare variables is not relevant when using var, because they will always belong to the enclosing scope. This snippet is essentially "fake" block-scoping, for stylistic reasons, and relying on self-enforcement not to accidentally use bar in another place in that scope.

Block scope is a tool to extend the earlier "Principle of Least Privilege Exposure" from hiding information in functions to hiding information in blocks of our code.

for (var i = 0; i < 10; i++) {
	console.log( i );
}

Why pollute the entire scope of a function with the i variable that is only going to be (or only should be) used for the for-loop?

But more importantly, developers may prefer to check themselves against accidentally (re)using variables outside of their intended purpose, such as being issued an error about an unknown variable if you try to use it in the wrong place.

Block-scoping for the i variable would make i available only for the for-loop, causing an error if i is accessed elsewhere in the function. This helps ensure variables are not re-used in confusing or hard-to-maintain ways.

with

We learned about with in Chapter 2. While it is a frowned upon construct, it is an example of (a form of) block scope, in that the scope that is created from the object only exists for the lifetime of that with statement, and not in the enclosing scope.

try/catch

It's a very little known fact that JavaScript in ES3 specified the variable declaration in the catch clause of a try/catch to be block-scoped to the catch block.

try {
	undefined(); // illegal operation to force an exception!
}
catch (err) {
	console.log( err ); // works!
}

console.log( err ); // ReferenceError: `err` not found

As you can see, err exists only in the catch clause, and throws an error when you try to reference it elsewhere.

The block-scoping nature of catch may seem like a useless academic fact, but see Appendix B for more information on just how useful it might be.

let

Thus far, we've seen that JavaScript only has some strange niche behaviors which expose block scope functionality. If that were all we had, then block scoping would not be terribly useful to the JavaScript developer.

ES6 introduces a new keyword let which sits alongside var as another way to declare variables. The let keyword attaches the variable declaration to the scope of whatever block (commonly a { .. } pair) it's contained in. In other words, let implicitly hijacks any block's scope for its variable declaration.

var foo = true;

if (foo) {
	let bar = foo * 2;
	bar = something( bar );
	console.log( bar );
}

console.log( bar ); // ReferenceError

Using let to attach a variable to an existing block is somewhat implicit. It can confuse you if you're not paying close attention to which blocks have variables scoped to them, and are in the habit of moving blocks around, wrapping them in other blocks, etc., as you develop and evolve code.

Creating explicit blocks for block-scoping can address some of these concerns, making it more obvious where variables are attached and not. Usually, explicit code is preferable over implicit or subtle code. This explicit block-scoping style is easy to achieve, and fits more naturally with how block-scoping works in other languages:

var foo = true;

if (foo) {
	{ // <-- explicit block
		let bar = foo * 2;
		bar = something( bar );
		console.log( bar );
	}
}

console.log( bar ); // ReferenceError

We can create an arbitrary block for let to bind to by simply including a { .. } pair anywhere a statement is valid grammar. In this case, we've made an explicit block inside the if-statement, which may be easier as a whole block to move around later in refactoring, without affecting the position and semantics of the enclosing if-statement.

However, declarations made with let will not hoist to the entire scope of the block they appear in. Such declarations will not observably "exist" in the block until the declaration statement.

{
   console.log( bar ); // ReferenceError!
   let bar = 2;
}

Garbage Collection

Another reason block-scoping is useful relates to closures and garbage collection to reclaim memory.

function process(data) {
	// do something interesting
}

var someReallyBigData = { .. };
process( someReallyBigData );

var btn = document.getElementById( "my_button" );
btn.addEventListener( "click", function click(evt){
	console.log("button clicked");
}, /*capturingPhase=*/false );

The click function click handler callback doesn't need the someReallyBigData variable at all. That means, theoretically, after process(..) runs, the big memory-heavy data structure could be garbage collected. However, it's quite likely that the JS engine will still have to keep the structure around, since the click function has a closure over the entire scope.

Block-scoping can address this concern, making it clearer to the engine that it does not need to keep someReallyBigData around:

function process(data) {
	// do something interesting
}

// anything declared inside this block can go away after!
{
	let someReallyBigData = { .. };
	process( someReallyBigData );
}

var btn = document.getElementById( "my_button" );
btn.addEventListener( "click", function click(evt){
	console.log("button clicked");
}, /*capturingPhase=*/false );

Declaring explicit blocks for variables to locally bind to is a powerful tool that you can add to your code toolbox.

let Loops

A particular case where let shines is in the for-loop case as we discussed previously.

for (let i=0; i<10; i++) {
	console.log( i );
}

console.log( i ); // ReferenceError

Not only does let in the for-loop header bind the i to the for-loop body, it re-binds it to each iteration of the loop, making sure to re-assign it the value from the end of the previous loop iteration.

{
	let j;
	for (j=0; j<10; j++) {
		let i = j; // re-bound for each iteration!
		console.log( i );
	}
}

The reason why this per-iteration binding is interesting will become clear in Chapter 5 when we discuss closures.

Because let declarations attach to arbitrary blocks rather than to the enclosing function's scope (or global), there can be gotchas where existing code has a hidden reliance on function-scoped var declarations, and replacing the var with let may require additional care when refactoring code.

var foo = true, baz = 10;

if (foo) {
	var bar = 3;

	if (baz > bar) {
		console.log( baz );
	}

	// ...
}

This code is fairly easily re-factored as:

var foo = true, baz = 10;

if (foo) {
	var bar = 3;

	// ...
}

if (baz > bar) {
	console.log( baz );
}

But, be careful of such changes when using block-scoped variables:

var foo = true, baz = 10;

if (foo) {
	let bar = 3;

	if (baz > bar) { // <-- don't forget `bar` when moving!
		console.log( baz );
	}
}

const

In addition to let, ES6 introduces const, which also creates a block-scoped variable, but whose value is fixed (constant). Any attempt to change that value at a later time results in an error.

var foo = true;

if (foo) {
	var a = 2;
	const b = 3; // block-scoped to the containing `if`

	a = 3; // just fine!
	b = 4; // error!
}

console.log( a ); // 3
console.log( b ); // ReferenceError!

Review (TL;DR)

Functions are the most common unit of scope in JavaScript. Variables and functions that are declared inside another function are essentially "hidden" from any of the enclosing "scopes", which is an intentional design principle of good software.

But functions are by no means the only unit of scope. Block-scope refers to the idea that variables and functions can belong to an arbitrary block (generally, any { .. } pair) of code, rather than only to the enclosing function.

In ES6, the let keyword is introduced to allow declarations of variables in any arbitrary block of code. if (..) { let a = 2; } will declare a variable a that essentially hijacks the scope of the if's { .. } block and attaches itself there.

Though some seem to believe so, block scope should not be taken as an outright replacement of var function scope. Both functionalities co-exist, and developers can and should use both function-scope and block-scope techniques where respectively appropriate to produce better, more readable/maintainable code.


Chapter 4 - Hoisting

By now, you should be fairly comfortable with the idea of scope and how variables are attached to different levels of scope depending on where and how they are declared.

Both function scope and block scope behave by the same rules in this regard: any variable declared within a scope is attached to that scope.

But there's a subtle detail of how scope attachment works with declarations that appear in various locations within a scope.

Chicken Or The Egg?

There's a temptation to think that all of the code you see in a JavaScript program is interpreted line-by-line, top-down in order, as the program executes.

While that is substantially true, there's one part of that assumption which can lead to incorrect thinking about your program.

a = 2;

var a;

console.log( a );

Many developers would expect undefined, since the var a statement comes after the a = 2, and it would seem natural to assume that the variable is re-defined, and thus assigned the default undefined. However, the output will be 2.

console.log( a );

var a = 2;

You might be tempted to assume that, since the previous snippet exhibited some less-than-top-down looking behavior, perhaps in this snippet, 2 will also be printed. Others may think that since the a variable is used before it is declared, this must result in a ReferenceError being thrown.

Unfortunately, both guesses are incorrect. undefined is the output.

So, what's going on here? It would appear we have a chicken-and-the-egg question. Which comes first, the declaration ("egg"), or the assignment ("chicken")?

The Compiler Strikes Again

Recall that the Engine actually will compile your JavaScript code before it interprets it. Part of the compilation phase was to find and associate all declarations with their appropriate scopes. Chapter 2 showed us that this is the heart of Lexical Scope.

So, the best way to think about things is that all declarations, both variables and functions, are processed first, before any part of your code is executed.

When you see var a = 2;, you probably think of that as one statement. But JavaScript actually thinks of it as two statements: var a; and a = 2;.

The first statement, the declaration, is processed during the compilation phase. The second statement, the assignment, is left in place for the execution phase.

Our first snippet then should be thought of as being handled like this:

var a;
a = 2;

console.log( a );

...where the first part is the compilation and the second part is the execution.

Similarly, our second snippet is actually processed as:

var a;
console.log( a );

a = 2;

So one way of thinking about this process is that variable and function declarations are "moved" from where they appear in the flow of the code to the top of the code. This gives rise to the name "Hoisting".

In other words, the egg (declaration) comes before the chicken (assignment).

Note: Only the declarations themselves are hoisted, while any assignments or other executable logic are left in place.

foo();

function foo() {
	console.log( a ); // undefined
	var a = 2;
}

The function foo's declaration (which in this case includes the implied value of it as an actual function) is hoisted, such that the call on the first line is able to execute.

It's also important to note that hoisting is per-scope. So while our previous snippets were simplified in that they only included global scope, the foo(..) function we are now examining itself exhibits that var a is hoisted to the top of foo(..). So the program can perhaps be more accurately interpreted like this:

function foo() {
	var a;
	console.log( a ); // undefined
	a = 2;
}

foo();

Function declarations are hoisted, as we just saw. But function expressions are not.

foo(); // not ReferenceError, but TypeError!

var foo = function bar() {
	// ...
};

The variable identifier foo is hoisted and attached to the enclosing scope (global) of this program, so foo() doesn't fail as a ReferenceError. But foo has no value yet (as it would if it had been a true function declaration instead of expression). So, foo() is attempting to invoke the undefined value, which is a TypeError illegal operation.

Also recall that even though it's a named function expression, the name identifier is not available in the enclosing scope:

foo(); // TypeError
bar(); // ReferenceError

var foo = function bar() {
	// ...
};

This snippet is more accurately interpreted (with hoisting) as:

var foo;

foo(); // TypeError
bar(); // ReferenceError

foo = function() {
	var bar = ...self...
	// ...
}

Functions First

Both function declarations and variable declarations are hoisted. But a subtle detail (that can show up in code with multiple "duplicate" declarations) is that functions are hoisted first, and then variables.

foo(); // 1

var foo;

function foo() {
	console.log( 1 );
}

foo = function() {
	console.log( 2 );
};

1 is printed instead of 2! This snippet is interpreted by the Engine as:

function foo() {
	console.log( 1 );
}

foo(); // 1

foo = function() {
	console.log( 2 );
};

Notice that var foo was the duplicate (and thus ignored) declaration, even though it came before the function foo()... declaration, because function declarations are hoisted before normal variables.

While multiple/duplicate var declarations are effectively ignored, subsequent function declarations do override previous ones.

foo(); // 3

function foo() {
	console.log( 1 );
}

var foo = function() {
	console.log( 2 );
};

function foo() {
	console.log( 3 );
}

While this all may sound like nothing more than interesting academic trivia, it highlights the fact that duplicate definitions in the same scope are a really bad idea and will often lead to confusing results.

Function declarations that appear inside of normal blocks typically hoist to the enclosing scope.

Review (TL;DR)

We can be tempted to look at var a = 2; as one statement, but the JavaScript Engine does not see it that way. It sees var a and a = 2 as two separate statements, the first one a compiler-phase task, and the second one an execution-phase task.

What this leads to is that all declarations in a scope, regardless of where they appear, are processed first before the code itself is executed.

You can visualize this as declarations (variables and functions) being "moved" to the top of their respective scopes, which we call "hoisting".

Declarations themselves are hoisted, but assignments, even assignments of function expressions, are not hoisted.

Be careful about duplicate declarations, especially mixed between normal var declarations and function declarations -- peril awaits if you do!


Chapter 5 - Scope Closure

We arrive at this point with hopefully a solid understanding of how scope works.

We turn our attention to an incredibly important, but persistently elusive part of the language: closure.

If you have followed our discussion of lexical scope thus far, the payoff is that closure is going to be, largely, anticlimactic, almost self-obvious. There's a man behind the wizard's curtain, and we're about to see him.

If however you have nagging questions about lexical scope, now would be a good time to go back and review Chapter 2 before proceeding.

Enlightenment

For those who are somewhat experienced in JavaScript, but have perhaps never fully grasped the concept of closures, understanding closure can seem like a special nirvana that one must strive and sacrifice to attain.

What I didn't know back then, what took me years to understand, and what I hope to impart to you presently, is this secret:

Closure is all around you in JavaScript, you just have to recognize and embrace it.

Closures happen as a result of writing code that relies on lexical scope. They just happen. You do not even really have to intentionally create closures to take advantage of them. Closures are created and used for you all over your code. What you are missing is the proper mental context to recognize, embrace, and leverage closures for your own will.

The enlightenment moment should be: oh, closures are already occurring all over my code, I can finally see them now. Understanding closures is like when Neo sees the Matrix for the first time.

Nitty Gritty

Here's a down-n-dirty definition of what you need to know to understand and recognize closures:

Closure is when a function is able to remember and access its lexical scope even when that function is executing outside its lexical scope.

function foo() {
	var a = 2;

	function bar() {
		console.log( a ); // 2
	}

	bar();
}

foo();

This code should look familiar from our discussions of Nested Scope. Function bar() has access to the variable a in the outer enclosing scope because of lexical scope look-up rules (in this case, it's an RHS reference look-up).

Is this "closure"?

Well, technically... perhaps. But by our what-you-need-to-know definition above... not exactly. I think the most accurate way to explain bar() referencing a is via lexical scope look-up rules, and those rules are only part of what closure is.

The function bar() has a closure over the scope of foo() (and indeed, even over the rest of the scopes it has access to, such as the global scope in our case). Put slightly differently, it's said that bar() closes over the scope of foo().

Why? Because bar() appears nested inside of foo(). Plain and simple.

But, closure defined in this way is not directly observable, nor do we see closure exercised in that snippet. We clearly see lexical scope, but closure remains sort of a mysterious shifting shadow behind the code.

function foo() {
	var a = 2;

	function bar() {
		console.log( a );
	}

	return bar;
}

var baz = foo();

baz(); // 2 -- Whoa, closure was just observed, man.

The function bar() has lexical scope access to the inner scope of foo(). But then, we take bar(), the function itself, and pass it as a value. In this case, we return the function object itself that bar references.

After we execute foo(), we assign the value it returned (our inner bar() function) to a variable called baz, and then we actually invoke baz(), which of course is invoking our inner function bar(), just by a different identifier reference.

bar() is executed outside of its declared lexical scope.

After foo() executed, normally we would expect that the entirety of the inner scope of foo() would go away, because we know that the Engine employs a Garbage Collector that comes along and frees up memory once it's no longer in use. Since it would appear that the contents of foo() are no longer in use, it would seem natural that they should be considered gone.

But the "magic" of closures does not let this happen. That inner scope is in fact still "in use", and thus does not go away. Who's using it? The function bar() itself.

By virtue of where it was declared, bar() has a lexical scope closure over that inner scope of foo(), which keeps that scope alive for bar() to reference at any later time.

bar() still has a reference to that scope, and that reference is called closure.

So, a few microseconds later, when the variable baz is invoked (invoking the inner function we initially labeled bar), it duly has access to author-time lexical scope, so it can access the variable a just as we'd expect.

The function is being invoked well outside of its author-time lexical scope. Closure lets the function continue to access the lexical scope it was defined in at author-time.

Of course, any of the various ways that functions can be passed around as values and indeed invoked in other locations, are all examples of observing/exercising closure.

function foo() {
	var a = 2;

	function baz() {
		console.log( a ); // 2
	}

	bar( baz );
}

function bar(fn) {
	fn(); // look ma, I saw closure!
}

We pass the inner function baz over to bar, and call that inner function (labeled fn now), and when we do, its closure over the inner scope of foo() is observed, by accessing a.

These passings-around of functions can be indirect, too.

var fn;

function foo() {
	var a = 2;

	function baz() {
		console.log( a );
	}

	fn = baz; // assign `baz` to global variable
}

function bar() {
	fn(); // look ma, I saw closure!
}

foo();

bar(); // 2

Whatever facility we use to transport an inner function outside of its lexical scope, it will maintain a scope reference to where it was originally declared, and wherever we execute it, that closure will be exercised.

Now I Can See

I promised that closure was something all around you in your existing code. Let us now see that truth.

function wait(message) {

	setTimeout( function timer(){
		console.log( message );
	}, 1000 );

}

wait( "Hello, closure!" );

We take an inner function (named timer) and pass it to setTimeout(..). But timer has a scope closure over the scope of wait(..), indeed keeping and using a reference to the variable message.

A thousand milliseconds after we have executed wait(..), and its inner scope should otherwise be long gone, that inner function timer still has closure over that scope.

Deep down in the guts of the Engine, the built-in utility setTimeout(..) has reference to some parameter, probably called fn or func or something like that. Engine goes to invoke that function, which is invoking our inner timer function, and the lexical scope reference is still intact.

Closure.

Or, if you're of the jQuery persuasion (or any JS framework):

function setupBot(name,selector) {
	$( selector ).click( function activator(){
		console.log( "Activating: " + name );
	} );
}

setupBot( "Closure Bot 1", "#bot_1" );
setupBot( "Closure Bot 2", "#bot_2" );

Whenever and wherever you treat functions (which access their own respective lexical scopes) as first-class values and pass them around, you are likely to see those functions exercising closure. Be that timers, event handlers, Ajax requests, cross-window messaging, web workers, or any of the other asynchronous (or synchronous!) tasks,when you pass in a callback function, get ready to sling some closure around!

var a = 2;

(function IIFE(){
	console.log( a );
})();

This code "works", but it's not strictly an observation of closure. Because the function is not executed outside its lexical scope. It's still invoked right there in the same scope as it was declared (the enclosing/global scope that also holds a). a is found via normal lexical scope look-up, not really via closure.

While closure might technically be happening at declaration time, it is not strictly observable, and so it's a tree falling in the forest with no one around to hear it.

Though an IIFE is not itself an example of closure, it absolutely creates scope, and it's one of the most common tools we use to create scope which can be closed over. So IIFEs are indeed heavily related to closure, even if not exercising closure themselves.

Loops + Closure

The most common canonical example used to illustrate closure involves the humble for-loop.

for (var i = 1; i <= 5; i++) {
  setTimeout(function timer() {
    console.log(i);
  }, i * 1000);
}

The spirit of this code snippet is that we expect the numbers "1", "2", .. "5" would be printed out.

In fact, if you run this code, you get "6" printed out 5 times, at the one-second intervals.

Firstly, let's explain where 6 comes from. The terminating condition of the loop is when i is not <=5. The first time that's the case is when i is 6. So, the output is reflecting the final value of the i after the loop terminates.

This actually seems obvious on second glance. The timeout function callbacks are all running well after the completion of the loop. In fact, as timers go, even if it was setTimeout(.., 0) on each iteration, all those function callbacks would still run strictly after the completion of the loop and thus print 6 each time.

But there's a deeper question at play here. What's missing from our code to actually have it behave as we semantically have implied?

What's missing is that we are trying to imply that each iteration of the loop "captures" its own copy of i, at the time of the iteration. But, the way scope works, all 5 of those functions, though they are defined separately in each loop iteration, all are closed over the same shared global scope, which has, in fact, only one i in it.

Put that way, of course all functions share a reference to the same i. Something about the loop structure tends to confuse us into thinking there's something else more sophisticated at work. There is not. There's no difference than if each of the 5 timeout callbacks were just declared one right after the other, with no loop at all.

OK, so, back to our burning question. What's missing? We need more closured scope. Specifically, we need a new closured scope for each iteration of the loop.

We learned in Chapter 3 that the IIFE creates scope by declaring a function and immediately executing it.

for (var i=1; i<=5; i++) {
	(function(){
		setTimeout( function timer(){
			console.log( i );
		}, i*1000 );
	})();
}

Does that work? Nope.

But why? We now obviously have more lexical scope. Each timeout function callback is indeed closing over its own per-iteration scope created respectively by each IIFE.

It's not enough to have a scope to close over if that scope is empty. Look closely. Our IIFE is just an empty do-nothing scope. It needs something in it to be useful to us.

It needs its own variable, with a copy of the i value at each iteration.

for (var i=1; i<=5; i++) {
	(function(){
		var j = i;
		setTimeout( function timer(){
			console.log( j );
		}, j*1000 );
	})();
}

Eureka! It works!

A slight variation some prefer is:

for (var i=1; i<=5; i++) {
	(function(j){
		setTimeout( function timer(){
			console.log( j );
		}, j*1000 );
	})( i );
}

Of course, since these IIFEs are just functions, we can pass in i, and we can call it j if we prefer, or we can even call it i again.

The use of an IIFE inside each iteration created a new scope for each iteration, which gave our timeout function callbacks the opportunity to close over a new scope for each iteration, one which had a variable with the right per-iteration value in it for us to access.

Block Scoping Revisited

Look carefully at our analysis of the previous solution. We used an IIFE to create new scope per-iteration. In other words, we actually needed a per-iteration block scope. Chapter 3 showed us the let declaration, which hijacks a block and declares a variable right there in the block.

It essentially turns a block into a scope that we can close over.

for (var i=1; i<=5; i++) {
	let j = i; // yay, block-scope for closure!
	setTimeout( function timer(){
		console.log( j );
	}, j*1000 );
}

There's a special behavior defined for let declarations used in the head of a for-loop. This behavior says that the variable will be declared not just once for the loop, but each iteration. And, it will, helpfully, be initialized at each subsequent iteration with the value from the end of the previous iteration.

for (let i=1; i<=5; i++) {
	setTimeout( function timer(){
		console.log( i );
	}, i*1000 );
}

Block scoping and closure working hand-in-hand, solving all the world's problems.

Modules

There are other code patterns which leverage the power of closure but which do not on the surface appear to be about callbacks. Let's examine the most powerful of them: the module.

function foo() {
	var something = "cool";
	var another = [1, 2, 3];

	function doSomething() {
		console.log( something );
	}

	function doAnother() {
		console.log( another.join( " ! " ) );
	}
}

As this code stands right now, there's no observable closure going on. We simply have some private data variables something and another, and a couple of inner functions doSomething() and doAnother(), which both have lexical scope (and thus closure!) over the inner scope of foo().

function CoolModule() {
	var something = "cool";
	var another = [1, 2, 3];

	function doSomething() {
		console.log( something );
	}

	function doAnother() {
		console.log( another.join( " ! " ) );
	}

	return {
		doSomething: doSomething,
		doAnother: doAnother
	};
}

var foo = CoolModule();

foo.doSomething(); // cool
foo.doAnother(); // 1 ! 2 ! 3

This is the pattern in JavaScript we call module. The most common way of implementing the module pattern is often called "Revealing Module", and it's the variation we present here.

Firstly, CoolModule() is just a function, but it has to be invoked for there to be a module instance created. Without the execution of the outer function, the creation of the inner scope and the closures would not occur.

Secondly, the CoolModule() function returns an object, denoted by the object-literal syntax { key: value, ... }. The object we return has references on it to our inner functions, but not to our inner data variables. We keep those hidden and private. It's appropriate to think of this object return value as essentially a public API for our module.

This object return value is ultimately assigned to the outer variable foo, and then we can access those property methods on the API, like foo.doSomething().

Note: It is not required that we return an actual object (literal) from our module. We could just return back an inner function directly.

The doSomething() and doAnother() functions have closure over the inner scope of the module "instance" (arrived at by actually invoking CoolModule()). When we transport those functions outside of the lexical scope, by way of property references on the object we return, we have now set up a condition by which closure can be observed and exercised.

To state it more simply, there are two "requirements" for the module pattern to be exercised:

  1. There must be an outer enclosing function, and it must be invoked at least once (each time creates a new module instance).

  2. The enclosing function must return back at least one inner function, so that this inner function has closure over the private scope, and can access and/or modify that private state.

An object with a function property on it alone is not really a module. An object which is returned from a function invocation which only has data properties on it and no closured functions is not really a module, in the observable sense.

The code snippet above shows a standalone module creator called CoolModule() which can be invoked any number of times, each time creating a new module instance. A slight variation on this pattern is when you only care to have one instance, a "singleton" of sorts:

var foo = (function CoolModule() {
	var something = "cool";
	var another = [1, 2, 3];

	function doSomething() {
		console.log( something );
	}

	function doAnother() {
		console.log( another.join( " ! " ) );
	}

	return {
		doSomething: doSomething,
		doAnother: doAnother
	};
})();

foo.doSomething(); // cool
foo.doAnother(); // 1 ! 2 ! 3

Here, we turned our module function into an IIFE, and we immediately invoked it and assigned its return value directly to our single module instance identifier foo.

Modules are just functions, so they can receive parameters:

function CoolModule(id) {
	function identify() {
		console.log( id );
	}

	return {
		identify: identify
	};
}

var foo1 = CoolModule( "foo 1" );
var foo2 = CoolModule( "foo 2" );

foo1.identify(); // "foo 1"
foo2.identify(); // "foo 2"

Another slight but powerful variation on the module pattern is to name the object you are returning as your public API:

var foo = (function CoolModule(id) {
	function change() {
		// modifying the public API
		publicAPI.identify = identify2;
	}

	function identify1() {
		console.log( id );
	}

	function identify2() {
		console.log( id.toUpperCase() );
	}

	var publicAPI = {
		change: change,
		identify: identify1
	};

	return publicAPI;
})( "foo module" );

foo.identify(); // foo module
foo.change();
foo.identify(); // FOO MODULE

By retaining an inner reference to the public API object inside your module instance, you can modify that module instance from the inside, including adding and removing methods, properties, and changing their values.

Modern Modules

Various module dependency loaders/managers essentially wrap up this pattern of module definition into a friendly API. Rather than examine any one particular library, let me present a very simple proof of concept for illustration purposes (only):

var MyModules = (function Manager() {
	var modules = {};

	function define(name, deps, impl) {
		for (var i=0; i<deps.length; i++) {
			deps[i] = modules[deps[i]];
		}
		modules[name] = impl.apply( impl, deps );
	}

	function get(name) {
		return modules[name];
	}

	return {
		define: define,
		get: get
	};
})();

The key part of this code is modules[name] = impl.apply(impl, deps). This is invoking the definition wrapper function for a module (passing in any dependencies), and storing the return value, the module's API, into an internal list of modules tracked by name.

And here's how I might use it to define some modules:

MyModules.define( "bar", [], function(){
	function hello(who) {
		return "Let me introduce: " + who;
	}

	return {
		hello: hello
	};
} );

MyModules.define( "foo", ["bar"], function(bar){
	var hungry = "hippo";

	function awesome() {
		console.log( bar.hello( hungry ).toUpperCase() );
	}

	return {
		awesome: awesome
	};
} );

var bar = MyModules.get( "bar" );
var foo = MyModules.get( "foo" );

console.log(
	bar.hello( "hippo" )
); // Let me introduce: hippo

foo.awesome(); // LET ME INTRODUCE: HIPPO

Both the "foo" and "bar" modules are defined with a function that returns a public API. "foo" even receives the instance of "bar" as a dependency parameter, and can use it accordingly.

Spend some time examining these code snippets to fully understand the power of closures put to use for our own good purposes. The key take-away is that there's not really any particular "magic" to module managers. They fulfill both characteristics of the module pattern I listed above: invoking a function definition wrapper, and keeping its return value as the API for that module.

Future Modules

ES6 adds first-class syntax support for the concept of modules. When loaded via the module system, ES6 treats a file as a separate module. Each module can both import other modules or specific API members, as well export their own public API members.

Note: Function-based modules aren't a statically recognized pattern (something the compiler knows about), so their API semantics aren't considered until run-time. That is, you can actually modify a module's API during the run-time.

By contrast, ES6 Module APIs are static (the APIs don't change at run-time). Since the compiler knows that, it can (and does!) check during (file loading and) compilation that a reference to a member of an imported module's API actually exists. If the API reference doesn't exist, the compiler throws an "early" error at compile-time, rather than waiting for traditional dynamic run-time resolution (and errors, if any).

ES6 modules do not have an "inline" format, they must be defined in separate files (one per module). The browsers/engines have a default "module loader" which synchronously loads a module file when it's imported.

Consider:

bar.js

function hello(who) {
	return "Let me introduce: " + who;
}

export hello;

foo.js

// import only `hello()` from the "bar" module
import hello from "bar";

var hungry = "hippo";

function awesome() {
	console.log(
		hello( hungry ).toUpperCase()
	);
}

export awesome;
// import the entire "foo" and "bar" modules
module foo from "foo";
module bar from "bar";

console.log(
	bar.hello( "rhino" )
); // Let me introduce: rhino

foo.awesome(); // LET ME INTRODUCE: HIPPO

Note: Separate files "foo.js" and "bar.js" would need to be created, with the contents as shown in the first two snippets, respectively. Then, your program would load/import those modules to use them, as shown in the third snippet.

import imports one or more members from a module's API into the current scope, each to a bound variable (hello in our case). module imports an entire module API to a bound variable (foo, bar in our case). export exports an identifier (variable, function) to the public API for the current module. These operators can be used as many times in a module's definition as is necessary.

The contents inside the module file are treated as if enclosed in a scope closure, just like with the function-closure modules seen earlier.

Review (TL;DR)

Closure is actually just a standard and almost obvious fact of how we write code in a lexically scoped environment, where functions are values and can be passed around at will.

Closure is when a function can remember and access its lexical scope even when it's invoked outside its lexical scope.

Closures can trip us up, for instance with loops, if we're not careful to recognize them and how they work. But they are also an immensely powerful tool, enabling patterns like modules in their various forms.

Modules require two key characteristics:

  1. an outer wrapping function being invoked, to create the enclosing scope
  2. the return value of the wrapping function must include reference to at least one inner function that then has closure over the private inner scope of the wrapper.

Now we can see closures all around our existing code, and we have the ability to recognize and leverage them to our own benefit!