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I think the most interesting part of the game is, and should be the strategy part. so please add:
1st, can target the type of enemy. simultaneously with the enemy attributes sush as the closed and the lock.
2ed, can target the enemy had been teleported once.
3rd, need more convenient and faster strategy change operation. all option should be iconify and full displayed . can change options of all or the towers of the selected area, include just one.
last, love your game very much, by the way do not add colors. ;)
The text was updated successfully, but these errors were encountered:
One way could be like this: Assign a group number for every tower. Then change targeting for the whole group.
I wonder is it correct to change targeting very often. Shall it be for free or for credits.
Shall I remember that wave 12 have fast enemies and change targeting before wave 12. That will cost time and I may lose the bonus. Or I am supposed to find the best solution suitable for all incoming waves, without changing the target before every special/harder wave.
It would be nice to be able to have certain towers always go for certain enemy types first. It would be nice if the glue guns didn't waste shots on the pentagons they have no effect on. It would be nice if an enemy that was already teleported was treated as being ahead of one that has not been. It would be nice if the "weakest" setting targeted the enemy that would die in the fewest number of shots.
I think the most interesting part of the game is, and should be the strategy part. so please add:
1st, can target the type of enemy. simultaneously with the enemy attributes sush as the closed and the lock.
2ed, can target the enemy had been teleported once.
3rd, need more convenient and faster strategy change operation. all option should be iconify and full displayed . can change options of all or the towers of the selected area, include just one.
last, love your game very much, by the way do not add colors. ;)
The text was updated successfully, but these errors were encountered: