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Improve strategy selection for towers #115

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nbcygh opened this issue Nov 20, 2017 · 3 comments
Open

Improve strategy selection for towers #115

nbcygh opened this issue Nov 20, 2017 · 3 comments

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@nbcygh
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nbcygh commented Nov 20, 2017

I think the most interesting part of the game is, and should be the strategy part. so please add:
1st, can target the type of enemy. simultaneously with the enemy attributes sush as the closed and the lock.
2ed, can target the enemy had been teleported once.
3rd, need more convenient and faster strategy change operation. all option should be iconify and full displayed . can change options of all or the towers of the selected area, include just one.

last, love your game very much, by the way do not add colors. ;)

@mjaun mjaun changed the title request more powerful strategy design Improve strategy selection for towers Sep 24, 2018
@mmm4m5m
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mmm4m5m commented Jun 15, 2019

One way could be like this: Assign a group number for every tower. Then change targeting for the whole group.

I wonder is it correct to change targeting very often. Shall it be for free or for credits.
Shall I remember that wave 12 have fast enemies and change targeting before wave 12. That will cost time and I may lose the bonus. Or I am supposed to find the best solution suitable for all incoming waves, without changing the target before every special/harder wave.

@LienRag
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LienRag commented Aug 14, 2019

It would be nice too to have a mode to see which towers have which selection of target...

@KillerBug
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It would be nice to be able to have certain towers always go for certain enemy types first. It would be nice if the glue guns didn't waste shots on the pentagons they have no effect on. It would be nice if an enemy that was already teleported was treated as being ahead of one that has not been. It would be nice if the "weakest" setting targeted the enemy that would die in the fewest number of shots.

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