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alien_invasion.py
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import pygame
import pygame.mixer
import pygame.sprite as sprite
from pygame.sprite import Group
from settings import Settings
from ship import Ship
from button import Button
import game_functions as gf
from game_stats import GameStats
from scorecard import Scoreboard
def run_game():
# Initialize game and create a screen object.
pygame.init()
ai_settings = Settings()
background = pygame.image.load('417403_980.jpg')
background_size = background.get_size()
background_rect = background.get_rect()
screen = pygame.display.set_mode(background_size)
ai_settings.screen_width, ai_settings.screen_height = background_size
x = 0
y = 0
x1 = 0
y1 = -ai_settings.screen_height
#screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#shooting_sound = pygame.mixer.Sound("music/Gun+1.wav")
pygame.mixer.music.load("music/Action_Time.mp3")
pygame.mixer.music.play(-1)
# Make the play button
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics.
stats = GameStats(ai_settings)
# Create a scoreboard.
sb = Scoreboard(ai_settings, screen, stats)
# Make a ship.
ship = Ship(ai_settings, screen)
# Make a group to store bullets in.
bullets = Group()
# Make a group of aliens.
aliens = Group()
# Create a fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game.
while True:
# Watch for keyboard and mouse events.
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
y1 += 5
y += 5
screen.blit(background, (0, y))
screen.blit(background, (0, y1))
if y>ai_settings.screen_height:
y = -ai_settings.screen_height
if y1>ai_settings.screen_height:
y1 = -ai_settings.screen_height
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
run_game()