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sse.go
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sse.go
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package sse
import (
"io/ioutil"
"log"
"net/http"
"os"
"sync"
)
// Server represents a server sent events server.
type Server struct {
mu sync.RWMutex
options *Options
channels map[string]*Channel
addClient chan *Client
removeClient chan *Client
shutdown chan bool
closeChannel chan string
}
type WelcomeMaker func(channel string, lastEventID string) Message
// NewServer creates a new SSE server.
func NewServer(options *Options) *Server {
if options == nil {
options = &Options{
Logger: log.New(os.Stdout, "go-sse: ", log.LstdFlags),
}
}
if options.Logger == nil {
options.Logger = log.New(ioutil.Discard, "", log.LstdFlags)
}
s := &Server{
sync.RWMutex{},
options,
make(map[string]*Channel),
make(chan *Client),
make(chan *Client),
make(chan bool),
make(chan string),
}
go s.dispatch()
return s
}
func (s *Server) ServeHTTP(response http.ResponseWriter, request *http.Request) {
flusher, ok := response.(http.Flusher)
if !ok {
http.Error(response, "Streaming unsupported.", http.StatusInternalServerError)
return
}
h := response.Header()
if s.options.hasHeaders() {
for k, v := range s.options.Headers {
h.Set(k, v)
}
}
if request.Method == "GET" {
h.Set("Content-Type", "text/event-stream")
h.Set("Cache-Control", "no-cache")
h.Set("Connection", "keep-alive")
h.Set("X-Accel-Buffering", "no")
var channelName string
if s.options.ChannelNameFunc == nil {
channelName = request.URL.Path
} else {
channelName = s.options.ChannelNameFunc(request)
}
lastEventID := request.Header.Get("Last-Event-ID")
c := newClient(lastEventID, channelName)
s.addClient <- c
closeNotify := request.Context().Done()
go func() {
<-closeNotify
s.removeClient <- c
}()
response.WriteHeader(http.StatusOK)
flusher.Flush()
message := s.welcomeMessage(channelName, lastEventID)
response.Write(message.Bytes())
flusher.Flush()
for msg := range c.send {
msg.retry = s.options.RetryInterval
response.Write(msg.Bytes())
flusher.Flush()
}
} else if request.Method != "OPTIONS" {
response.WriteHeader(http.StatusMethodNotAllowed)
}
}
// SendMessage broadcast a message to all clients in a channel.
// If channelName is an empty string, it will broadcast the message to all channels.
func (s *Server) SendMessage(channelName string, message *Message) {
if len(channelName) == 0 {
s.options.Logger.Print("broadcasting message to all channels.")
s.mu.RLock()
for _, ch := range s.channels {
ch.SendMessage(message)
}
s.mu.RUnlock()
} else if ch, ok := s.getChannel(channelName); ok {
ch.SendMessage(message)
s.options.Logger.Printf("message sent to channel '%s'.", channelName)
} else {
s.options.Logger.Printf("message not sent because channel '%s' has no clients.", channelName)
}
}
// Restart closes all channels and clients and allow new connections.
func (s *Server) Restart() {
s.options.Logger.Print("restarting server.")
s.close()
}
// Shutdown performs a graceful server shutdown.
func (s *Server) Shutdown() {
s.shutdown <- true
}
// ClientCount returns the number of clients connected to this server.
func (s *Server) ClientCount() int {
i := 0
s.mu.RLock()
for _, channel := range s.channels {
i += channel.ClientCount()
}
s.mu.RUnlock()
return i
}
// HasChannel returns true if the channel associated with name exists.
func (s *Server) HasChannel(name string) bool {
_, ok := s.getChannel(name)
return ok
}
// GetChannel returns the channel associated with name or nil if not found.
func (s *Server) GetChannel(name string) (*Channel, bool) {
return s.getChannel(name)
}
// Channels returns a list of all channels to the server.
func (s *Server) Channels() []string {
channels := []string{}
s.mu.RLock()
for name := range s.channels {
channels = append(channels, name)
}
s.mu.RUnlock()
return channels
}
// CloseChannel closes a channel.
func (s *Server) CloseChannel(name string) {
s.closeChannel <- name
}
func (s *Server) addChannel(name string) *Channel {
ch := newChannel(name)
s.mu.Lock()
s.channels[ch.name] = ch
s.mu.Unlock()
s.options.Logger.Printf("channel '%s' created.", ch.name)
return ch
}
func (s *Server) removeChannel(ch *Channel) {
s.mu.Lock()
delete(s.channels, ch.name)
s.mu.Unlock()
ch.Close()
s.options.Logger.Printf("channel '%s' closed.", ch.name)
}
func (s *Server) getChannel(name string) (*Channel, bool) {
s.mu.RLock()
ch, ok := s.channels[name]
s.mu.RUnlock()
return ch, ok
}
func (s *Server) close() {
for _, ch := range s.channels {
s.removeChannel(ch)
}
}
func (s *Server) dispatch() {
s.options.Logger.Print("server started.")
for {
select {
// New client connected.
case c := <-s.addClient:
ch, exists := s.getChannel(c.channel)
if !exists {
ch = s.addChannel(c.channel)
}
ch.addClient(c)
s.options.Logger.Printf("new client connected to channel '%s'.", ch.name)
// Client disconnected.
case c := <-s.removeClient:
if ch, exists := s.getChannel(c.channel); exists {
ch.removeClient(c)
s.options.Logger.Printf("client disconnected from channel '%s'.", ch.name)
if ch.ClientCount() == 0 {
s.options.Logger.Printf("channel '%s' has no clients.", ch.name)
s.removeChannel(ch)
}
}
// Close channel and all clients in it.
case channel := <-s.closeChannel:
if ch, exists := s.getChannel(channel); exists {
s.removeChannel(ch)
} else {
s.options.Logger.Printf("requested to close nonexistent channel '%s'.", channel)
}
// Event Source shutdown.
case <-s.shutdown:
s.close()
close(s.addClient)
close(s.removeClient)
close(s.closeChannel)
close(s.shutdown)
s.options.Logger.Print("server stopped.")
return
}
}
}
func (s *Server) welcomeMessage(channel string, lastEventID string) Message {
var m Message
if s.options.WelcomeFunc != nil {
m = s.options.WelcomeFunc(channel, lastEventID)
}
return m
}