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Ideally, we would fix bugs like this at the source in the BSP collision tracing logic. If that proves too difficult to do (or ends up being an unavoidable limitation), we could modify the slide bug fix to adjust the player's path not just when experiencing a stuck trace but also any where the player apparently hits a surface that is only sticking out by a very small amount.
The text was updated successfully, but these errors were encountered:
While we have made low-level improvements to similar scenarios, it seems it is still possible to hit the seam between brushes in some cases.
For example, this saveloc on surf_utopia will hit the seam near the end of the ramp (credit to Natanxp2):
This map and packaged setpos is another example that looks like the same thing (also credit to Natanxp2):
conc_concconc_a2.zip
Ideally, we would fix bugs like this at the source in the BSP collision tracing logic. If that proves too difficult to do (or ends up being an unavoidable limitation), we could modify the slide bug fix to adjust the player's path not just when experiencing a stuck trace but also any where the player apparently hits a surface that is only sticking out by a very small amount.
The text was updated successfully, but these errors were encountered: