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自動戰鬥的綠珠產量有浮動(每次戰鬥後結算),浮動值每小時可達數萬 所以如果在低點高速戰鬥,甚至使用大量庫存綠珠,會吃虧不少 這對開樹後的玩家(缺綠珠而非紅珠)影響較多
建議可以統計該使用者約半小時的產量取最高點,然後在下次出現該值的時候自動使用綠珠
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自動戰鬥的綠珠產量有浮動(每次戰鬥後結算),浮動值每小時可達數萬
所以如果在低點高速戰鬥,甚至使用大量庫存綠珠,會吃虧不少
這對開樹後的玩家(缺綠珠而非紅珠)影響較多
建議可以統計該使用者約半小時的產量取最高點,然後在下次出現該值的時候自動使用綠珠
The text was updated successfully, but these errors were encountered: