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Bounce.h
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Bounce.h
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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*/
/* * * * * * * * * * * * * * * * * * * * * * * * * * * *
Main code by Thomas O Fredericks
Rebounce and duration functions contributed by Eric Lowry
Write function contributed by Jim Schimpf
risingEdge and fallingEdge contributed by Tom Harkaway
attach and bounce() constructor merged in by MPFlaga, for compatibility with bounce2.h
* * * * * * * * * * * * * * * * * * * * * * * * * * * * */
#ifndef Bounce_h
#define Bounce_h
#include <inttypes.h>
class Bounce
{
public:
// Initialize
Bounce();
Bounce(uint8_t pin, unsigned long interval_millis );
// Attach to a pin (and also sets initial state)
void attach(int pin);
// Sets the debounce interval
void interval(unsigned long interval_millis);
// Updates the pin
// Returns 1 if the state changed
// Returns 0 if the state did not change
int16_t update();
// Forces the pin to signal a change (through update()) in X milliseconds
// even if the state does not actually change
// Example: press and hold a button and have it repeat every X milliseconds
void rebounce(unsigned long interval);
// Returns the updated pin state
int16_t read();
// Sets the stored pin state
void write(int new_state);
// Returns the number of milliseconds the pin has been in the current state
unsigned long duration();
// The risingEdge method is true for one scan after the de-bounced input goes from off-to-on.
bool risingEdge();
// The fallingEdge method it true for one scan after the de-bounced input goes from on-to-off.
bool fallingEdge();
protected:
uint16_t debounce();
uint16_t previous_millis, interval_millis, rebounce_millis;
uint8_t state;
uint8_t pin;
uint8_t stateChanged;
};
#endif