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screen.h
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#ifndef SCREEN_H
#define SCREEN_H
#include <iostream>
#include <string>
#include <vector>
#include "window_mgr.h"
using namespace std;
class Screen{
public:
// typedef string::size_type pos;
using ScreenIndex = std::vector<Screen>::size_type;
friend class Window_mgr;
friend void Window_mgr::clear(ScreenIndex);
using pos = string::size_type;
Screen() = default;
Screen(pos hr,pos wd, char c):height(hr),width(wd),contents(hr*wd,c){}
char get() const {
return contents[cursor];
}
pos size() const;
inline char get(pos hr,pos wd) const;
Screen &move(pos r,pos c);
Screen &set(char);
Screen &set(pos,pos,char);
void some_member() const;
Screen &diplay(ostream &os){ do_display(os); return *this;}
const Screen &display(ostream &os) const{ do_display(os); return *this;}
private:
void do_display(ostream &os) const { os << contents; }
mutable size_t access_ctr;
pos cursor = 0;
pos height = 0, width = 0;
string contents;
};
void Screen::some_member() const{
++access_ctr;
}
inline Screen &Screen::set(char c){
contents[cursor] = c;
return *this;
}
inline Screen &Screen::set(pos r, pos col, char ch){
contents[r*width+col] = ch;
return *this;
}
inline Screen &Screen::move(pos r, pos c){
pos row = r*width;
cursor = row + c;
return *this;
}
char Screen::get(pos r, pos c) const {
pos row = r*width;
return contents[row + c];
}
Screen::pos Screen::size() const{
return height * width;
}
#endif