Description
Description
Hi!
I am using DataTexture
quite a lot to handle data with BatchedMesh
and InstancedMesh2
(InstancedMesh
+ indirection).
In my case, I would like to update the color of only one instance (on the mouse over), but send the gpu the whole texture is expensive because it's very large.
I tried using the WebGLRenderer.copyTextureToTexture method but it doesn't work when src
and dest
are the same texture (I might open a separate bug for this).
Anyway, this method is useless if BatchedMesh
automatically updates .needsUpdate
flag which will make the whole texture update anyway.
It would be fantastic to have a partial update system like BufferAttribute
.
I know that it's an important change, but if you want I can help.
Thank you for all the work you do. 😄
Solution
Implementing an addUpdateRange
method similar to that of BufferAttribute
.
.addUpdateRange ( region : Box2 ) : this
Alternatives
Fix and use WebGLRenderer.copyTextureToTexture, but we should remove .needsUpdate = true
from BatchedMesh
?
Additional context
No response