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<p>In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them. Elements that have a physical representation in the game are also known as <ahref="/Entity">Entities</a>.</p>
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<p>An <strong>element</strong> is a generic class that can represent almost all in-game entities.
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<p>In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated with them. Elements that have a physical representation in the game are also known as <ahref="/Entity">Entities</a>.
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An <strong>element</strong> is a generic class that can represent almost all in-game entities.
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