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Contra (Japan version) has no screen after loading... #101
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I suspect it’s a mapper issue. Akumajo Densetsu does the same, the Japanese version uses a custom Konami VRC6 chip whereas Castlevania 3 in USA and Europe use MMC5 I know Japanese Contra uses a custom chip whereas the US version uses standard Nintendo mappers (US is mapper 2, JAP is Mapper 23 with the VRC II chip) |
Perhaps as you described, I found that many "Japanese versions" of NES games cannot be executed, such as: There are also many games with abnormal graphics... |
All of those Japanese games you mention are Konami and use custom chips not present in US/EU releases NES Cart DB is a great resource for looking up cart info It would be useful if there was a list of implemented mappers on NESTang, the MiSTer NES core has this documented on their GutHub so something similar here would be ideal |
These are the supported mappers rn. If anyone wants to test them and make a list, please add it to a new file MAPPERS.md in roopt folder in a PR |
In addition, I encountered an exception in exfat. The file list could not be displayed correctly. There were missing files or files could not be displayed. I replaced 5-6 TD cards, but it was not a TF card problem. As long as the file list was formatted to FAT32, the file list could be displayed normally. . |
Contra (Japan version) has no screen after loading...
Contra (US version) can be executed normally
NESTang v0.12
Tang Primer 25K
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