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Loving this project, thanks for publishing!
Have you found a way around this issue? jamsocket/y-sweet#203
The text was updated successfully, but these errors were encountered:
No specific workaround is known. One thing I can say is that you should use HibernationAPI.
I am getting more requests than are covered in jamsocket/y-sweet#203, but the connection time has not increased to this point.
I will respond to what I know about what is being discussed in this issue
Here is the LastWeek usage of my public https://yjs.napochaan.dev.
If you prefer, use state.acceptWebSocket() instead, which will stop incurring duration charges once all event handlers finish running.
https://developers.cloudflare.com/durable-objects/platform/pricing/#billing-metrics:~:text=If%20you%20prefer%2C%20use%20state.acceptWebSocket()%20instead%2C%20which%20will%20stop%20incurring%20duration%20charges%20once%20all%20event%20handlers%20finish%20running
It is described like this. y-durableobjects supports Hibernation API, so it is less expensive than y-sweet.
y-durableobjects
y-sweet
In my environment the connection appears to be closed. It may happen when Hibernation API is not used.
See here https://developers.cloudflare.com/durable-objects/platform/pricing/#durable-objects-billing-examples
Examples 2, 3 and 4 are very expensive. The number of people using the system and the amount of time they are connected may lead to high bills.
Sorry, something went wrong.
I had no knowledge of DurableObjects' high billing. I have not applied y-durableobjects to production, so this kind of input is very helpful.
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Loving this project, thanks for publishing!
Have you found a way around this issue? jamsocket/y-sweet#203
The text was updated successfully, but these errors were encountered: