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Pieces_v2.py
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import pygame
from copy import deepcopy
class Direction:
def __init__(self, name):
self.name = name
class Piece:
def __init__(self, color: str, pos: tuple, size):
self.color = color
self.pos = pos
self.name = self.getName()
self.size = size
self.img = None
def getName(self):
return str(self.__class__)[24:][:-2]
def __str__(self):
return f'{self.color} {self.name}'
def getMove(self, direction=None, step=None, L_shape=False):
if direction is not None and step is not None:
f = getattr(self, direction) # get the direction method
x_range, y_range = f(step)
else:
x_range, y_range = [], []
moves = []
if not L_shape:
for x, y in zip(x_range, y_range):
if x in range(1, 9) and y in range(1, 9):
moves.append((x, y))
else:
# LShape return a very different list of movements
for x, y in self.LShape():
if x in range(1, 9) and y in range(1, 9):
moves.append((x, y))
return moves
# from the 'position' move 'step' moves in that 'direction'
# return x_range, y_range: x,y coordinate with the move
def North(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y - 1, y - step - 1, -1)
else:
y_range = range(y + 1, y + step + 1)
x_range = [x] * 8
return x_range, y_range
def NorthEast(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y - 1, y - step - 1, -1)
x_range = range(x + 1, x + step + 1)
else:
y_range = range(y + 1, y + step + 1)
x_range = range(x - 1, x - step - 1, -1)
return x_range, y_range
def East(self, step):
x, y = self.pos
if self.color == 'black':
x_range = range(x + 1, x + step + 1)
else:
x_range = range(x - 1, x - step - 1, -1)
y_range = [y] * len(x_range)
return x_range, y_range
def SouthEast(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y + 1, y + step + 1)
x_range = range(x + 1, x + step + 1)
else:
y_range = range(y - 1, y - step - 1, -1)
x_range = range(x - 1, x - step - 1, -1)
return x_range, y_range
def South(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y + 1, y + step + 1)
else:
y_range = range(y - 1, y - step - 1, -1)
x_range = [x] * len(y_range)
return x_range, y_range
def SouthWest(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y + 1, y + step + 1)
x_range = range(x - 1, x - step - 1, -1)
else:
y_range = range(y - 1, y - step - 1, -1)
x_range = range(x + 1, x + step + 1)
return x_range, y_range
def West(self, step):
x, y = self.pos
if self.color == 'black':
x_range = range(x - 1, x - step - 1, -1)
else:
x_range = range(x + 1, x + step + 1)
y_range = [y] * len(x_range)
return x_range, y_range
def NorthWest(self, step):
x, y = self.pos
if self.color == 'black':
y_range = range(y - 1, y - step - 1, -1)
x_range = range(x - 1, x - step - 1, -1)
else:
y_range = range(y + 1, y + step + 1)
x_range = range(x + 1, x + step + 1)
return x_range, y_range
def LShape(self):
# return all the possible position of L shape
moves = [
(1, 2),
(2, 1),
(2, -1),
(1, -2),
(-1, -2),
(-2, -1),
(-2, 1),
(-1, 2)
]
x, y = self.pos
for index, value in enumerate(moves):
next_x, next_y = value
moves[index] = (x + next_x, y + next_y)
return moves
def __deepcopy__(self, memo):
cls = self.__class__
result = cls.__new__(cls)
memo[id(self)] = result
for k, v in self.__dict__.items():
if k == 'img':
continue
setattr(result, k, deepcopy(v, memo))
return result
class King(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_king' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
self.img.set_colorkey((255, 255, 255))
self.value = 10000
self.move = {
'North': 1,
'NorthEast': 1,
'East': 1,
'SouthEast': 1,
'South': 1,
'SouthWest': 1,
'West': 1,
'NorthWest': 1,
}
self.check = {
'North': 7,
'NorthEast': 7,
'East': 7,
'SouthEast': 7,
'South': 7,
'SouthWest': 7,
'West': 7,
'NorthWest': 7,
}
class Queen(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_queen' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
# remove white background
self.img.set_colorkey((255, 255, 255))
self.value = 9
self.move = {
'North': 7,
'NorthEast': 7,
'East': 7,
'SouthEast': 7,
'South': 7,
'SouthWest': 7,
'West': 7,
'NorthWest': 7,
}
class Rook(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_rook' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
# remove white background
self.img.set_colorkey((255, 255, 255))
self.value = 5
self.move = {
'North': 7,
'East': 7,
'South': 7,
'West': 7,
}
class Knight(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_knight' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
# remove white background
self.img.set_colorkey((255, 255, 255))
self.value = 3
self.move = {
'LShape': 0
}
class Bishop(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_bishop' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
# remove white background
self.img.set_colorkey((255, 255, 255))
self.value = 3
self.move = {
'NorthEast': 7,
'SouthEast': 7,
'SouthWest': 7,
'NorthWest': 7,
}
class Pawn(Piece):
def __init__(self, color: str, pos: tuple, size):
Piece.__init__(self, color, pos, size)
self.img = pygame.image.load('Pieces/' + color + '_pawn' + '.png').convert()
self.img = pygame.transform.scale(self.img, (self.size, self.size))
# remove white background
self.img.set_colorkey((255, 255, 255))
self.first_move = True
self.value = 1
@property
def move(self):
if self.first_move:
return {
'North': 2,
}
else:
return {
'North': 1,
}
@property
def eat(self):
# pawn can eat diagonally if there is an opponent piece
return {
'NorthEast': 1,
'NorthWest': 1,
}
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((0, 0))
knight = Knight('white', (1, 1), 60)
king = Knight('white', (1, 1), 60)
import copy
king = deepcopy(knight)