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This is because the direct translation caused a crash on real hardware. We're not sure why that is, currently.
The text was updated successfully, but these errors were encountered:
neobrain
changed the title
sf2dlib issue: Restricing output texture coordinate to two components crashes hardware
sf2dlib issue: Restricting output texture coordinate to two components crashes hardware
Oct 10, 2015
xerpi/sf2dlib@26be2ea (compiled against devkitPro/libctru@b9e5ddb) moved from aemstro shaders to nihstro. However, the shader had to be modified a bit: The aemstro shader used
while the nihstro shader uses
instead of the direct translation
This is because the direct translation caused a crash on real hardware. We're not sure why that is, currently.
The text was updated successfully, but these errors were encountered: