egs++ compiling issue: Undefined symbols for architecture arm64 #996
Replies: 6 comments 25 replies
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Well you cannot compile Better yet, keep the original
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Hi @ftessier, thank you for the response. Compiling in egs++ did indeed work fine, however I am unsure of how I can manage to include the modified version of What I don't understand is how I can generate information/"rules" on how to make the target for the modified version of |
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What are you actually trying to do? Are you sure that you need to modify egs_application, and it can't be done in your new application instead? |
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Thank you so much for the descriptive instructions for help @ftessier. Really appreciate your assistance! I ended up modifying egs_application directly instead (but with clear comments to identify where about). These modifications seem to have compiled fine. However when I try to compile the actual egs++ application which uses this modified version of egs_application, I am still getting some linking errors with a list of Any chance you happen to know why this is happening as well? |
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Just writing here to ask if either of you may know why the following issue I am having might be occurring: While Epp seems to have compiled fine for me know, when I try to run a simulation with it ( I have noticed that when running a simulation a new input file (with filename eg Have you encountered or seen any similar behaviour before? Thanks for all your help so far! |
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I have a problem when compiling dosrznrc input
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Hi EGSnrc community,
I am trying to implement a modified version of
egs_application
with egs++, but get a linking error at compilation. The issue arises when attempting to compile the originalegs_application.cpp
too (source code as distributed with EGSnrc install https://nrc-cnrc.github.io/EGSnrc/doc/pirs898/egs__application_8cpp.html).The error is:
This error does not arise at compilation of any other applications (e.g.,
egs_cavity
,egs_app
, etc.).Has anyone else experienced a similar issue? Anyone got some suggestions as to how I can resolve this?
I have gcc-13 compilers installed through home-brew and running on MacOS Ventura 13.4 (M1 chip).
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