You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, the game doesn't have a level system.
However, implementing a level system will not be difficult.
We can set a timer, which when crossed, increase the level of user.
At each level, the number of stars (yellow spheres) will be equal to current level number initially.
If you have any query please ask, I would love to guide.
The text was updated successfully, but these errors were encountered:
I made it so the level is increased when the score reaches a certain amount. Then a new Star is placed in a random location, so the game gets a little harder each level. I included in the UI a Level indicator, and also an indicator that tells the player what score they need to get to the next level.
The score needed to level up is multiplied by 2.5 each level, but this can be changed (on line 160 of original.js). Also you can change the score needed to get to level 2 by changing the integer on line 8.
Hope this is something like what you were after! :)
One thing I forgot to do was make sure that when the player levels up, the new Star is not placed close to any existing stars. I could fix that if you'd like.
Currently, the game doesn't have a level system.
However, implementing a level system will not be difficult.
We can set a timer, which when crossed, increase the level of user.
At each level, the number of stars (yellow spheres) will be equal to current level number initially.
If you have any query please ask, I would love to guide.
The text was updated successfully, but these errors were encountered: