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Version 1.91.9
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docs/CHANGELOG.txt

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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.9 WIP (In Progress)
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VERSION 1.91.9 (Released 2025-03-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.9
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Breaking changes:
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- Image: removed 'tint_col' and 'border_col' parameter from Image() function. (#8131, #8238)
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RadioButton(), Selectable(). Regression from 2025/01/13. (#8370)
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- Windows: Fixed an issue where BeginChild() inside a collapsed Begin()
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wouldn't inherit the SkipItems flag, resulting in missing coarse clipping
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opportunity for code not checking the BeginChild() return value.
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opportunities for code not checking the BeginChild() return value.
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- Windows, Style: Added style.WindowBorderHoverPadding setting to configure
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inner/outer padding applied to hit-testing of windows borders and detection
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of hovered window.
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ImGuiKey_Slash, ImGuiKey_Semicolon, ImGuiKey_Equal, ImGuiKey_LeftBracket, ImGuiKey_RightBracket,
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ImGuiKey_Backslash, ImGuiKey_GraveAccent, and newly introduced ImGuiKey_Oem102.
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- This is NOT affecting characters used the text inputs.
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- Fixes many cases of keys not emitting a ImGuiKey value with certain keyboad layouts.
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- Fixes many cases of keys not emitting a ImGuiKey value with certain keyboard layouts.
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- Makes emitted ImGuiKey values more consistent regardless of keyboard mapping,
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but you may be getting different values as before.
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- Win32, SDL2, SDL3: Use scancodes for OEM keys.
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- Backends: SDL2, SDL3: Avoid calling SDL_GetGlobalMouseState() when mouse is in
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relative mode. (#8425, #8407) [@TheMode]
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- Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged,
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to mitigate issues with e.g. Linux debuggers not claiming capture back. (#6410, #3650)
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to mitigate issues with e.g. Linux debuggers not claiming capture back on debug
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break. (#6410, #3650)
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- Backends: OpenGL3: Lazily reinitialize embedded GL loader for when calling backend
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from e.g. other DLL boundaries. (#8406)
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- Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init()

imgui.cpp

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (main code and documentation)
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// Help:

imgui.h

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (headers)
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// Help:
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.91.9 WIP"
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#define IMGUI_VERSION_NUM 19188
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#define IMGUI_VERSION "1.91.9"
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#define IMGUI_VERSION_NUM 19190
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#define IMGUI_HAS_TABLE
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/*

imgui_demo.cpp

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (demo code)
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// Help:

imgui_draw.cpp

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (drawing and font code)
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/*

imgui_internal.h

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (internal structures/api)
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// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.

imgui_tables.cpp

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (tables and columns code)
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/*

imgui_widgets.cpp

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// dear imgui, v1.91.9 WIP
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// dear imgui, v1.91.9
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// (widgets code)
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/*

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