Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Scenario: Realtime Multiplayer online Game #5

Open
janl opened this issue Nov 28, 2013 · 1 comment
Open

Scenario: Realtime Multiplayer online Game #5

janl opened this issue Nov 28, 2013 · 1 comment

Comments

@janl
Copy link
Contributor

janl commented Nov 28, 2013

What happens when one or more of the players drop or lag?

The remaining players are put on hold, but are dropped in a chat or other situation that allows them to engage with the game while waiting for the disconnected parties to return.

@ghost
Copy link

ghost commented May 25, 2014

Humm, I guess it would depend on the game mechanics, but generally:

1 vs 2+ players — game continues, player is disconnected.
1-1: wait for reconnect, save game for later on connect timeout

Some sort of low bandwidth communication with the other party sounds interesting! It might be chat or just an indicator of online status/quality if possible. Proximity between players might have to be taken into account as sometimes you just have 2 strangers playing against each other.

Also: the game matchmaking algorithm might also decide which has higher priority: resuming the game or just getting the players into a new one with any other online player.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant