-
Notifications
You must be signed in to change notification settings - Fork 30
/
Copy pathmodel_user.go
196 lines (166 loc) · 4.93 KB
/
model_user.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
/**
* Go SDK for OpenFGA
*
* API version: 1.x
* Website: https://openfga.dev
* Documentation: https://openfga.dev/docs
* Support: https://openfga.dev/community
* License: [Apache-2.0](https://github.com/openfga/go-sdk/blob/main/LICENSE)
*
* NOTE: This file was auto generated by OpenAPI Generator (https://openapi-generator.tech). DO NOT EDIT.
*/
package openfga
import (
"bytes"
"encoding/json"
)
// User User. Represents any possible value for a user (subject or principal). Can be a: - Specific user object e.g.: 'user:will', 'folder:marketing', 'org:contoso', ...) - Specific userset (e.g. 'group:engineering#member') - Public-typed wildcard (e.g. 'user:*') See https://openfga.dev/docs/concepts#what-is-a-user
type User struct {
Object *FgaObject `json:"object,omitempty"yaml:"object,omitempty"`
Userset *UsersetUser `json:"userset,omitempty"yaml:"userset,omitempty"`
Wildcard *TypedWildcard `json:"wildcard,omitempty"yaml:"wildcard,omitempty"`
}
// NewUser instantiates a new User object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUser() *User {
this := User{}
return &this
}
// NewUserWithDefaults instantiates a new User object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUserWithDefaults() *User {
this := User{}
return &this
}
// GetObject returns the Object field value if set, zero value otherwise.
func (o *User) GetObject() FgaObject {
if o == nil || o.Object == nil {
var ret FgaObject
return ret
}
return *o.Object
}
// GetObjectOk returns a tuple with the Object field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetObjectOk() (*FgaObject, bool) {
if o == nil || o.Object == nil {
return nil, false
}
return o.Object, true
}
// HasObject returns a boolean if a field has been set.
func (o *User) HasObject() bool {
if o != nil && o.Object != nil {
return true
}
return false
}
// SetObject gets a reference to the given FgaObject and assigns it to the Object field.
func (o *User) SetObject(v FgaObject) {
o.Object = &v
}
// GetUserset returns the Userset field value if set, zero value otherwise.
func (o *User) GetUserset() UsersetUser {
if o == nil || o.Userset == nil {
var ret UsersetUser
return ret
}
return *o.Userset
}
// GetUsersetOk returns a tuple with the Userset field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetUsersetOk() (*UsersetUser, bool) {
if o == nil || o.Userset == nil {
return nil, false
}
return o.Userset, true
}
// HasUserset returns a boolean if a field has been set.
func (o *User) HasUserset() bool {
if o != nil && o.Userset != nil {
return true
}
return false
}
// SetUserset gets a reference to the given UsersetUser and assigns it to the Userset field.
func (o *User) SetUserset(v UsersetUser) {
o.Userset = &v
}
// GetWildcard returns the Wildcard field value if set, zero value otherwise.
func (o *User) GetWildcard() TypedWildcard {
if o == nil || o.Wildcard == nil {
var ret TypedWildcard
return ret
}
return *o.Wildcard
}
// GetWildcardOk returns a tuple with the Wildcard field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *User) GetWildcardOk() (*TypedWildcard, bool) {
if o == nil || o.Wildcard == nil {
return nil, false
}
return o.Wildcard, true
}
// HasWildcard returns a boolean if a field has been set.
func (o *User) HasWildcard() bool {
if o != nil && o.Wildcard != nil {
return true
}
return false
}
// SetWildcard gets a reference to the given TypedWildcard and assigns it to the Wildcard field.
func (o *User) SetWildcard(v TypedWildcard) {
o.Wildcard = &v
}
func (o User) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.Object != nil {
toSerialize["object"] = o.Object
}
if o.Userset != nil {
toSerialize["userset"] = o.Userset
}
if o.Wildcard != nil {
toSerialize["wildcard"] = o.Wildcard
}
var b bytes.Buffer
enc := json.NewEncoder(&b)
enc.SetEscapeHTML(false)
err := enc.Encode(toSerialize)
if err != nil {
return nil, err
}
return b.Bytes(), nil
}
type NullableUser struct {
value *User
isSet bool
}
func (v NullableUser) Get() *User {
return v.value
}
func (v *NullableUser) Set(val *User) {
v.value = val
v.isSet = true
}
func (v NullableUser) IsSet() bool {
return v.isSet
}
func (v *NullableUser) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUser(val *User) *NullableUser {
return &NullableUser{value: val, isSet: true}
}
func (v NullableUser) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUser) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}