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Copy file name to clipboardExpand all lines: Source/Orts.Simulation/Simulation/RollingStocks/MSTSLocomotive.cs
+16-10Lines changed: 16 additions & 10 deletions
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@@ -421,7 +421,7 @@ public float OdometerM
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protectedboolDynamicBrakeBlendingOverride;// true when DB lever >0% should always override the blending. When false, the bigger command is applied.
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protectedboolDynamicBrakeBlendingForceMatch=true;// if true, dynamic brake blending tries to achieve the same braking force as the airbrake would have.
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publicfloatDynamicBrakeBlendingRetainedPressurePSI{get;privateset;}=-1.0f;// the amount of pressure that will always be retained in the brake cylinders during blended braking
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publicfloatDynamicBrakeBlendingMinSpeedMpS{get;privateset;}=2.25f;// below this speed, blended braking is disabled
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publicfloatDynamicBrakeBlendingMinSpeedMpS{get;privateset;}=-1.0f;// below this speed, blended braking is disabled
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protectedboolDynamicBrakeControllerSetupLock;// if true if dynamic brake lever will lock until dynamic brake is available
MaxDynamicBrakeForceN=Math.Min(MaxContinuousForceN*0.5f,150000);// 20000 is suggested as standard value in the MSTS documentation, but in general it is a too low value
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}
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// Define blending retained pressure if it was left undefined
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