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DemoSimple01.kt
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import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.gui.GUI
import org.openrndr.extra.parameters.*
import org.openrndr.math.Vector2
import org.openrndr.shape.Circle
/**
* A simple demonstration of a GUI for drawing some circles
*/
fun main() = application {
program {
val gui = GUI()
gui.compartmentsCollapsedByDefault = false
val settings = @Description("Settings") object {
@DoubleParameter("radius", 0.0, 100.0)
var radius = 50.0
@Vector2Parameter("position", 0.0, 1.0)
var position = Vector2(0.6, 0.5)
@ColorParameter("color")
var color = ColorRGBa.PINK
@DoubleListParameter("radii", 5.0, 30.0)
var radii = mutableListOf(5.0, 6.0, 8.0, 14.0, 20.0, 30.0)
}
gui.add(settings)
extend(gui)
extend {
drawer.fill = settings.color
drawer.circle(settings.position * drawer.bounds.position(1.0, 1.0), settings.radius)
drawer.circles(
settings.radii.mapIndexed { i, radius ->
Circle(width - 50.0, 60.0 + i * 70.0, radius)
}
)
}
}
}