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Trackball.cpp
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Trackball.cpp
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//
// ============================================================
// === OpenGL Library ===
//
// $Date: 2001/06/27 19:27:43 $
// $Revision: 1.2 $
//
// Hacked into C++ from SGI's trackball.h---see copyright
// at end.
//
// ============================================================
//
#include <iostream.h>
#include <string.h>
#include <limits.h>
#include <assert.h>
#include <math.h>
#include "Trackball.h"
//===========================================================================
//===========================================================================
// Static Initialization
//===========================================================================
//===========================================================================
// This size should really be based on the distance from the center of
// rotation to the point on the object underneath the mouse. That
// point would then track the mouse as closely as possible. This is a
// simple example, though, so that is left as an Exercise for the
// Programmer.
float Trackball::trackballSize = (float)0.9;
// Number of iterations before we renormalize.
int Trackball::renormCount = 97;
//===========================================================================
//===========================================================================
// Constructors/Destructor
//===========================================================================
//===========================================================================
Trackball::Trackball()
{
lastX = 0.0;
lastY = 0.0;
vZero(lastQuat);
vZero(curQuat);
lastQuat[3] = 1.0;
curQuat[3] = 1.0;
}
Trackball::~Trackball()
{
// Empty.
}
//===========================================================================
// Public Member Functions
//===========================================================================
void
Trackball::start(float x, float y)
{
lastX = x;
lastY = y;
vZero(lastQuat);
lastQuat[3] = 1.0;
}
/////////////////////////////////////////////////////////////////////////////
//
// Ok, simulate a track-ball. Project the points onto the virtual
// trackball, then figure out the axis of rotation, which is the cross
// product of P1 P2 and O P1 (O is the center of the ball, 0,0,0)
// Note: This is a deformed trackball-- is a trackball in the center,
// but is deformed into a hyperbolic sheet of rotation away from the
// center. This particular function was chosen after trying out
// several variations.
//
// It is assumed that the arguments to this routine are in the range
// (-1.0 ... 1.0)
//
void
Trackball::update(float x, float y)
{
float a[3]; /* Axis of rotation */
float phi; /* how much to rotate about axis */
float p1[3], p2[3], d[3];
float t;
// Might just be able to return here.
if (lastX == x && lastY == y) {
/* Zero rotation */
vZero(lastQuat);
lastQuat[3] = 1.0;
return;
}
/*
* First, figure out z-coordinates for projection of P1 and P2 to
* deformed sphere
*/
vSet(p1, lastX, lastY, projectToSphere(trackballSize, lastX, lastY));
vSet(p2, x, y, projectToSphere(trackballSize, x, y));
/*
* Now, we want the cross product of P1 and P2
*/
vCross(p2, p1, a);
/*
* Figure out how much to rotate around that axis.
*/
vSub(p1,p2,d);
t = (float)(vLength(d) / (2.0*trackballSize));
/*
* Avoid problems with out-of-control values...
*/
if (t > 1.0) t = 1.0;
if (t < -1.0) t = -1.0;
phi = (float)(2.0 * asin(t));
axisToQuat(a, phi, lastQuat);
lastX = x;
lastY = y;
addQuats(lastQuat, curQuat, curQuat);
}
/////////////////////////////////////////////////////////////////////////////
// joeys clear
//
void
Trackball::clear()
{
lastX = 0.0;
lastY = 0.0;
vZero(lastQuat);
vZero(curQuat);
lastQuat[3] = 1.0;
curQuat[3] = 1.0;
}
/////////////////////////////////////////////////////////////////////////////
//
// Given an axis and angle, compute quaternion.
//
void
Trackball::axisToQuat(float a[3], float phi, float q[4])
{
vNormal(a);
vCopy(a,q);
vScale(q,(float)(sin(phi/2.0)));
q[3] = (float)(cos(phi/2.0));
}
/////////////////////////////////////////////////////////////////////////////
//
// Project an x,y pair onto a sphere of radius r OR a hyperbolic sheet
// if we are away from the center of the sphere.
//
float
Trackball::projectToSphere(float r, float x, float y)
{
float d, t, z;
d = (float)(sqrt(x*x + y*y));
if (d < r * 0.70710678118654752440) { /* Inside sphere */
z = (float)(sqrt(r*r - d*d));
} else { /* On hyperbola */
t = (float)(r / 1.41421356237309504880);
z = t*t / d;
}
return z;
}
/////////////////////////////////////////////////////////////////////////////
//
// Given two rotations, e1 and e2, expressed as quaternion rotations,
// figure out the equivalent single rotation and stuff it into dest.
//
// This routine also normalizes the result every RENORMCOUNT times it is
// called, to keep error from creeping in.
//
// NOTE: This routine is written so that q1 or q2 may be the same
// as dest (or each other).
//
void
Trackball::addQuats(float q1[4], float q2[4], float dest[4])
{
static int count=0;
float t1[4], t2[4], t3[4];
float tf[4];
vCopy(q1,t1);
vScale(t1,q2[3]);
vCopy(q2,t2);
vScale(t2,q1[3]);
vCross(q2,q1,t3);
vAdd(t1,t2,tf);
vAdd(t3,tf,tf);
tf[3] = q1[3] * q2[3] - vDot(q1,q2);
dest[0] = tf[0];
dest[1] = tf[1];
dest[2] = tf[2];
dest[3] = tf[3];
if (++count > renormCount) {
count = 0;
normalizeQuat(dest);
}
}
/////////////////////////////////////////////////////////////////////////////
//
// Quaternions always obey: a^2 + b^2 + c^2 + d^2 = 1.0
// If they don't add up to 1.0, dividing by their magnitued will
// renormalize them.
//
// Note: See the following for more information on quaternions:
//
// - Shoemake, K., Animating rotation with quaternion curves, Computer
// Graphics 19, No 3 (Proc. SIGGRAPH'85), 245-254, 1985.
// - Pletinckx, D., Quaternion calculus as a basic tool in computer
// graphics, The Visual Computer 5, 2-13, 1989.
//
void
Trackball::normalizeQuat(float q[4])
{
float mag = (q[0]*q[0] + q[1]*q[1] + q[2]*q[2] + q[3]*q[3]);
for (int i = 0; i < 4; i++) q[i] /= mag;
}
/////////////////////////////////////////////////////////////////////////////
//
// Build a rotation matrix, given a quaternion rotation.
//
void
Trackball::buildRotMatrix(float m[4][4])
{
m[0][0] = (float)(1.0 - 2.0 * (curQuat[1] * curQuat[1] + curQuat[2] * curQuat[2]));
m[0][1] = (float)(2.0 * (curQuat[0] * curQuat[1] - curQuat[2] * curQuat[3]));
m[0][2] = (float)(2.0 * (curQuat[2] * curQuat[0] + curQuat[1] * curQuat[3]));
m[0][3] = (float)(0.0);
m[1][0] = (float)(2.0 * (curQuat[0] * curQuat[1] + curQuat[2] * curQuat[3]));
m[1][1]= (float)(1.0 - 2.0 * (curQuat[2] * curQuat[2] + curQuat[0] * curQuat[0]));
m[1][2] = (float)(2.0 * (curQuat[1] * curQuat[2] - curQuat[0] * curQuat[3]));
m[1][3] = (float)(0.0);
m[2][0] = (float)(2.0 * (curQuat[2] * curQuat[0] - curQuat[1] * curQuat[3]));
m[2][1] = (float)(2.0 * (curQuat[1] * curQuat[2] + curQuat[0] * curQuat[3]));
m[2][2] = (float)(1.0 - 2.0 * (curQuat[1] * curQuat[1] + curQuat[0] * curQuat[0]));
m[2][3] = (float)(0.0);
m[3][0] = (float)(0.0);
m[3][1] = (float)(0.0);
m[3][2] = (float)(0.0);
m[3][3] = (float)(1.0);
}
void
Trackball::reapply()
{
addQuats(lastQuat, curQuat, curQuat);
}
//============================================================================
// Protected Member Functions
//============================================================================
//-===========================================================================
// Private Member Functions
//============================================================================
void
Trackball::vZero(float *v)
{
v[0] = 0.0;
v[1] = 0.0;
v[2] = 0.0;
}
void
Trackball::vSet(float *v, float x, float y, float z)
{
v[0] = x;
v[1] = y;
v[2] = z;
}
void
Trackball::vSub(const float *src1, const float *src2, float *dst)
{
dst[0] = src1[0] - src2[0];
dst[1] = src1[1] - src2[1];
dst[2] = src1[2] - src2[2];
}
void
Trackball::vCopy(const float *v1, float *v2)
{
for (int i = 0 ; i < 3 ; i++)
v2[i] = v1[i];
}
void
Trackball::vCross(const float *v1, const float *v2, float *cross)
{
float temp[3];
temp[0] = (v1[1] * v2[2]) - (v1[2] * v2[1]);
temp[1] = (v1[2] * v2[0]) - (v1[0] * v2[2]);
temp[2] = (v1[0] * v2[1]) - (v1[1] * v2[0]);
vCopy(temp, cross);
}
float
Trackball::vLength(const float *v)
{
return (float)(sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]));
}
void
Trackball::vScale(float *v, float div)
{
v[0] *= div;
v[1] *= div;
v[2] *= div;
}
void
Trackball::vNormal(float *v)
{
vScale(v,(float)(1.0/vLength(v)));
}
float
Trackball::vDot(const float *v1, const float *v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
void
Trackball::vAdd(const float *src1, const float *src2, float *dst)
{
dst[0] = src1[0] + src2[0];
dst[1] = src1[1] + src2[1];
dst[2] = src1[2] + src2[2];
}
/*
* (c) Copyright 1993, 1994, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/