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content/02_general-rules/04_asset-modifications.md

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@@ -16,48 +16,7 @@ is submitted to and any sites linked from the submission.
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Editing binary files (including .DLL, .EXE, .SO, A.OUT, .DYLIB, or .APP) files which
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are present in the game or Steam directory to modify an asset is not allowed.
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#### Textures
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Portalable surfaces cannot be modified for any reason.
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No textures can be modified to provide any visual assistance, such as help with a lineup.
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Textures can not be more transparent than their original texture (be particularly careful
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of this when modifying the light bridge texture). The only exception to this rule is the
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player’s viewmodel for both the portal gun and PotatOS.
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#### Models
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Modifying visual models or physical models is not allowed, except for both the world model
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and the viewmodel of the portal gun. The world model of the portal gun cannot be used to
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gain an advantage for any reason.
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#### Particles
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It is permitted to modify particles by modifying game data files (i.e. not binaries).
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Particle changes cannot be used for an advantage, nor can they be entirely removed.
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#### Resource
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Resource files can be changed, but not to gain an advantage or to outright remove them.
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#### Scenes
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Scene files cannot be changed, regardless of the reasoning.
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#### Scripts
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Script files cannot be changed, regardless of the reasoning.
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There is an exception for changing `Portal 2/portal2/scripts/talker` to include
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`taunt fast`. More information can be found [here](https://discord.com/channels/146404426746167296/730456562337972248/1234878193299886221)
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in the [P2SR discord](https://discord.com/invite/hRwE4Zr)
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#### Sound
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Sound files can be changed, but not to gain an advantage.
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Voice lines that are integral to the run cannot be changed. This includes but is not
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limited to: elevator dialogues, dialogues that control other aspects of the level, and
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dialogue that would otherwise make the aforementioned lines be delayed in any way.
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Modpacks, which are curated by the moderators, are allowed to be used in runs without
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restrictions. These modpacks can be found in the #resources channel of the [P2SR
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discord](https://discord.com/invite/hRwE4Zr). Other than modpacks, you can only
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modify the assets listed on this [Google Doc](https://docs.google.com/document/d/1C8lGxwyicsJU29Twrr0Xf8TfvjM6YV4qKjgPpxGtu_0/edit).

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