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fixup note about textures
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readme.md

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@@ -38,6 +38,7 @@ Want to buy me a coffee (I love coffee)? [Donate via PayPal ♥](https://paypal.
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### Easy mode - Windows
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- Grab the Windows [pre-built binaries](https://github.com/mjungnickel18/papyruscs/releases).
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- Unpack the zip file.
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- Optional: [update the textures](#updating-the-textures)
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- Then follow the [usage instructions](#usage).
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### Easy mode - Linux
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```
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- Make the `PapyrusCs` binary executable:
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```chmod +x PapyrusCs```
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- Optional: [update the textures](#updating-the-textures)
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- Then follow the [usage instructions](#usage).
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### Hard mode - build it yourself
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See the [building](#building) instructions.
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### Updating the textures
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Papyrus comes with some of the required textures, but recent MCBE releases may have added more.
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You can update with a texture pack in order to generate everything just right.
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The vanilla resource pack with the default textures can be downloaded from [here](https://aka.ms/resourcepacktemplate).
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Extract `textures/terrain_texture.json` and `textures/blocks/*` from that zip.
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Wherever you unzipped Papyrus, replace its `textures/` directory with what you got from the resource pack.
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## Usage
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PapyrusCs is a command-line tool.
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[license](https://github.com/mjungnickel18/papyruscs/blob/master/Imports/ImageFormats-std/license.md)
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- [leveldb-mcpe](https://github.com/Mojang/leveldb-mcpe): This project uses the leveldb native library for windows64 and linux64. [license](https://github.com/Mojang/leveldb-mcpe/blob/master/LICENSE)
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### Updating the textures
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The vanilla resource pack with the default textures can be downloaded from [here](https://aka.ms/resourcepacktemplate).
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## Changelog
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