uvar
= user variable
. This include provides automated saving and loading of global variables at a per-player level, simply by declaring them with uvar
instead of new
(or static
).
For general YSI information, see the following links:
- Quick Start - One very simple example of getting started with this library.
- Features - More features and examples.
- FAQs - Frequently Asked Questions, including errors and solutions.
- API - Full list of all functions and their meaning.
- Internal - Internal developer documentation for the system.
These are links to external documentation and tutorials; both first- and third-party. Note that these may be incomplete, obsolete, or otherwise inaccurate.