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GS2Cheats.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"/>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{51AD1C87-406C-4AC6-A431-8F3698C43FA3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GS2Cheats</RootNamespace>
<AssemblyName>GS2Cheats</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile/>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>C:\code\temp</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|AnyCPU' ">
<OutputPath>bin\Test\</OutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\Users\inno\AppData\Roaming\r2modmanPlus-local\DysonSphereProgram\profiles\Default\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_Publicized_8_19_7662, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\GS\GalacticScale2\bin\Debug\Assembly-CSharp_Publicized_8_19_7662.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\BepInEx.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Harmony">
<HintPath>..\..\Users\inno\AppData\Roaming\r2modmanPlus-local\DysonSphereProgram\profiles\Default\BepInEx\core\BepInEx.Harmony.dll</HintPath>
</Reference>
<Reference Include="GalacticScale">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\GalacticScale.dll</HintPath>
</Reference>
<Reference Include="netstandard">
<HintPath>..\..\..\..\Program Files (x86)\Steam\steamapps\common\Dyson Sphere Program\DSPGAME_Data\Managed\netstandard.dll</HintPath>
</Reference>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions"/>
<Reference Include="System.Data"/>
<Reference Include="System.Xml"/>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>E:\code\GalacticScale2\GalacticScale2\bin\Debug\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Clone.cs"/>
<Compile Include="Craft.cs"/>
<Compile Include="Factory.cs"/>
<Compile Include="Sphere.cs"/>
<Compile Include="Player.cs"/>
<Compile Include="Properties\AssemblyInfo.cs"/>
<Compile Include="Properties\Publicizer.cs"/>
<Compile Include="GS2Cheats.cs"/>
<Compile Include="Research.cs"/>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets"/>
<Target Name="CopyCustomContent" AfterTargets="AfterBuild">
<Copy OverwriteReadOnlyFiles="true" SourceFiles="$(TargetPath)" DestinationFolder="C:\Users\inno\AppData\Roaming\r2modmanPlus-local\DysonSphereProgram\profiles\Default\BepInEx\plugins"/>
</Target>
<!-->>>>>>> Stashed changes-->
</Project>