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questgiverobjects.xml
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questgiverobjects.xml
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<?xml version="1.0" encoding="utf-8"?>
<questgiverobjects xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="questgiverobjects.xsd">
<!--Tutorial Oberon -->
<questgiverobject uniquename="GOTO_A" questgivertype="GOTO_A" namegenerator="ROYALARMY_T2" prefab="T2_AGENT_ROYALARMY_COMBAT_M" uiavatar="ROYALAGENTMILITARYLVL3" >
</questgiverobject>
<questgiverobject uniquename="WOUNDEDCRAFTER" questgivertype="WOUNDEDCRAFTER" namegenerator="WOUNDEDCRAFTER" prefab="T2_AGENT_TUTORIAL_SILAS" uiavatar="Buildings/NPC_TUTORIAL_SILAS_AGENT_01">
<AudioInfo name="NPC_TUTORIAL_SILAS" />
</questgiverobject>
<questgiverobject uniquename="WOUNDEDCRAFTER_SECONDENCOUNTER" questgivertype="WOUNDEDCRAFTER_SECONDENCOUNTER" namegenerator="WOUNDEDCRAFTER_SECONDENCOUNTER" prefab="T2_AGENT_TUTORIAL_SILAS" uiavatar="Buildings/NPC_TUTORIAL_SILAS_AGENT_01">
<AudioInfo name="NPC_TUTORIAL_SILAS" />
</questgiverobject>
<questgiverobject uniquename="CAPTAIN_TIA" questgivertype="CAPTAIN_TIA" namegenerator="TIA" prefab="T2_AGENT_TUTORIAL_TIA" uiavatar="Buildings/NPC_CAPTAIN_TIA_AGENT_01" >
<AudioInfo name="NPC_TUTORIAL_TIA" />
</questgiverobject>
<questgiverobject uniquename="CAPTAIN_TIA_STANDING" questgivertype="CAPTAIN_TIA_STANDING" namegenerator="TIA" prefab="T2_AGENT_TUTORIAL_TIA2" uiavatar="Buildings/NPC_CAPTAIN_TIA_AGENT_01" >
<AudioInfo name="NPC_TUTORIAL_TIA" />
</questgiverobject>
<questgiverobject uniquename="GOLD_SMUGGLER" questgivertype="GOLD_SMUGGLER" namegenerator="SMUGGLER" prefab="T2_AGENT_TUTORIAL_GOLDSMUGGLER" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<!--Royal Faction -->
<questgiverobject uniquename="COMBATAGENT_ROYAL" questgivertype="COMBATAGENT_ROYAL" namegenerator="ROYALARMY_T2" prefab="T2_AGENT_ROYALARMY_COMBAT_M" uiavatar="ROYALAGENTMILITARYLVL3" >
</questgiverobject>
<questgiverobject uniquename="ROYALCOMMANDER" questgivertype="ROYALCOMMANDER" namegenerator="ROYALCOMMANDER" prefab="T2_AGENT_ROYALARMY_COMBAT_M" uiavatar="ROYALAGENTMILITARYLVL3">
<AudioInfo name="NPC_ROYAL_COMMANDER" />
</questgiverobject>
<questgiverobject uniquename="ROYALCRAFTER" questgivertype="ROYALCRAFTER" namegenerator="ROYALCRAFTER" prefab="T2_AGENT_ROYAL_CRAFTER_01" uiavatar="ROYALAGENTCRAFTERLVL3">
<AudioInfo name="NPC_ROYAL_CRAFTER" />
</questgiverobject>
<questgiverobject uniquename="ROYALSOLDIER" questgivertype="ROYALSOLDIER" namegenerator="ROYALSOLDIER" prefab="T2_AGENT_ROYAL_CITYGUARD_01" uiavatar="CASTLEGUARDSOLDIER1">
<AudioInfo name="NPC_ROYAL_SOLDIER" />
</questgiverobject>
<questgiverobject uniquename="ROYALHARBOURMASTER" questgivertype="ROYALHARBOURMASTER" namegenerator="ROYALSOLDIER" prefab="T2_AGENT_ROYAL_CITYGUARD_01" uiavatar="CASTLEGUARDSOLDIER1">
<AudioInfo name="NPC_ROYAL_SOLDIER" />
</questgiverobject>
<!--OpenWorld -->
<!--<questgiverobject uniquename="ROYALLUMBERJACK" questgivertype="ROYALLUMBERJACK" namegenerator="ROYALCRAFTER" prefab="T2_AGENT_ROYAL_CRAFTER_01" uiavatar="ROYALAGENTCRAFTERLVL3" >
<AudioInfo name="NPC_ROYAL_CRAFTER" />
</questgiverobject>
<questgiverobject uniquename="ROYALMINER" questgivertype="ROYALMINER" namegenerator="ROYALMINER" prefab="T2_AGENT_ROYAL_CRAFTER_01" uiavatar="ROYALAGENTCRAFTERLVL3" >
<AudioInfo name="NPC_ROYAL_CRAFTER" />
</questgiverobject>
<questgiverobject uniquename="ROYALHUNTER" questgivertype="ROYALHUNTER" namegenerator="ROYALHUNTER" prefab="T2_AGENT_ROYAL_CRAFTER_01" uiavatar="ROYALAGENTCRAFTERLVL3" >
<AudioInfo name="NPC_ROYAL_CRAFTER" />
</questgiverobject>-->
<questgiverobject uniquename="ROYALCAPTAIN" questgivertype="ROYALCAPTAIN" namegenerator="ROYALCAPTAIN" prefab="T2_AGENT_ROYALARMY_COMBAT_M" uiavatar="ROYALAGENTMILITARYLVL3" >
<AudioInfo name="NPC_ROYAL_COMMANDER" />
</questgiverobject>
<!--Caravan Missions -->
<!--Smuggler -->
<questgiverobject uniquename="TRADING_OUTPOST_SMUGGLER_SWAMP" questgivertype="TRADING_OUTPOST_SMUGGLER_SWAMP" namegenerator="SMUGGLER" prefab="T2_AGENT_SMUGGLER_1" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<questgiverobject uniquename="TRADING_OUTPOST_SMUGGLER_FOREST" questgivertype="TRADING_OUTPOST_SMUGGLER_FOREST" namegenerator="SMUGGLER" prefab="T2_AGENT_SMUGGLER_1" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<questgiverobject uniquename="TRADING_OUTPOST_SMUGGLER_STEPPE" questgivertype="TRADING_OUTPOST_SMUGGLER_STEPPE" namegenerator="SMUGGLER" prefab="T2_AGENT_SMUGGLER_1" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<questgiverobject uniquename="TRADING_OUTPOST_SMUGGLER_HIGHLAND" questgivertype="TRADING_OUTPOST_SMUGGLER_HIGHLAND" namegenerator="SMUGGLER" prefab="T2_AGENT_SMUGGLER_1" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<questgiverobject uniquename="TRADING_OUTPOST_SMUGGLER_MOUNTAIN" questgivertype="TRADING_OUTPOST_SMUGGLER_MOUNTAIN" namegenerator="SMUGGLER" prefab="T2_AGENT_SMUGGLER_1" uiavatar="Buildings/NPC_SMUGGLER_01" >
</questgiverobject>
<!--FactionStore debug -->
<questgiverobject uniquename="FACTIONSTORE_SWAMP_DEBUG" questgivertype="FACTIONSTORE_SWAMP_DEBUG" namegenerator="FACTIONSTORE_SWAMP" prefab="T2_AGENT_ROYAL_CRAFTER_01" uiavatar="ROYALAGENTCRAFTERLVL3" >
<AudioInfo name="NPC_CITY_COMMANDER_MOUNTAIN" />
</questgiverobject>
<!-- can be removed later just the old crates wich duplicates the factionstore -->
<questgiverobject uniquename="FACTIONSTORE_SWAMP" questgivertype="FACTIONSTORE_SWAMP" namegenerator="FACTIONSTORE_SWAMP" prefab="T2_AGENT_FACTIONSTORE_SWAMP_PLACEHOLDER" uiavatar="Buildings/NPC_FACTIONTRADER_SWAMP">
<AudioInfo name="NPC_CITY_COMMANDER_SWAMP" />
</questgiverobject>
<questgiverobject uniquename="FACTIONSTORE_FOREST" questgivertype="FACTIONSTORE_FOREST" namegenerator="FACTIONSTORE_FOREST" prefab="T2_AGENT_FACTIONSTORE_FOREST_PLACEHOLDER" uiavatar="Buildings/NPC_FACTIONTRADER_FOREST">
<AudioInfo name="NPC_CITY_COMMANDER_FOREST" />
</questgiverobject>
<questgiverobject uniquename="FACTIONSTORE_STEPPE" questgivertype="FACTIONSTORE_STEPPE" namegenerator="FACTIONSTORE_STEPPE" prefab="T2_AGENT_FACTIONSTORE_STEPPE_PLACEHOLDER" uiavatar="Buildings/NPC_FACTIONTRADER_STEPPE">
<AudioInfo name="NPC_CITY_COMMANDER_STEPPE" />
</questgiverobject>
<questgiverobject uniquename="FACTIONSTORE_HIGHLAND" questgivertype="FACTIONSTORE_HIGHLAND" namegenerator="FACTIONSTORE_HIGHLAND" prefab="T2_AGENT_FACTIONSTORE_HIGHLAND_PLACEHOLDER" uiavatar="Buildings/NPC_FACTIONTRADER_HIGHLAND">
<AudioInfo name="NPC_CITY_COMMANDER_HIGHLAND" />
</questgiverobject>
<questgiverobject uniquename="FACTIONSTORE_MOUNTAIN" questgivertype="FACTIONSTORE_MOUNTAIN" namegenerator="FACTIONSTORE_MOUNTAIN" prefab="T2_AGENT_FACTIONSTORE_MOUNTAIN_PLACEHOLDER" uiavatar="Buildings/NPC_FACTIONTRADER_MOUNTAIN">
<AudioInfo name="NPC_CITY_COMMANDER_MOUNTAIN" />
</questgiverobject>
</questgiverobjects>