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Slow Frame Rate when Starting Simulation on Firefox #387
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Forgot to mention that my cursor is a bit slow with this gif application but the cursor works normally usually. |
I did a quick check on on Mac 10.15 Firefox to see if it happens on other devices and I did see the flashing behavior there. |
I just tried this on my Win 10 development machine and on a MacBook Air. I didn't notice flashing during the initial peddling, as shown in the GIF above, but I did see it as PhET Girl started to slouch as she ran out of energy. On both devices, I saw a fairly noticeable flash when the image changed to a more "slouchy" one. When I did it a 2nd time, I didn't see the same flashes. I would classify this as a minor glitch that doesn't really impact usability, and is definitely not blocking for the 1.4.0-rc.3 release. Having said that, it would be nice to fix if it were easy. @jonathanolson - It almost seems like the browser isn't fully loading the image until it is needed, or something along those lines. Is there anything I can do in the code, or that could be done in Scenery, to improve this? Please assign back to me when you've answered. |
I took a look. I agree its minor and should not block publication. I could be a learning opportunity though if JO sees what might be causing this. |
Looking quickly a Mac Firefox, and while the frames aren't necessarily slow there, the flashing is still present. |
It does seem to happen in published though. |
Test device
Lenovo ThinkPad
Operating System
Windows 10
Browser
Firefox
Problem description
This is for phetsims/qa#560
When opening the Systems section of the sim, the frame rate is slow and I saw some flickering in between frames for the biker. It seems to get better as time goes on.
Steps to reproduce
Visuals
Troubleshooting information:
!!!!! DO NOT EDIT !!!!!
Name: Energy Forms and Changes
URL: https://phet-dev.colorado.edu/html/energy-forms-and-changes/1.4.0-rc.3/phet/energy-forms-and-changes_all_phet.html
Version: 1.4.0-rc.3 2020-10-01 23:45:37 UTC
Features missing: touch
Flags: pixelRatioScaling
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:81.0) Gecko/20100101 Firefox/81.0
Language: en-US
Window: 1728x858
Pixel Ratio: 2.2222222222222223/1
WebGL: WebGL 1.0
GLSL: WebGL GLSL ES 1.0
Vendor: Mozilla (Mozilla)
Vertex: attribs: 16 varying: 30 uniform: 4095
Texture: size: 16384 imageUnits: 16 (vertex: 16, combined: 32)
Max viewport: 32767x32767
OES_texture_float: true
Dependencies JSON: {}
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