-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Dev-Lite Test: Energy Skate Park 1.3.0-dev.2 #1196
Comments
Oops, miscommunication on my part in phetsims/energy-skate-park#385 (comment), let's cancel this for now. Thanks! |
At PhET-iO meeting today, we agreed this is at a good point for a dev-lite test. |
@samreid I noticed that there is an update available. Should I ignore that and test 1.3.0? ![]() |
It looks like the version did not get bumped when 1.3 was released. I'll open an issue for it. This test should remain testing 1.3.0-dev.2. |
@Nancy-Salpepi @KatieWoe - To clarify on this test, we are mainly looking for any bugs introduced due to the typescript conversion that occured. PhET-iO testing should be pretty light. The PhET-iO instrumentation will get a relatively major overhaul to be brought up to speed with current naming convensions and removing over instrumentation and such, this work has not been done. So focus on
Do not do any testing beyond that for PhET-iO, as signficant changes will come. The comment about moving directly to RC testing is not accurate, based on the conversation we had in todays meeting so I will edit that out. |
QA is done |
I've got a very basic way to test things in PhET Studio. Just follow the instructions at https://github.com/phetsims/phet-studio/?tab=readme-ov-file#studio-sandbox, then when you open the app in localhost, it should give further instructions for launching the dev version in the Studio Sandbox. You will need to enter this information in the sandbox launcher: This is the first time that anyone other than @chrisklus or myself have used this app, so please reach out to us with any questions/comments/concerns/feedback. |
@mattpen @chrisklus and I don't feel like the above seems too reasonable for QA to do. Let's pick up that part over in https://github.com/phetsims/phet-studio/issues/8. |
You should now be able to use https://bayes.colorado.edu/studio-sandbox/ to enter the following data and test this dev version: Simulation: energy-skate-park I don't know if this issue still needs to be tested or if we want to try this out on the next dev test instead. |
Hoping to test studio-sandbox on Forces and Motion in an upcoming test. Can this one be closed? |
Dev-Lite Test
Mentions: @kathy-phet @KatieWoe @arouinfar
Simulation links
Test Matrix
Features included
Dynamic Locale@samreid - This sim will require dynamic locale to meet PhET Studio requirements - so add that.Alternative InputUI SoundSonificationDescriptionVoicingFocus and Special Instructions
We are interested in getting Energy Skate Park set up so it can run in PhET Studio. The sim has been ported to TypeScript
and we worked on issues that were crashing the PhET-iO State wrapper or Studio => Test.
So this test should check the PhET brand version to look for any emergent bugs from the TS conversion.
Also test the PhET-iO save/load state capability to ensure that functionality is working .
To test state, set up certain scenarios in PhET-iO Studio (without using hide/show or anything fancy), then pressing "Test" then make sure the loaded "Test" simulation is correctly interoperable. The same can be tested in the PhET-iO State wrapper if you adjust the set state rate to 0 use the "Set State" button.
We are starting with a dev-lite to ensure we are in a good place to continue development.
Issues to Verify
These issues should have the "status:ready-for-review" label. Unless an issue says to close after verifying, assign the
issue back to the developer.
For QA...
General features
What to Test
PhET-iO features
What to Test
sure the simulation loads without crashing or throwing errors.
Accessibility features
What to Test
Specific instructions can be found above.
Make sure the accessibility (a11y) feature that is being tested doesn't negatively affect the sim in any way. Here is
a list of features that may be supported in this test:
Test all possible forms of input.
Screen Readers
This sim may support screen readers. If you are unfamiliar with screen readers, please ask Katie to introduce you to
screen readers. If you simply need a refresher on screen readers, please consult the
QA Book, which should have all of the information
you need as well as a link to a screen reader tutorial made by Jesse. Otherwise, look over the a11y view before opening
the simulation. Once you've done that, open the simulation and make sure alerts and descriptions work as intended.
Platforms and Screen Readers to Be Tested
Critical Screen Reader Information
We are tracking known screen reader bugs in
here. If you find a screen reader bug,
please check it against this list.
Keyboard Navigation
This sim supports keyboard navigation. Please make sure it works as intended on all platforms by itself and with a
screen reader.
Magnification
This sim supports magnification with pinch and drag gestures on touch screens, keyboard shortcuts, and mouse/wheel
controls. Please test magnfication and make sure it is working as intended and well with the use cases of the
simulation. Due to the way screen readers handle user input, magnification is NOT expected to work while using a screen
reader so there is no need to test this case.
FAQs for QA Members
There are multiple tests in this issue... Which test should I do first?
Test in order! Test the first thing first, the second thing second, and so on.
How should I format my issue?
Here's a template for making issues:
Who should I assign?
We typically assign the developer who opened the issue in the QA repository.
My question isn't in here... What should I do?
You should:
The text was updated successfully, but these errors were encountered: