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Support dynamic layout for changing locales #499
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From a first pass, here is what it seems like we still will need to do:
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Another pass after phetsims/scenery#1442, in general it isn't going to be easy to convert describers, it is just a lot of content that is depending on strings. I don't think I'm going down that path. |
I pushed a workaround for a type error:
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I just realized that this effects the PhET brand too, because the all HTML will have a localization tab, so I think I need to support this generally. |
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From a conversation with @jonathanolson:
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Noting we should work on phetsims/scenery-phet#769 to get this done too. |
I punted quite a few times, please search for |
Good progress today. |
Alright. I believe that we are unblocked here. The above two checkboxes in #499 (comment) have TODOs pointing here, and could be worked on in the future if desired, but I sorta feel like it isn't every going to be worth the effort, and we should apply the new patterns in the new description sims we implement. |
QA (@KatieWoe), can you please review the work done in this issue: I was using https://phet-dev.colorado.edu/html/ratio-and-proportion/1.2.0-dev.32/phet/ratio-and-proportion_all_phet.html?keyboardLocaleSwitcher&dev&locales=* and ctrl + U/I helped test this a lot. Please ensure the below issues are resolved in this sim.
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The overlapping looks much better. There are one or two other languages that also have blank keys btw. |
I created phetsims/scenery-phet#786 for the blank keys. Closing. Please reopen if you feel differently. |
Reopening because there is a TODO marked for this issue. |
Moved todos to #552. Closing |
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