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In recent builds for controllers I noticed crashes when switching tabs. I found this to be related to constraints trying to cleanup.
First with RemoveConstraint but later even with Raw.module.destroy()
For now I've commented out the removal function but it needs to be determined the best way to do this.
See this comment
Constraints need to be destroyed BEFORE bodies are removed.
Will probably need a constraint register on the PhysicsSystem checks for bodies when they remove themselves to test if they belong to existing constraints.
Maybe that should also be on the body-state itself?
In recent builds for controllers I noticed crashes when switching tabs. I found this to be related to constraints trying to cleanup.
First with
RemoveConstraint
but later even withRaw.module.destroy()
For now I've commented out the removal function but it needs to be determined the best way to do this.
Asked on the Jolt Discussions Here.
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