Releases: poingstudios/godot-admob-ios
v2.1.0
Important: The minimum iOS version the Google Mobile Ads SDK version 9.0.0 supports is iOS 11.
- Google-Mobile-Ads-SDK Update to 9.6.0 (automatically on version generation)
- Add "RepectSafeArea" on API Call #23
- Bug solved: Error while building for Godot 3.5 RC4 #24
Summary: https://github.com/Poing-Studios/godot-admob-ios/milestone/5?closed=1
If you find any bug, please create an Issue here: https://github.com/Poing-Studios/godot-admob-ios/issues
Discord Poing's AdMob: https://discord.gg/YEPvYjSSMk
Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.3.0
v2.0.4
- Automate Xcode steps using
admob.gdip
for Godot v3.4> thanks for @nathanfranke - Update .github/workflows/release_ios_v3_3+.yml: If the version is before 3.4, then copy the
3.3<3.4/admob.gdip
file to release - Create
3.3<3.4/admob.gdip
to preserve old versions Godot AdMob - Update
config/admob.gdip
to clean-up and add comments
Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.2.4
v2.0.3
- Update SConstruct: Added FRAMEWORKPATH when working with Cocoapods
#13 Fix Error calling method from signal 'consent_info_update_failure'
- admob.h: Now imports the GoogleMobileAds
- admob.mm: Changed loadError.domain to loadError.localizedDescription and converting to UFT8String
- Added more information when tries to initialize the AdMob: "already initialized", "will try to initialize", "has been initialized" and "couldn't be initialized"
Also:
- Removed some warnings and clear imports
Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.2.2
v2.0.2
- Added CocoaPods to use as dependency manager to develop the Plugin and always use the latest version
- Added Godot Version 3.4
Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.2.1
v2.0.1
#9: Removes usage of App Tracking Transparency framework
and AdSupport.h
to avoid collect data of everyone, if you want to, you need to use UMP: https://support.google.com/admob/answer/10115027?hl=en&ref_topic=10078980
Recommended Editor Plugin version: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/v1.1.0
v2.0.0
1.1.0
Added methods:
- show_banner,
- hide_banner,
- get_banner_height_in_pixels,
- get_is_initialized
- get_is_banner_loaded
- get_is_interstitial_loaded
- get_is_rewarded_loaded
- get_is_rewarded_interstitial_loaded
On method "load_banner", added "boolean pShowInstantly"
Working on 0.4.0 Version of Editor Plugin: https://github.com/Poing-Studios/godot-admob-editor/releases/tag/0.4.0