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I am a long-time user of Karabiner with a setup that worked well until version <15.1. However, in the latest versions, I noticed a change in how F-keys are handled.
Can you clarify why it is no longer possible to map F-keys without them being interpreted as media controls? If I disable Karabiner, the F-keys (without fn) are sent correctly without triggering media functions. From what I understand, this change is due to modifications in the Karabiner driver, but were these changes truly necessary?
I ask because, in the latest versions, following the documentation recommendations and mapping to fn+F-keys causes issues in some games. The games (e.g. League of Legends) no longer recognize standalone F-keys, and I have to manually remap controls from F-keys to fn+F-keys. This feels like a regression compared to versions <15.1.
Would it be possible to restore the previous behavior or provide an option to handle F-keys as before?
Thank you!
The text was updated successfully, but these errors were encountered:
Hello,
I am a long-time user of Karabiner with a setup that worked well until version <15.1. However, in the latest versions, I noticed a change in how F-keys are handled.
Can you clarify why it is no longer possible to map F-keys without them being interpreted as media controls? If I disable Karabiner, the F-keys (without fn) are sent correctly without triggering media functions. From what I understand, this change is due to modifications in the Karabiner driver, but were these changes truly necessary?
I ask because, in the latest versions, following the documentation recommendations and mapping to fn+F-keys causes issues in some games. The games (e.g. League of Legends) no longer recognize standalone F-keys, and I have to manually remap controls from F-keys to fn+F-keys. This feels like a regression compared to versions <15.1.
Would it be possible to restore the previous behavior or provide an option to handle F-keys as before?
Thank you!
The text was updated successfully, but these errors were encountered: