Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

F-Keys always interpreted as media controls in Karabiner 15.1+: Regression? #4101

Open
Jendker opened this issue Jan 16, 2025 · 0 comments
Open

Comments

@Jendker
Copy link

Jendker commented Jan 16, 2025

Hello,

I am a long-time user of Karabiner with a setup that worked well until version <15.1. However, in the latest versions, I noticed a change in how F-keys are handled.

Can you clarify why it is no longer possible to map F-keys without them being interpreted as media controls? If I disable Karabiner, the F-keys (without fn) are sent correctly without triggering media functions. From what I understand, this change is due to modifications in the Karabiner driver, but were these changes truly necessary?

I ask because, in the latest versions, following the documentation recommendations and mapping to fn+F-keys causes issues in some games. The games (e.g. League of Legends) no longer recognize standalone F-keys, and I have to manually remap controls from F-keys to fn+F-keys. This feels like a regression compared to versions <15.1.

Would it be possible to restore the previous behavior or provide an option to handle F-keys as before?

Thank you!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant