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Trying to implement Prebid for iOS using GAM Rendering integrations following this guide for Banner: https://docs.prebid.org/prebid-mobile/modules/rendering/ios-sdk-integration-gam.html
// 1. Create an Event Handler let eventHandler = GAMBannerEventHandler(adUnitID: GAM_AD_UNIT_ID, validGADAdSizes: [NSValueFromGADAdSize(adSize)]) // 2. Create a Banner View let banner = BannerView(configID: CONFIG_ID, eventHandler: eventHandler) banner.delegate = self addBannerToUI(banner: banner) // 3. Load an Ad banner.loadAd()
Im stuck on "GAMBannerEventHandler". This class is nowhere to be found..
I have installed these pods:
pod 'PrebidMobile', '~> 2.1.6' pod 'PrebidMobileAdMobAdapters', '~> 2.1.6'
I've also googled and searched but the class is non existent so how can I proceed here?
The text was updated successfully, but these errors were encountered:
I finally found some code examples where I could see an missing import which is not mentioned in the example code.
https://github.com/prebid/prebid-mobile-ios/blob/master/Example/PrebidDemo/PrebidDemoSwift/Examples/GAM/RenderingAPI/GAMDisplayBannerViewController.swift
pod 'PrebidMobileGAMEventHandlers', '~> 2.1.6'
Maybe this is something to add to the docs?
Sorry, something went wrong.
Being addressed here: prebid/prebid.github.io#5385
jsligh
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Trying to implement Prebid for iOS using GAM Rendering integrations following this guide for Banner: https://docs.prebid.org/prebid-mobile/modules/rendering/ios-sdk-integration-gam.html
Im stuck on "GAMBannerEventHandler". This class is nowhere to be found..
I have installed these pods:
I've also googled and searched but the class is non existent so how can I proceed here?
The text was updated successfully, but these errors were encountered: